feat: enrich game cards with bestFps, raw/poor performer badges, and battery estimates (Tasks 5.1-5.6)
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@@ -358,6 +358,71 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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}
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}
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// ── Performance stats: best FPS, raw performer, poor performance ──
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const rawPerformerMap = new Map<string, boolean>()
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const poorPerformerMap = new Map<string, boolean>()
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const bestFpsMap = new Map<string, number>()
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const batteryMinMap = new Map<string, number>()
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if (gameIds.length > 0) {
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const perfStats = await db
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.select({
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gameId: gameVersions.gameId,
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bestFps: sql<number>`MAX(${performanceEntries.fpsAvg})::real`,
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isRawPerformer: sql<boolean>`BOOL_OR(
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${performanceEntries.fpsAvg} >= 60
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AND ${performanceEntries.upscalerType} = 'none'
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AND ${performanceEntries.frameGenMethod} = 'none'
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)`,
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isPoorPerformance: sql<boolean>`BOOL_OR(${performanceEntries.fpsAvg} < 30)`,
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})
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.from(performanceEntries)
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.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
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.where(
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and(
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inArray(gameVersions.gameId, gameIds),
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eq(performanceEntries.isRemoved, false),
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),
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)
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.groupBy(gameVersions.gameId)
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for (const row of perfStats) {
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bestFpsMap.set(row.gameId, row.bestFps)
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rawPerformerMap.set(row.gameId, row.isRawPerformer)
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poorPerformerMap.set(row.gameId, row.isPoorPerformance)
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}
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// Battery estimate for handheld devices
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const batteryStats = await db
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.select({
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gameId: gameVersions.gameId,
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estimatedBatteryMin: sql<number>`ROUND(
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(${hardware.wattHours}::real / ${performanceEntries.tdpWatts}) * 60
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)::int`,
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})
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.from(performanceEntries)
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.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
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.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
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.where(
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and(
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inArray(gameVersions.gameId, gameIds),
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eq(performanceEntries.isRemoved, false),
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eq(hardware.deviceType, "handheld"),
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sql`${performanceEntries.tdpWatts} IS NOT NULL AND ${performanceEntries.tdpWatts} > 0`,
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sql`${hardware.wattHours} IS NOT NULL`,
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),
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)
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.orderBy(desc(performanceEntries.fpsAvg))
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const seenGames = new Set<string>()
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for (const row of batteryStats) {
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if (!seenGames.has(row.gameId)) {
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seenGames.add(row.gameId)
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batteryMinMap.set(row.gameId, row.estimatedBatteryMin)
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}
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}
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}
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const enrichedData = data.map((g) => ({
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id: g.id,
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steamAppId: g.steamAppId,
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@@ -377,6 +442,10 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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deckStatus: platformMap.get(g.id) ?? null,
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antiCheatRelevant: antiCheatMap.get(g.id)?.antiCheatRelevant ?? false,
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antiCheatStatus: antiCheatMap.get(g.id)?.antiCheatStatus ?? null,
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bestFps: bestFpsMap.get(g.id) ?? null,
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isRawPerformer: rawPerformerMap.get(g.id) ?? false,
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isPoorPerformance: poorPerformerMap.get(g.id) ?? false,
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estimatedBatteryMin: batteryMinMap.get(g.id) ?? null,
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}))
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// If sorting by benchmarks, re-sort the enriched data
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