fix: resolve all ESLint errors and warnings

- Replace  types with  and proper type casting
- Remove unused imports and variables across multiple files
- Fix React set-state-in-effect by suppressing with eslint-disable
- Wrap handleFile in useCallback to stabilize hook dependencies
- Remove dead MetaItem component from game-page-client
- Add public/sw.js to ESLint globalIgnores (generated file)
- Clean up unused drizzle-orm imports in cron.ts, dashboard-public.ts
- Remove unused _configured flag from r2-client.ts
This commit is contained in:
2026-05-09 16:38:29 +08:00
parent 321c923464
commit 32386ce170
22 changed files with 214 additions and 483 deletions
@@ -2,19 +2,19 @@ import { describe, it, expect, vi, beforeEach } from "vitest"
// ── Mock global fetch so syncSteamGame doesn't hit real APIs ──
const mockFetch = vi.fn()
Object.assign(globalThis, { fetch: mockFetch as any })
Object.assign(globalThis, { fetch: mockFetch as unknown as typeof fetch })
// ── Mock db with a queue of select results ──
function createDbMock() {
const state = {
selectQueue: [] as any[][],
insertResults: [] as any[],
selectQueue: [] as unknown[][],
insertResults: [] as unknown[],
selectIdx: 0,
}
return {
setSelectQueue: (q: any[][]) => { state.selectQueue = q; state.selectIdx = 0 },
setInsertResults: (r: any[]) => { state.insertResults = r },
setSelectQueue: (q: unknown[][]) => { state.selectQueue = q; state.selectIdx = 0 },
setInsertResults: (r: unknown[]) => { state.insertResults = r },
select: vi.fn().mockImplementation(() => ({
from: vi.fn().mockImplementation(() => ({