feat(db): backfill slugs for existing non-Steam games
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@@ -0,0 +1,50 @@
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import { db } from "@/lib/db/index"
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import { games } from "@/lib/db/schema"
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import { generateSlug } from "@/lib/utils/slug"
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import { ne, isNull, isNotNull, and, eq } from "drizzle-orm"
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async function backfillSlugs() {
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const nonSteamGames = await db
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.select({ id: games.id, title: games.title })
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.from(games)
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.where(and(ne(games.source, "steam"), isNull(games.slug)))
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console.log(`Found ${nonSteamGames.length} non-Steam games without slugs`)
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const usedSlugs = new Set<string>()
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const existing = await db
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.select({ slug: games.slug })
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.from(games)
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.where(isNotNull(games.slug))
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for (const row of existing) {
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if (row.slug) usedSlugs.add(row.slug)
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}
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let updated = 0
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let errors = 0
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for (const game of nonSteamGames) {
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let slug = generateSlug(game.title)
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if (!slug) {
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slug = `game-${game.id.slice(0, 8)}`
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}
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let candidate = slug
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let suffix = 2
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while (usedSlugs.has(candidate)) {
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candidate = `${slug}-${suffix}`
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suffix++
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}
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usedSlugs.add(candidate)
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try {
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await db.update(games).set({ slug: candidate }).where(eq(games.id, game.id))
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updated++
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} catch (err) {
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console.error(`Failed to update ${game.title} (${game.id}):`, err)
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errors++
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}
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}
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console.log(`Backfill complete: ${updated} updated, ${errors} errors`)
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}
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backfillSlugs()
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.then(() => process.exit(0))
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.catch((err) => { console.error("Backfill failed:", err); process.exit(1) })
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