diff --git a/components/wizard/game-entry-wizard.tsx b/components/wizard/game-entry-wizard.tsx index dc61cb2..dc52a2f 100644 --- a/components/wizard/game-entry-wizard.tsx +++ b/components/wizard/game-entry-wizard.tsx @@ -42,6 +42,7 @@ export function GameEntryWizard({ gameId, gameVersionId, editEntry }: GameEntryW editEntry ? { fpsAvg: editEntry.fpsAvg, + fpsOnePercentLow: editEntry.fpsOnePercentLow ?? undefined, fpsLow: editEntry.fpsLow ?? undefined, fpsHigh: editEntry.fpsHigh ?? undefined, loadTimeSsd: editEntry.loadTimeSsd ?? undefined, @@ -160,6 +161,7 @@ export function GameEntryWizard({ gameId, gameVersionId, editEntry }: GameEntryW versionId: gameVersionId, hardwareSlug, fpsAvg: Number(performance.fpsAvg), + fpsOnePercentLow: performance.fpsOnePercentLow !== undefined ? Number(performance.fpsOnePercentLow) : null, fpsLow: performance.fpsLow !== undefined ? Number(performance.fpsLow) : null, fpsHigh: performance.fpsHigh !== undefined ? Number(performance.fpsHigh) : null, loadTimeSsd: performance.loadTimeSsd !== undefined ? Number(performance.loadTimeSsd) : null, diff --git a/components/wizard/steps/performance-step.tsx b/components/wizard/steps/performance-step.tsx index a4eae5f..3f10e00 100644 --- a/components/wizard/steps/performance-step.tsx +++ b/components/wizard/steps/performance-step.tsx @@ -5,6 +5,7 @@ import { Gauge, Timer } from "lucide-react" export interface PerformanceData { fpsAvg?: number + fpsOnePercentLow?: number fpsLow?: number fpsHigh?: number loadTimeSsd?: number @@ -42,7 +43,7 @@ export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
FPS at the 1st percentile — represents worst 1% of frametimes
+