feat: add stats fetching, preset joins, and sync=1 param to game page
This commit is contained in:
+74
-8
@@ -8,6 +8,7 @@ import {
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communityPresets,
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communityPresets,
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gameComments,
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gameComments,
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gamePlatformSupport,
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gamePlatformSupport,
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hardware,
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} from "@/lib/db/schema"
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} from "@/lib/db/schema"
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import { eq, sql } from "drizzle-orm"
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import { eq, sql } from "drizzle-orm"
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import { isSyncStale, syncSteamGame } from "@/lib/steam/sync"
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import { isSyncStale, syncSteamGame } from "@/lib/steam/sync"
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@@ -38,7 +39,9 @@ async function createGameStub(steamAppId: number) {
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if (res.ok) {
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if (res.ok) {
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const data = (await res.json()) as Record<
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const data = (await res.json()) as Record<
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string,
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string,
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{ success: boolean; data: {
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{
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success: boolean
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data: {
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type?: string
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type?: string
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name: string
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name: string
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developers?: string[]
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developers?: string[]
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@@ -46,11 +49,11 @@ async function createGameStub(steamAppId: number) {
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genres?: { description: string }[]
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genres?: { description: string }[]
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header_image?: string
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header_image?: string
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short_description?: string
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short_description?: string
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} }
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}
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}
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>
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>
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const entry = data[String(steamAppId)]
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const entry = data[String(steamAppId)]
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if (entry?.success && entry.data) {
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if (entry?.success && entry.data) {
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// Reject non-games (DLCs, soundtracks, demos, etc.)
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if (entry.data.type && entry.data.type !== "game") {
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if (entry.data.type && entry.data.type !== "game") {
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notFound()
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notFound()
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}
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}
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@@ -87,11 +90,15 @@ async function createGameStub(steamAppId: number) {
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export default async function GamePage({
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export default async function GamePage({
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params,
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params,
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searchParams,
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}: {
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}: {
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params: Promise<{ id: string }>
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params: Promise<{ id: string }>
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searchParams: Promise<{ sync?: string }>
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}) {
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}) {
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const { id } = await params
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const { id } = await params
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const { sync } = await searchParams
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const isNumeric = /^\d+$/.test(id)
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const isNumeric = /^\d+$/.test(id)
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const forceSync = sync === "1"
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// ── Resolve game ────────────────────────────────────────────────
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// ── Resolve game ────────────────────────────────────────────────
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let game
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let game
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@@ -111,7 +118,6 @@ export default async function GamePage({
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game = rows[0]
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game = rows[0]
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}
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}
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// Auto-create stub for missing Steam games
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if (!game && isNumeric) {
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if (!game && isNumeric) {
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try {
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try {
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game = await createGameStub(Number(id))
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game = await createGameStub(Number(id))
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@@ -124,8 +130,8 @@ export default async function GamePage({
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notFound()
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notFound()
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}
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}
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// ── Fetch related counts ────────────────────────────────────────
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// ── Fetch related data in parallel ──────────────────────────────
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const [benchmarkCount, presetCount, commentCount, platformSupport] =
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const [benchmarkCount, presetCount, commentCount, platformSupport, presetRows] =
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await Promise.all([
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await Promise.all([
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db
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db
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.select({ count: sql<number>`count(*)::int` })
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.select({ count: sql<number>`count(*)::int` })
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@@ -151,10 +157,44 @@ export default async function GamePage({
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.from(gamePlatformSupport)
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.from(gamePlatformSupport)
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.where(eq(gamePlatformSupport.gameId, game.id))
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.where(eq(gamePlatformSupport.gameId, game.id))
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.then((r) => r),
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.then((r) => r),
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db
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.select({
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id: communityPresets.id,
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name: communityPresets.name,
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description: communityPresets.description,
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hardwareSlug: communityPresets.hardwareSlug,
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hardwareName: hardware.name,
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upvotes: communityPresets.upvotes,
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settingsJson: communityPresets.settingsJson,
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createdAt: communityPresets.createdAt,
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fpsAvg: performanceEntries.fpsAvg,
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fpsLow: performanceEntries.fpsLow,
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fpsHigh: performanceEntries.fpsHigh,
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fsrVersion: performanceEntries.fsrVersion,
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frameGenMethod: performanceEntries.frameGenMethod,
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protonVersion: performanceEntries.protonVersion,
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osVersion: performanceEntries.osVersion,
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})
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.from(communityPresets)
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.leftJoin(
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performanceEntries,
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eq(communityPresets.performanceEntryId, performanceEntries.id),
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)
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.innerJoin(
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hardware,
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eq(communityPresets.hardwareSlug, hardware.slug),
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)
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.where(eq(communityPresets.gameId, game.id))
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.orderBy(sql`${communityPresets.upvotes} DESC`),
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])
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])
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// ── Stale-While-Revalidate: schedule background sync ────────────
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// ── Sync logic: force or stale-while-revalidate ─────────────────
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if (game.source === "steam" && game.steamAppId && isSyncStale(game.lastSync)) {
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const shouldSync =
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game.source === "steam" &&
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game.steamAppId &&
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(forceSync || isSyncStale(game.lastSync))
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if (shouldSync) {
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after(async () => {
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after(async () => {
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await syncSteamGame(game.steamAppId!)
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await syncSteamGame(game.steamAppId!)
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})
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})
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@@ -178,6 +218,30 @@ export default async function GamePage({
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createdAt: game.createdAt.toISOString(),
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createdAt: game.createdAt.toISOString(),
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}
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}
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const serializedPresets = presetRows.map((p) => ({
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id: p.id,
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name: p.name,
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description: p.description,
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hardwareSlug: p.hardwareSlug,
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hardwareName: p.hardwareName,
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upvotes: p.upvotes,
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settingsCount: Array.isArray(p.settingsJson)
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? p.settingsJson.reduce(
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(sum: number, cat: { settings: unknown[] }) =>
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sum + cat.settings.length,
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0,
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)
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: 0,
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fpsAvg: p.fpsAvg,
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fpsLow: p.fpsLow,
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fpsHigh: p.fpsHigh,
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fsrVersion: p.fsrVersion,
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frameGenMethod: p.frameGenMethod,
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protonVersion: p.protonVersion,
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osVersion: p.osVersion,
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createdAt: p.createdAt.toISOString(),
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}))
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return (
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return (
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<GamePageClient
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<GamePageClient
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game={serializedGame}
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game={serializedGame}
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@@ -187,6 +251,8 @@ export default async function GamePage({
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comments: commentCount,
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comments: commentCount,
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}}
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}}
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platformSupport={platformSupport}
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platformSupport={platformSupport}
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presets={serializedPresets}
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gameId={game.id}
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/>
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/>
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)
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)
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}
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}
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