feat(plugin): plugin_get proxy + typed library-panel fetch/cache

This commit is contained in:
2026-07-13 05:10:04 +08:00
parent 5b107bddf7
commit 4dfc23d35f
3 changed files with 114 additions and 1 deletions
+36
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@@ -842,6 +842,42 @@ exec mangohud "$@"
except Exception as e: except Exception as e:
return {"valid": False, "error": str(e)} return {"valid": False, "error": str(e)}
async def plugin_get(self, path: str, base_url: str = "https://deckyvault.xyz") -> dict:
"""RPC: Public read proxy for the DeckyVault API (used by the library panel).
Performs a GET to {base_url}/api{path} and returns parsed JSON or {error, status}.
Keeps network in the Python backend to avoid CEF CORS issues."""
import urllib.request
import urllib.error
try:
if not path.startswith("/"):
path = "/" + path
url = f"{base_url}/api{path}"
req = urllib.request.Request(
url,
headers={
"User-Agent": "Mozilla/5.0 (Windows NT 10.0; rv:136.0) Gecko/20100101 Firefox/136.0",
"Accept": "application/json",
},
method="GET",
)
context = _get_ssl_context()
with urllib.request.urlopen(req, timeout=10, context=context) as response:
body = response.read().decode("utf-8")
try:
return json.loads(body)
except json.JSONDecodeError:
return {"error": "Invalid JSON", "status": response.status}
except urllib.error.HTTPError as e:
try:
err = json.loads(e.read().decode("utf-8"))
return {**err, "status": e.code}
except Exception:
return {"error": f"Server returned status {e.code}", "status": e.code}
except urllib.error.URLError as e:
return {"error": f"Network error: {str(e.reason)}", "status": 0}
except Exception as e:
return {"error": str(e), "status": 0}
async def export_config(self, settings: dict) -> dict: async def export_config(self, settings: dict) -> dict:
"""RPC: Export current settings to Downloads/deckyvault-config.json. """RPC: Export current settings to Downloads/deckyvault-config.json.
Returns {success: bool, path?: str, error?: str}.""" Returns {success: bool, path?: str, error?: str}."""
+3
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@@ -167,3 +167,6 @@ export const checkPairStatus = callable<[token: string, baseUrl?: string], {
keyName?: string keyName?: string
error?: string error?: string
}>("check_pair_status") }>("check_pair_status")
// ── Plugin API Proxy ────────────────────────────────────────────
export const pluginGet = callable<[path: string, baseUrl?: string], Record<string, unknown> & { status?: number; error?: string }>("plugin_get")
+74
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@@ -0,0 +1,74 @@
import { pluginGet } from "./api"
export interface PluginEntry {
id: string
hardwareSlug: string
fpsAvg: number
fpsLow: number | null
fpsOnePercentLow: number | null
fpsHigh: number | null
upscalerType: string
frameGenMethod: string
protonVersion: string | null
osVersion: string | null
tdpWatts: number | null
settingsJson: unknown
upvotes: number
isPinned: boolean
createdAt: string
userName: string | null
userImage: string | null
}
export interface PluginGameResponse {
game: { id: string; steamAppId: number | null; title: string; slug: string | null } | null
estFps: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number } | null
topEntries: PluginEntry[]
recentEntries: PluginEntry[]
error?: string
}
export interface PluginDeviceRow {
slug: string
name: string
count: number
}
// Tiny per-appId cache (1h TTL)
interface CacheEntry { value: PluginGameResponse; expires: number }
const cache = new Map<string, CacheEntry>()
const TTL_MS = 60 * 60 * 1000
const settingsRef: { baseUrl: string } = { baseUrl: "https://deckyvault.xyz" }
export function setPluginApiBaseUrl(url: string) {
settingsRef.baseUrl = url || "https://deckyvault.xyz"
}
export async function fetchPluginGame(
steamAppId: number,
hardware: string | null,
limit: number,
): Promise<PluginGameResponse> {
const key = `${steamAppId}|${hardware ?? "all"}|${limit}`
const hit = cache.get(key)
if (hit && hit.expires > Date.now()) return hit.value
const path = `/plugin/game/${steamAppId}?limit=${limit}${hardware ? `&hardware=${encodeURIComponent(hardware)}` : ""}`
const raw = await pluginGet(path, settingsRef.baseUrl)
const value = raw as unknown as PluginGameResponse
cache.set(key, { value, expires: Date.now() + TTL_MS })
return value
}
export async function fetchPluginDevices(steamAppId: number): Promise<PluginDeviceRow[]> {
const raw = await pluginGet(`/plugin/game/${steamAppId}/devices`, settingsRef.baseUrl)
if (raw.error) return []
return (raw.devices as PluginDeviceRow[]) ?? []
}
export function clearPluginCache(steamAppId?: number) {
if (steamAppId == null) { cache.clear(); return }
for (const k of cache.keys()) {
if (k.startsWith(`${steamAppId}|`)) cache.delete(k)
}
}