feat: streaming progress for bulk sync - real-time updates

This commit is contained in:
2026-04-30 23:09:35 +08:00
parent e38a2fabe7
commit 583486de1a
3 changed files with 248 additions and 106 deletions
+65 -11
View File
@@ -245,7 +245,7 @@ async function syncInParallel(
}
export const gameSyncRoutes = new Elysia({ prefix: "/games" })
// Bulk sync (defined before /:gameId/sync to avoid route conflict)
// Bulk sync with streaming progress (defined before /:gameId/sync to avoid route conflict)
.post(
"/sync/bulk",
async ({ body, request, set }) => {
@@ -294,19 +294,73 @@ export const gameSyncRoutes = new Elysia({ prefix: "/games" })
return { total: 0, synced: 0, failed: 0, message: "No games to sync" };
}
console.log(`[Bulk Sync] Starting sync of ${gamesToSync.length} games with concurrency ${SYNC_CONCURRENCY}`)
// Return streaming response for real-time progress
const encoder = new TextEncoder()
const stream = new ReadableStream({
async start(controller) {
const send = (data: any) => {
controller.enqueue(encoder.encode(JSON.stringify(data) + "\n"))
}
// Process syncs in parallel with controlled concurrency
const { synced, failed } = await syncInParallel(gamesToSync, SYNC_CONCURRENCY);
// Send initial progress
send({ type: "progress", current: 0, total: gamesToSync.length, synced: 0, failed: 0, currentGame: null })
console.log(`[Bulk Sync] Complete: ${synced} synced, ${failed} failed`)
let synced = 0
let failed = 0
const batchSize = SYNC_CONCURRENCY
return {
total: gamesToSync.length,
synced,
failed,
message: `Synced ${synced} games, ${failed} failed`,
};
for (let i = 0; i < gamesToSync.length; i += batchSize) {
const batch = gamesToSync.slice(i, i + batchSize)
// Process batch in parallel
const batchResults = await Promise.allSettled(
batch
.filter((g) => g.steamAppId)
.map(async (game) => {
const result = await syncSteamGame(game.steamAppId!, { forceRetry: true })
return { gameId: game.id, gameTitle: game.id, ...result }
})
)
// Collect results and send progress
for (const result of batchResults) {
if (result.status === "fulfilled") {
if (result.value.success) synced++
else failed++
} else {
failed++
}
}
// Send progress update after each batch
send({
type: "progress",
current: Math.min(i + batchSize, gamesToSync.length),
total: gamesToSync.length,
synced,
failed,
currentGame: null,
})
// Small delay between batches
if (i + batchSize < gamesToSync.length) {
await new Promise((resolve) => setTimeout(resolve, SYNC_BATCH_DELAY_MS))
}
}
// Send completion
send({ type: "complete", total: gamesToSync.length, synced, failed })
controller.close()
}
})
return new Response(stream, {
headers: {
"Content-Type": "text/event-stream",
"Cache-Control": "no-cache",
"Connection": "keep-alive",
},
})
},
{
body: t.Object({