feat(landing): trending, new releases, most tested/reported sections with peek hero layout

This commit is contained in:
2026-05-15 01:05:55 +08:00
parent dbb0caa7e7
commit 23700b00ae
2 changed files with 306 additions and 26 deletions
+19
View File
@@ -36,3 +36,22 @@
outline-offset: 2px;
border-radius: 4px;
}
/* Thin scrollbar for horizontal scroll sections */
.scrollbar-thin {
scrollbar-width: thin;
scrollbar-color: color-mix(in srgb, var(--color-text) 15%, transparent) transparent;
}
.scrollbar-thin::-webkit-scrollbar {
height: 4px;
}
.scrollbar-thin::-webkit-scrollbar-track {
background: transparent;
}
.scrollbar-thin::-webkit-scrollbar-thumb {
background: color-mix(in srgb, var(--color-text) 15%, transparent);
border-radius: 2px;
}
+287 -26
View File
@@ -1,23 +1,228 @@
"use client"
import { AnimatePresence, motion } from "motion/react"
import { useState } from "react"
import { useState, useEffect } from "react"
import Link from "next/link"
import { Gamepad2Icon, SearchIcon } from "lucide-react"
import Image from "next/image"
import { Gamepad2Icon, SearchIcon, TrendingUpIcon, SparklesIcon, GaugeIcon, FlagIcon } from "lucide-react"
import { useRouter } from "next/navigation"
interface GameCard {
id: string
title: string
capsule_image: string | null
header_image: string | null
playability_status?: string | null
activity_score?: number
benchmark_count?: number
comment_count?: number
upvote_count?: number
avg_fps?: number
report_count?: number
release_date?: string | null
created_at?: string | null
}
interface SectionData {
trending: GameCard[]
bestNewReleases: GameCard[]
mostTested: GameCard[]
mostReported: GameCard[]
}
function SkeletonSections() {
return (
<>
{[1, 2, 3].map((i) => (
<div key={i} className="space-y-3">
<div className="h-5 w-48 bg-text/5 rounded animate-pulse" />
<div className="flex gap-3 overflow-x-auto pb-2">
{[1, 2, 3, 4].map((j) => (
<div
key={j}
className="shrink-0 w-36 sm:w-44 rounded-xl bg-text/3 border border-border animate-pulse"
>
<div className="aspect-[2/3] bg-text/5 rounded-t-xl" />
<div className="p-3 space-y-2">
<div className="h-3 bg-text/5 rounded w-3/4" />
<div className="h-2 bg-text/5 rounded w-1/2" />
</div>
</div>
))}
</div>
</div>
))}
</>
)
}
function PlayabilityDot({ status }: { status: string }) {
const colors: Record<string, string> = {
great: "bg-green-500",
playable: "bg-blue-500",
needs_tweaks: "bg-yellow-500",
unplayable: "bg-red-500",
}
const labels: Record<string, string> = {
great: "Plays Great",
playable: "Playable",
needs_tweaks: "Needs Tweaks",
unplayable: "Unplayable",
}
return (
<span
className={`inline-block w-2.5 h-2.5 rounded-full ${colors[status] || "bg-text/20"}`}
title={labels[status] || status}
/>
)
}
function GameSection({
title,
icon: Icon,
games,
statKey,
statLabel,
statFormatter,
accentColor = "text-text/50",
muted = false,
}: {
title: string
icon: React.ElementType
games: GameCard[]
statKey: string
statLabel: string
statFormatter?: (v: unknown) => string
accentColor?: string
muted?: boolean
}) {
const router = useRouter()
const formatStat = (v: unknown): string => {
if (statFormatter) return statFormatter(v)
if (typeof v === "number") return `${Math.round(v)} ${statLabel}`
return `${v} ${statLabel}`
}
return (
<motion.section
initial={{ opacity: 0, y: 20 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true, margin: "-50px" }}
transition={{ duration: 0.4 }}
className={muted ? "opacity-70" : ""}
>
<div className="flex items-center gap-2 mb-4">
<div className="border-l-2 border-primary pl-3">
<div className="flex items-center gap-2">
<Icon className={`h-4 w-4 ${accentColor}`} />
<h2 className="text-sm font-semibold text-text/80">{title}</h2>
</div>
</div>
</div>
<div className="flex gap-3 overflow-x-auto pb-2 -mx-1 px-1 scrollbar-thin">
{games.map((game, idx) => (
<motion.div
key={game.id}
initial={{ opacity: 0, y: 10 }}
whileInView={{ opacity: 1, y: 0 }}
viewport={{ once: true }}
transition={{ duration: 0.3, delay: idx * 0.05 }}
whileHover={{ scale: 1.03 }}
whileTap={{ scale: 0.98 }}
className="group shrink-0 w-36 sm:w-44 rounded-xl bg-text/3 border border-border hover:border-text/30 hover:bg-text/[0.06] transition-colors cursor-pointer overflow-hidden"
onClick={() => router.push(`/game/${game.id}?sync=1`)}
>
<div className="relative aspect-[2/3] bg-text/10 overflow-hidden">
{game.capsule_image ? (
<Image
src={game.capsule_image}
alt={game.title}
fill
className="object-cover group-hover:scale-105 transition-transform duration-300"
sizes="(max-width: 640px) 144px, 176px"
/>
) : (
<div className="w-full h-full flex items-center justify-center">
<Gamepad2Icon className="h-8 w-8 text-text/15" />
</div>
)}
{game.playability_status && game.playability_status !== "unknown" && (
<div className="absolute top-1.5 right-1.5">
<PlayabilityDot status={game.playability_status} />
</div>
)}
</div>
<div className="p-2.5 space-y-1.5">
<h3 className="text-xs font-semibold text-text line-clamp-2 leading-tight group-hover:text-primary transition-colors">
{game.title}
</h3>
<p className={`text-[10px] ${accentColor} font-medium`}>
{formatStat((game as unknown as Record<string, unknown>)[statKey])}
</p>
</div>
</motion.div>
))}
</div>
</motion.section>
)
}
export default function Landing() {
const router = useRouter()
const words = ["benchmarks", "settings", "reviews"]
const [currentWord, setCurrentWord] = useState(0)
setTimeout(() => {
setCurrentWord((currentWord + 1) % words.length)
}, 2000)
const [searchQuery, setSearchQuery] = useState("")
// Landing section state
const [sections, setSections] = useState<SectionData>({
trending: [],
bestNewReleases: [],
mostTested: [],
mostReported: [],
})
const [sectionsLoading, setSectionsLoading] = useState(true)
// Animated words cycle — use useEffect with proper cleanup
useEffect(() => {
const interval = setInterval(() => {
setCurrentWord((prev) => (prev + 1) % words.length)
}, 2000)
return () => clearInterval(interval)
}, [words.length])
// Fetch all 4 sections in parallel on mount
useEffect(() => {
let cancelled = false
async function fetchSections() {
try {
const [trending, bestNew, mostTested, mostReported] = await Promise.all([
fetch("/api/dashboard/trending").then(r => r.ok ? r.json() : []),
fetch("/api/dashboard/best-new-releases").then(r => r.ok ? r.json() : []),
fetch("/api/dashboard/most-tested").then(r => r.ok ? r.json() : []),
fetch("/api/dashboard/most-reported").then(r => r.ok ? r.json() : []),
])
if (!cancelled) {
setSections({
trending: Array.isArray(trending) ? trending : [],
bestNewReleases: Array.isArray(bestNew) ? bestNew : [],
mostTested: Array.isArray(mostTested) ? mostTested : [],
mostReported: Array.isArray(mostReported) ? mostReported : [],
})
}
} catch {
// Silently fail — sections are best-effort
} finally {
if (!cancelled) setSectionsLoading(false)
}
}
fetchSections()
return () => { cancelled = true }
}, [])
const handleSearchSubmit = () => {
if (searchQuery.trim()) {
sessionStorage.setItem("focusSearch", "true")
@@ -32,9 +237,11 @@ export default function Landing() {
}
return (
<>
{/* ── Hero Section ── */}
<section
id='hero'
className='w-full h-[calc(100vh-3.6rem)] flex flex-col items-center justify-center relative p-4'
className='w-full min-h-[calc(100svh-10svh)] flex flex-col items-center justify-center relative p-4'
>
<motion.h1
initial={{ opacity: 0 }}
@@ -132,24 +339,78 @@ export default function Landing() {
</Link>
<span className="opacity-60">v{process.env.NEXT_PUBLIC_APP_VERSION}</span>
</motion.small>
<script
type='application/ld+json'
dangerouslySetInnerHTML={{
__html: JSON.stringify({
"@context": "https://schema.org",
"@type": "WebSite",
name: "DeckyVault",
url: "https://deckyvault.xyz",
description:
"Steam Deck benchmarks, settings, and performance guides",
potentialAction: {
"@type": "SearchAction",
target: "https://deckyvault.xyz/search?q={search_term_string}",
"query-input": "required name=search_term_string",
},
}),
}}
/>
</section>
{/* ── Landing Sections ── */}
<div className="w-full max-w-7xl mx-auto px-4 pb-12 space-y-10">
{sectionsLoading ? (
<SkeletonSections />
) : (
<>
{sections.trending.length > 0 && (
<GameSection
title="Trending This Week"
icon={TrendingUpIcon}
games={sections.trending}
statKey="benchmark_count"
statLabel="benchmarks this week"
accentColor="text-orange-400"
/>
)}
{sections.bestNewReleases.length > 0 && (
<GameSection
title="Best Performing New Releases"
icon={SparklesIcon}
games={sections.bestNewReleases}
statKey="avg_fps"
statLabel="avg FPS"
statFormatter={(v) => `${Math.round(Number(v))} FPS`}
accentColor="text-green-400"
/>
)}
{sections.mostTested.length > 0 && (
<GameSection
title="Most Tested Games"
icon={GaugeIcon}
games={sections.mostTested}
statKey="benchmark_count"
statLabel="benchmarks"
accentColor="text-blue-400"
/>
)}
{sections.mostReported.length > 0 && (
<GameSection
title="Most Reported Games"
icon={FlagIcon}
games={sections.mostReported}
statKey="report_count"
statLabel="open reports"
accentColor="text-red-400"
muted
/>
)}
</>
)}
</div>
<script
type='application/ld+json'
dangerouslySetInnerHTML={{
__html: JSON.stringify({
"@context": "https://schema.org",
"@type": "WebSite",
name: "DeckyVault",
url: "https://deckyvault.xyz",
description:
"Steam Deck benchmarks, settings, and performance guides",
potentialAction: {
"@type": "SearchAction",
target: "https://deckyvault.xyz/search?q={search_term_string}",
"query-input": "required name=search_term_string",
},
}),
}}
/>
</>
)
}