feat: add checkbox selection and bulk sync to manage games page
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@@ -26,6 +26,7 @@ interface Game {
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source: "steam" | "manual" | "gog" | "epic"
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lastSync: string | null
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syncStatus: string | null
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syncError: string | null
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createdAt: string
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updatedAt: string
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}
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@@ -47,6 +48,91 @@ export function GamesClient() {
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const [offset, setOffset] = useState(0)
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const [deletingIds, setDeletingIds] = useState<Set<string>>(new Set())
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const [resyncingIds, setResyncingIds] = useState<Set<string>>(new Set())
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const [selectedIds, setSelectedIds] = useState<Set<string>>(new Set())
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const [syncing, setSyncing] = useState(false)
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const handleSelectAll = (checked: boolean) => {
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if (checked) {
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setSelectedIds(new Set(games.map((g) => g.id)))
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} else {
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setSelectedIds(new Set())
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}
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}
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const handleSelectOne = (id: string, checked: boolean) => {
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setSelectedIds((prev) => {
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const next = new Set(prev)
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if (checked) next.add(id)
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else next.delete(id)
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return next
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})
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}
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const handleSyncSelected = async () => {
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const ids = Array.from(selectedIds)
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if (ids.length === 0) return
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setSyncing(true)
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try {
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const res = await fetch("/api/games/sync/bulk", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ gameIds: ids, mode: "selected" }),
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})
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if (res.ok) {
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const data = await res.json()
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alert(data.message)
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setSelectedIds(new Set())
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// Refresh games list
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const refreshRes = await fetch(
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`/api/games?limit=${LIMIT}&offset=${offset}&search=${encodeURIComponent(search)}`
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)
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if (refreshRes.ok) {
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const json = await refreshRes.json()
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setGames(json.data)
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setTotal(json.total)
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}
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}
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} catch (error) {
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console.error("Bulk sync failed:", error)
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alert("Sync failed. Check console for details.")
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} finally {
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setSyncing(false)
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}
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}
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const handleSyncAll = async () => {
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if (!confirm("This will sync all Steam games. Continue?")) return
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setSyncing(true)
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try {
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const res = await fetch("/api/games/sync/bulk", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ mode: "all" }),
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})
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if (res.ok) {
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const data = await res.json()
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alert(data.message)
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// Refresh games list
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const refreshRes = await fetch(
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`/api/games?limit=${LIMIT}&offset=${offset}&search=${encodeURIComponent(search)}`
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)
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if (refreshRes.ok) {
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const json = await refreshRes.json()
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setGames(json.data)
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setTotal(json.total)
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}
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}
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} catch (error) {
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console.error("Sync all failed:", error)
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alert("Sync failed. Check console for details.")
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} finally {
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setSyncing(false)
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}
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}
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const isSearchChangeRef = useRef(false)
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@@ -144,15 +230,31 @@ export function GamesClient() {
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return (
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<div className="space-y-4">
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{/* Search */}
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<div className="relative">
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<SearchIcon className="absolute left-3 top-1/2 -translate-y-1/2 h-4 w-4 text-text/40" />
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<input
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type="text"
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value={search}
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onChange={(e) => handleSearchChange(e.target.value)}
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placeholder="Search games..."
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className="w-full pl-9 pr-4 py-2 rounded-md bg-text/5 border border-border text-sm text-text placeholder:text-text/40 focus:outline-none focus:border-primary/60 transition-colors"
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/>
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<div className="flex items-center gap-2">
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<div className="relative flex-1">
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<SearchIcon className="absolute left-3 top-1/2 -translate-y-1/2 h-4 w-4 text-text/40" />
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<input
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type="text"
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value={search}
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onChange={(e) => handleSearchChange(e.target.value)}
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placeholder="Search games..."
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className="w-full pl-9 pr-4 py-2 rounded-md bg-text/5 border border-border text-sm text-text placeholder:text-text/40 focus:outline-none focus:border-primary/60 transition-colors"
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/>
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</div>
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<div className="flex items-center gap-2">
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<button
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onClick={handleSyncAll}
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disabled={syncing}
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className="flex items-center gap-2 px-4 py-2 rounded-lg bg-primary text-white text-sm font-medium hover:bg-primary/90 transition-colors cursor-pointer disabled:opacity-50"
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>
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{syncing ? (
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<Loader2 className="h-4 w-4 animate-spin" />
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) : (
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<RefreshCwIcon className="h-4 w-4" />
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)}
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Sync All
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</button>
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</div>
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</div>
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{/* Table */}
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@@ -160,6 +262,14 @@ export function GamesClient() {
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<table className="w-full text-sm">
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<thead className="bg-text/[0.03]">
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<tr>
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<th className="text-left px-4 py-3 w-10">
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<input
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type="checkbox"
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checked={selectedIds.size === games.length && games.length > 0}
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onChange={(e) => handleSelectAll(e.target.checked)}
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className="rounded border-border"
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/>
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</th>
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<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50 w-14">
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Cover
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</th>
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@@ -183,13 +293,13 @@ export function GamesClient() {
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<tbody>
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{loading ? (
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<tr>
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<td colSpan={6} className="px-4 py-8 text-center text-text/50">
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<td colSpan={7} className="px-4 py-8 text-center text-text/50">
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<Loader2 className="h-5 w-5 animate-spin mx-auto" />
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</td>
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</tr>
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) : games.length === 0 ? (
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<tr>
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<td colSpan={6} className="px-4 py-8 text-center text-text/50">
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<td colSpan={7} className="px-4 py-8 text-center text-text/50">
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No games found.
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</td>
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</tr>
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@@ -199,6 +309,14 @@ export function GamesClient() {
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key={game.id}
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className="border-t border-border hover:bg-text/[0.02] transition-colors"
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>
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<td className="px-4 py-3">
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<input
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type="checkbox"
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checked={selectedIds.has(game.id)}
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onChange={(e) => handleSelectOne(game.id, e.target.checked)}
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className="rounded border-border"
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/>
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</td>
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<td className="px-4 py-3">
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<div className="h-10 w-10 rounded overflow-hidden bg-text/5 flex items-center justify-center">
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{game.capsuleImage || game.headerImage ? (
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@@ -243,17 +361,22 @@ export function GamesClient() {
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className={`inline-flex items-center gap-1.5 px-2 py-0.5 rounded-full text-[10px] font-medium uppercase tracking-wider ${
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game.syncStatus === "synced"
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? "bg-green-500/10 text-green-400"
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: "bg-yellow-500/10 text-yellow-400"
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: game.syncStatus === "failed"
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? "bg-red-500/10 text-red-400"
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: "bg-yellow-500/10 text-yellow-400"
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}`}
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title={game.syncStatus === "failed" ? game.syncError || undefined : undefined}
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>
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<span
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className={`h-1.5 w-1.5 rounded-full ${
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game.syncStatus === "synced"
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? "bg-green-400"
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: "bg-yellow-400"
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: game.syncStatus === "failed"
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? "bg-red-400"
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: "bg-yellow-400"
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}`}
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/>
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{game.syncStatus === "synced" ? "Synced" : "Stale"}
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{game.syncStatus === "synced" ? "Synced" : game.syncStatus === "failed" ? "Failed" : "Stale"}
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</span>
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</td>
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<td className="px-4 py-3">
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@@ -298,6 +421,41 @@ export function GamesClient() {
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</table>
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</div>
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{/* Floating action bar */}
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{selectedIds.size > 0 && (
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<div className="fixed bottom-6 left-1/2 -translate-x-1/2 z-50 flex items-center gap-3 px-4 py-3 bg-background border border-border rounded-xl shadow-lg">
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<span className="text-sm text-text/70">
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{selectedIds.size} game{selectedIds.size !== 1 ? "s" : ""} selected
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</span>
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<button
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onClick={handleSyncSelected}
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disabled={syncing}
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className="flex items-center gap-2 px-4 py-2 rounded-lg bg-blue-500/10 text-blue-400 hover:bg-blue-500/20 transition-colors text-sm font-medium cursor-pointer disabled:opacity-50"
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>
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{syncing ? (
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<Loader2 className="h-4 w-4 animate-spin" />
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) : (
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<RefreshCwIcon className="h-4 w-4" />
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)}
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Resync Selected
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</button>
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<button
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onClick={handleSyncAll}
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disabled={syncing}
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className="flex items-center gap-2 px-4 py-2 rounded-lg bg-text/5 text-text hover:bg-text/10 transition-colors text-sm font-medium cursor-pointer disabled:opacity-50"
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>
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<RefreshCwIcon className="h-4 w-4" />
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Resync All
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</button>
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<button
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onClick={() => setSelectedIds(new Set())}
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className="px-3 py-2 rounded-lg text-sm text-text/50 hover:text-text/70 transition-colors cursor-pointer"
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>
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Clear
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</button>
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</div>
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)}
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{/* Pagination */}
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{games.length > 0 && (
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<div className="flex items-center justify-between">
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