fix: resolve module mock conflicts in metadata and sitemap tests
- Add missing drizzle-orm exports (avg, count) to metadata and sitemap test mocks - Add missing schema exports (steamReviewSentimentEnum) to metadata and sitemap test mocks - Add missing schema tables (gameVersions, performanceEntries, gameComments, gamePlatformSupport, user, entryScreenshots) to sitemap test mock - Remove @/lib/steam/sync mock from metadata test to prevent module mock caching conflicts - Add auth export to @/lib/auth mock This fixes 7 pre-existing test failures caused by module mock interference when test files run in the same process.
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@@ -32,6 +32,19 @@ vi.mock("@/lib/db/schema", () => ({
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gamePlatformSupport: { gameId: "gameId", hardwareSlug: "hardwareSlug", protonStatus: "protonStatus" },
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user: { id: "id", name: "name", image: "image", role: "role" },
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entryScreenshots: { id: "id", entryId: "entryId", storageKey: "storageKey", orderIndex: "orderIndex" },
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steamReviewSentimentEnum: {
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enumValues: [
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"overwhelmingly_positive",
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"very_positive",
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"positive",
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"mostly_positive",
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"mixed",
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"mostly_negative",
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"negative",
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"very_negative",
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"overwhelmingly_negative",
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],
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},
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}))
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vi.mock("drizzle-orm", () => ({
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@@ -43,18 +56,21 @@ vi.mock("drizzle-orm", () => ({
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isNull: vi.fn((col: unknown) => col),
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inArray: vi.fn((col: unknown, vals: unknown) => ({ col, vals })),
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sql: vi.fn((strings: TemplateStringsArray, ...values: unknown[]) => ({ raw: strings, vals: values })),
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}))
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vi.mock("@/lib/steam/sync", () => ({
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isSyncStale: vi.fn(() => false),
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syncSteamGame: vi.fn(() => Promise.resolve()),
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avg: vi.fn((col: unknown) => col),
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count: vi.fn((col: unknown) => col),
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}))
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vi.mock("@/lib/storage", () => ({
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getR2PublicUrl: vi.fn(() => "https://r2.example.com"),
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}))
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vi.mock("@/lib/auth", () => ({}))
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vi.mock("@/lib/auth", () => ({
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auth: {
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$Infer: { Session: { user: {} } },
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api: {},
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handler: vi.fn(),
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},
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}))
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vi.mock("@/lib/auth-client", () => ({}))
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vi.mock("@/lib/updates", () => ({
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@@ -32,13 +32,61 @@ vi.mock("@/lib/db/schema", () => ({
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capsuleImage: "capsuleImage",
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syncStatus: "syncStatus",
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},
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gameVersions: {
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id: "id",
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gameId: "gameId",
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versionString: "versionString",
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buildId: "buildId",
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},
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performanceEntries: {
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id: "id",
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versionId: "versionId",
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isRemoved: "isRemoved",
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hardwareSlug: "hardwareSlug",
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fpsAvg: "fpsAvg",
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fpsLow: "fpsLow",
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fpsHigh: "fpsHigh",
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},
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hardware: { slug: "slug", createdAt: "createdAt" },
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gameComments: { gameId: "gameId", id: "id" },
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gamePlatformSupport: {
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gameId: "gameId",
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hardwareSlug: "hardwareSlug",
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protonStatus: "protonStatus",
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},
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user: { id: "id", name: "name", image: "image", role: "role" },
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entryScreenshots: {
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id: "id",
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entryId: "entryId",
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storageKey: "storageKey",
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orderIndex: "orderIndex",
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},
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steamReviewSentimentEnum: {
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enumValues: [
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"overwhelmingly_positive",
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"very_positive",
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"positive",
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"mostly_positive",
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"mixed",
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"mostly_negative",
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"negative",
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"very_negative",
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"overwhelmingly_negative",
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],
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},
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}))
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vi.mock("drizzle-orm", () => ({
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eq: vi.fn((col: unknown, val: unknown) => ({ col, val })),
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and: vi.fn((...args: unknown[]) => args),
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desc: vi.fn((col: unknown) => col),
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or: vi.fn((...args: unknown[]) => args[0]),
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ne: vi.fn((col: unknown) => col),
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isNull: vi.fn((col: unknown) => col),
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inArray: vi.fn((col: unknown, vals: unknown) => ({ col, vals })),
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sql: vi.fn((strings: TemplateStringsArray, ...values: unknown[]) => ({ raw: strings, vals: values })),
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avg: vi.fn((col: unknown) => col),
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count: vi.fn((col: unknown) => col),
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}))
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const mockGetAllUpdates = vi.fn(() => [])
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