fix: use exponential backoff for sync retry instead of fixed 7-day interval
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+32
-6
@@ -22,6 +22,8 @@ interface SteamAppDetails {
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}
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const SEVEN_DAYS_MS = 7 * 24 * 60 * 60 * 1000
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const ONE_HOUR_MS = 60 * 60 * 1000
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const MAX_RETRY_DELAY_MS = SEVEN_DAYS_MS
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export function isSyncStale(lastSync: Date | null): boolean {
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if (!lastSync) return true
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@@ -107,12 +109,20 @@ export async function syncSteamGame(
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if (!res.ok) {
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const errorMsg = `Steam API returned ${res.status}`
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// Get current retry count for exponential backoff
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const [currentGame] = await db
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.select({ retryCount: games.syncRetryCount })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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const retryCount = (currentGame?.retryCount ?? 0) + 1
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const backoffMs = Math.min(ONE_HOUR_MS * Math.pow(2, retryCount - 1), MAX_RETRY_DELAY_MS)
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await db
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.update(games)
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.set({
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syncError: errorMsg,
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syncRetryCount: sql`COALESCE(sync_retry_count, 0) + 1`,
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syncNextRetry: new Date(Date.now() + SEVEN_DAYS_MS),
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syncRetryCount: retryCount,
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syncNextRetry: new Date(Date.now() + backoffMs),
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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@@ -127,12 +137,20 @@ export async function syncSteamGame(
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if (!entry?.success || !entry.data) {
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const errorMsg = `No data returned from Steam for app ${steamAppId}`
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// Get current retry count for exponential backoff
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const [currentGame] = await db
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.select({ retryCount: games.syncRetryCount })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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const retryCount = (currentGame?.retryCount ?? 0) + 1
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const backoffMs = Math.min(ONE_HOUR_MS * Math.pow(2, retryCount - 1), MAX_RETRY_DELAY_MS)
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await db
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.update(games)
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.set({
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syncError: errorMsg,
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syncRetryCount: sql`COALESCE(sync_retry_count, 0) + 1`,
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syncNextRetry: new Date(Date.now() + SEVEN_DAYS_MS),
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syncRetryCount: retryCount,
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syncNextRetry: new Date(Date.now() + backoffMs),
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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@@ -190,12 +208,20 @@ export async function syncSteamGame(
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} catch (err) {
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const errorMsg = err instanceof Error ? err.message : String(err)
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try {
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// Get current retry count for exponential backoff
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const [currentGame] = await db
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.select({ retryCount: games.syncRetryCount })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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const retryCount = (currentGame?.retryCount ?? 0) + 1
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const backoffMs = Math.min(ONE_HOUR_MS * Math.pow(2, retryCount - 1), MAX_RETRY_DELAY_MS)
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await db
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.update(games)
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.set({
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syncError: errorMsg,
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syncRetryCount: sql`COALESCE(sync_retry_count, 0) + 1`,
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syncNextRetry: new Date(Date.now() + SEVEN_DAYS_MS),
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syncRetryCount: retryCount,
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syncNextRetry: new Date(Date.now() + backoffMs),
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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