feat: add stats fetching, preset joins, and sync=1 param to game page
This commit is contained in:
+74
-8
@@ -8,6 +8,7 @@ import {
|
||||
communityPresets,
|
||||
gameComments,
|
||||
gamePlatformSupport,
|
||||
hardware,
|
||||
} from "@/lib/db/schema"
|
||||
import { eq, sql } from "drizzle-orm"
|
||||
import { isSyncStale, syncSteamGame } from "@/lib/steam/sync"
|
||||
@@ -38,7 +39,9 @@ async function createGameStub(steamAppId: number) {
|
||||
if (res.ok) {
|
||||
const data = (await res.json()) as Record<
|
||||
string,
|
||||
{ success: boolean; data: {
|
||||
{
|
||||
success: boolean
|
||||
data: {
|
||||
type?: string
|
||||
name: string
|
||||
developers?: string[]
|
||||
@@ -46,11 +49,11 @@ async function createGameStub(steamAppId: number) {
|
||||
genres?: { description: string }[]
|
||||
header_image?: string
|
||||
short_description?: string
|
||||
} }
|
||||
}
|
||||
}
|
||||
>
|
||||
const entry = data[String(steamAppId)]
|
||||
if (entry?.success && entry.data) {
|
||||
// Reject non-games (DLCs, soundtracks, demos, etc.)
|
||||
if (entry.data.type && entry.data.type !== "game") {
|
||||
notFound()
|
||||
}
|
||||
@@ -87,11 +90,15 @@ async function createGameStub(steamAppId: number) {
|
||||
|
||||
export default async function GamePage({
|
||||
params,
|
||||
searchParams,
|
||||
}: {
|
||||
params: Promise<{ id: string }>
|
||||
searchParams: Promise<{ sync?: string }>
|
||||
}) {
|
||||
const { id } = await params
|
||||
const { sync } = await searchParams
|
||||
const isNumeric = /^\d+$/.test(id)
|
||||
const forceSync = sync === "1"
|
||||
|
||||
// ── Resolve game ────────────────────────────────────────────────
|
||||
let game
|
||||
@@ -111,7 +118,6 @@ export default async function GamePage({
|
||||
game = rows[0]
|
||||
}
|
||||
|
||||
// Auto-create stub for missing Steam games
|
||||
if (!game && isNumeric) {
|
||||
try {
|
||||
game = await createGameStub(Number(id))
|
||||
@@ -124,8 +130,8 @@ export default async function GamePage({
|
||||
notFound()
|
||||
}
|
||||
|
||||
// ── Fetch related counts ────────────────────────────────────────
|
||||
const [benchmarkCount, presetCount, commentCount, platformSupport] =
|
||||
// ── Fetch related data in parallel ──────────────────────────────
|
||||
const [benchmarkCount, presetCount, commentCount, platformSupport, presetRows] =
|
||||
await Promise.all([
|
||||
db
|
||||
.select({ count: sql<number>`count(*)::int` })
|
||||
@@ -151,10 +157,44 @@ export default async function GamePage({
|
||||
.from(gamePlatformSupport)
|
||||
.where(eq(gamePlatformSupport.gameId, game.id))
|
||||
.then((r) => r),
|
||||
db
|
||||
.select({
|
||||
id: communityPresets.id,
|
||||
name: communityPresets.name,
|
||||
description: communityPresets.description,
|
||||
hardwareSlug: communityPresets.hardwareSlug,
|
||||
hardwareName: hardware.name,
|
||||
upvotes: communityPresets.upvotes,
|
||||
settingsJson: communityPresets.settingsJson,
|
||||
createdAt: communityPresets.createdAt,
|
||||
fpsAvg: performanceEntries.fpsAvg,
|
||||
fpsLow: performanceEntries.fpsLow,
|
||||
fpsHigh: performanceEntries.fpsHigh,
|
||||
fsrVersion: performanceEntries.fsrVersion,
|
||||
frameGenMethod: performanceEntries.frameGenMethod,
|
||||
protonVersion: performanceEntries.protonVersion,
|
||||
osVersion: performanceEntries.osVersion,
|
||||
})
|
||||
.from(communityPresets)
|
||||
.leftJoin(
|
||||
performanceEntries,
|
||||
eq(communityPresets.performanceEntryId, performanceEntries.id),
|
||||
)
|
||||
.innerJoin(
|
||||
hardware,
|
||||
eq(communityPresets.hardwareSlug, hardware.slug),
|
||||
)
|
||||
.where(eq(communityPresets.gameId, game.id))
|
||||
.orderBy(sql`${communityPresets.upvotes} DESC`),
|
||||
])
|
||||
|
||||
// ── Stale-While-Revalidate: schedule background sync ────────────
|
||||
if (game.source === "steam" && game.steamAppId && isSyncStale(game.lastSync)) {
|
||||
// ── Sync logic: force or stale-while-revalidate ─────────────────
|
||||
const shouldSync =
|
||||
game.source === "steam" &&
|
||||
game.steamAppId &&
|
||||
(forceSync || isSyncStale(game.lastSync))
|
||||
|
||||
if (shouldSync) {
|
||||
after(async () => {
|
||||
await syncSteamGame(game.steamAppId!)
|
||||
})
|
||||
@@ -178,6 +218,30 @@ export default async function GamePage({
|
||||
createdAt: game.createdAt.toISOString(),
|
||||
}
|
||||
|
||||
const serializedPresets = presetRows.map((p) => ({
|
||||
id: p.id,
|
||||
name: p.name,
|
||||
description: p.description,
|
||||
hardwareSlug: p.hardwareSlug,
|
||||
hardwareName: p.hardwareName,
|
||||
upvotes: p.upvotes,
|
||||
settingsCount: Array.isArray(p.settingsJson)
|
||||
? p.settingsJson.reduce(
|
||||
(sum: number, cat: { settings: unknown[] }) =>
|
||||
sum + cat.settings.length,
|
||||
0,
|
||||
)
|
||||
: 0,
|
||||
fpsAvg: p.fpsAvg,
|
||||
fpsLow: p.fpsLow,
|
||||
fpsHigh: p.fpsHigh,
|
||||
fsrVersion: p.fsrVersion,
|
||||
frameGenMethod: p.frameGenMethod,
|
||||
protonVersion: p.protonVersion,
|
||||
osVersion: p.osVersion,
|
||||
createdAt: p.createdAt.toISOString(),
|
||||
}))
|
||||
|
||||
return (
|
||||
<GamePageClient
|
||||
game={serializedGame}
|
||||
@@ -187,6 +251,8 @@ export default async function GamePage({
|
||||
comments: commentCount,
|
||||
}}
|
||||
platformSupport={platformSupport}
|
||||
presets={serializedPresets}
|
||||
gameId={game.id}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user