chore: final verification fixes for sitemap reliability
- Replace invalid revalidate export with unstable_cache in sitemap.ts
- Add revalidateTag('sitemap', 'default') to on-demand revalidation endpoint
- Fix test assertions to match /game/ URL path
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@@ -1,19 +1,36 @@
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import type { MetadataRoute } from "next"
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import { unstable_cache } from "next/cache"
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import { buildStaticEntries } from "@/lib/sitemap/build-static-entries"
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import { fetchDynamicEntries } from "@/lib/sitemap/fetch-dynamic-entries"
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const REVALIDATE_SECONDS = Number(process.env.SITEMAP_REVALIDATE_SECONDS) || 3600
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/**
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* ISR revalidation interval for the sitemap.
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* Caches the full sitemap generation with time-based revalidation.
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*
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* Instead of `force-dynamic`, we use ISR so the sitemap is cached and
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* regenerated in the background. This keeps response times fast for
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* crawlers while still reflecting recent changes on the site.
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* Instead of `force-dynamic` (which hits the DB on every crawler request),
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* we use `unstable_cache` so the sitemap is regenerated at most once per
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* revalidation window. This keeps response times fast for crawlers while
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* still reflecting recent changes on the site.
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*
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* Tagged with `"sitemap"` so the on-demand revalidation webhook can
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* clear this cache immediately after content changes.
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*
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* @see https://nextjs.org/docs/app/api-reference/functions/unstable_cache
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*/
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export const revalidate = Number(process.env.SITEMAP_REVALIDATE_SECONDS) || 3600
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const getCachedSitemap = unstable_cache(
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async () => {
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const staticEntries = buildStaticEntries()
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const { gameEntries, deviceEntries } = await fetchDynamicEntries()
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return [...staticEntries, ...gameEntries, ...deviceEntries]
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},
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["sitemap"],
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{
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revalidate: REVALIDATE_SECONDS,
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tags: ["sitemap"],
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},
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)
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export default async function sitemap(): Promise<MetadataRoute.Sitemap> {
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const staticEntries = buildStaticEntries()
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const { gameEntries, deviceEntries } = await fetchDynamicEntries()
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return [...staticEntries, ...gameEntries, ...deviceEntries]
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return getCachedSitemap()
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}
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