feat(api): add games and game versions CRUD routes
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import { Elysia, t } from "elysia"
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import { createCrudRoutes } from "./crud-builder"
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import { games, gameVersions } from "@/lib/db/schema"
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import { db } from "@/lib/db/index"
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import { eq, and, desc, sql } from "drizzle-orm"
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import { requireRole } from "@/lib/auth/guard"
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// ── Games CRUD (uses builder) ─────────────────────────────────────
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export const gamesRoutes = createCrudRoutes(games, {
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prefix: "/games",
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name: "Game",
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auth: { read: "public", write: "contributor", delete: "admin" },
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search: { fields: ["title", "developer", "publisher"] },
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filter: { fields: ["source", "onlineMultiplayerStatus", "syncStatus"] },
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})
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// ── Game Versions (nested under /games/:gameId/versions) ──────────
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export const gameVersionsRoutes = new Elysia({ prefix: "/games/:gameId/versions" })
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// LIST versions for a game
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.get(
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"/",
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async ({ params, query }) => {
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const limit = Math.min(Number(query.limit) || 20, 100)
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const offset = Number(query.offset) || 0
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const data = await db
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.select()
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.from(gameVersions)
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.where(eq(gameVersions.gameId, params.gameId))
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.orderBy(desc(gameVersions.createdAt))
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.limit(limit)
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.offset(offset)
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const [{ count }] = await db
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.select({ count: sql<number>`count(*)::int` })
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.from(gameVersions)
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.where(eq(gameVersions.gameId, params.gameId))
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return { data, total: count, limit, offset }
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},
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{
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params: t.Object({ gameId: t.String() }),
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query: t.Object({
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limit: t.Optional(t.String()),
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offset: t.Optional(t.String()),
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}),
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},
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)
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// GET single version
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.get(
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"/:id",
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async ({ params, set }) => {
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const [version] = await db
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.select()
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.from(gameVersions)
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.where(
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and(
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eq(gameVersions.id, params.id),
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eq(gameVersions.gameId, params.gameId),
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),
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)
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.limit(1)
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if (!version) {
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set.status = 404
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return { error: "Version not found" }
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}
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return version
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},
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{
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params: t.Object({ gameId: t.String(), id: t.String() }),
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},
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)
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// CREATE version (contributor+ only)
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.post(
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"/",
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async ({ params, body, request, set }) => {
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const guard = await requireRole(request.headers, [
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"contributor",
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"admin",
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])
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if (!guard.ok) {
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set.status = guard.status
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return { error: guard.error }
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}
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// Verify game exists
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const [game] = await db
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.select({ id: games.id })
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.from(games)
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.where(eq(games.id, params.gameId))
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.limit(1)
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if (!game) {
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set.status = 404
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return { error: "Game not found" }
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}
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const [created] = await db
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.insert(gameVersions)
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.values({ ...body, gameId: params.gameId })
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.returning()
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set.status = 201
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return created
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},
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{
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params: t.Object({ gameId: t.String() }),
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body: t.Object({
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buildId: t.Optional(t.String()),
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versionString: t.Optional(t.String()),
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isLatest: t.Optional(t.Boolean()),
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}),
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},
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)
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// UPDATE version
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.patch(
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"/:id",
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async ({ params, body, request, set }) => {
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const guard = await requireRole(request.headers, [
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"contributor",
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"admin",
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])
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if (!guard.ok) {
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set.status = guard.status
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return { error: guard.error }
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}
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const [updated] = await db
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.update(gameVersions)
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.set(body)
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.where(
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and(
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eq(gameVersions.id, params.id),
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eq(gameVersions.gameId, params.gameId),
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),
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)
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.returning()
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if (!updated) {
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set.status = 404
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return { error: "Version not found" }
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}
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return updated
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},
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{
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params: t.Object({ gameId: t.String(), id: t.String() }),
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body: t.Object({
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buildId: t.Optional(t.String()),
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versionString: t.Optional(t.String()),
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isLatest: t.Optional(t.Boolean()),
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}),
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},
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)
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// DELETE version (admin only)
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.delete(
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"/:id",
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async ({ params, request, set }) => {
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const guard = await requireRole(request.headers, ["admin"])
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if (!guard.ok) {
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set.status = guard.status
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return { error: guard.error }
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}
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const [deleted] = await db
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.delete(gameVersions)
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.where(
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and(
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eq(gameVersions.id, params.id),
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eq(gameVersions.gameId, params.gameId),
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),
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)
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.returning()
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if (!deleted) {
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set.status = 404
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return { error: "Version not found" }
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}
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return { success: true }
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},
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{
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params: t.Object({ gameId: t.String(), id: t.String() }),
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},
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)
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