merge: convert to bun workspaces monorepo

This commit is contained in:
2026-06-28 05:31:30 +08:00
351 changed files with 485 additions and 127 deletions
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import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import {
performanceEntries,
gameVersions,
games,
hardware,
gamePlatformSupport,
} from "@/lib/db/schema"
import { eq, and } from "drizzle-orm"
import { requireAuthWithApiKeyFallback } from "@/lib/auth/api-key-guard"
import { recalculatePlayability } from "./playability"
const VALID_UPSCALER_TYPES = ["none", "fsr", "dlss", "xess", "lsfg", "other"] as const
const VALID_FRAME_GEN_METHODS = ["none", "fsr_fg", "dlss_fg", "lsfg", "other"] as const
const VALID_ANTICHEAT_STATUSES = ["none", "supported", "unsupported", "unknown"] as const
type UpscalerType = (typeof VALID_UPSCALER_TYPES)[number]
type FrameGenMethod = (typeof VALID_FRAME_GEN_METHODS)[number]
type AntiCheatStatus = (typeof VALID_ANTICHEAT_STATUSES)[number]
export const performanceImportRoutes = new Elysia({
prefix: "/performance",
detail: { tags: ["Performance"] },
}).post(
"/import",
async ({ body, request, set }) => {
// ── Auth: session or API key ──────────────────────────────────
const guard = await requireAuthWithApiKeyFallback(request.headers)
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
// ── Validate version (1 only for now) ─────────────────────────
if (body.version !== 1) {
set.status = 400
return { error: "Unsupported import format version" }
}
// ── Resolve game version from steamAppId ──────────────────────
const steamAppId = body.steamAppId
if (!steamAppId) {
set.status = 400
return { error: "steamAppId is required" }
}
const [game] = await db
.select({ id: games.id })
.from(games)
.where(eq(games.steamAppId, steamAppId))
.limit(1)
if (!game) {
set.status = 404
return {
error: `No game found with steamAppId ${steamAppId}. Submit the game on DeckyVault first.`,
}
}
// Find the latest version, or create one if needed
let [version] = await db
.select({ id: gameVersions.id })
.from(gameVersions)
.where(
and(
eq(gameVersions.gameId, game.id),
eq(gameVersions.isLatest, true),
),
)
.limit(1)
if (!version) {
// Get the most recent version
const [existing] = await db
.select({ id: gameVersions.id })
.from(gameVersions)
.where(eq(gameVersions.gameId, game.id))
.orderBy(gameVersions.createdAt)
.limit(1)
if (existing) {
version = existing
} else {
// Create a stub version so we can create the entry
const [newVersion] = await db
.insert(gameVersions)
.values({
gameId: game.id,
isLatest: true,
})
.returning({ id: gameVersions.id })
version = newVersion
}
}
// ── Validate hardware ─────────────────────────────────────────
const hardwareSlug = body.hardwareSlug
const [device] = await db
.select({ slug: hardware.slug, deviceType: hardware.deviceType })
.from(hardware)
.where(eq(hardware.slug, hardwareSlug))
.limit(1)
if (!device) {
set.status = 400
return {
error: `Unknown hardware slug: "${hardwareSlug}". Available devices: see /api/hardware`,
}
}
// ── Validate FPS fields ───────────────────────────────────────
const fpsAvg = Number(body.fpsAvg)
if (isNaN(fpsAvg) || fpsAvg < 1 || fpsAvg > 500) {
set.status = 400
return { error: "fpsAvg must be between 1 and 500" }
}
const fpsLow = body.fpsLow != null ? Number(body.fpsLow) : null
if (fpsLow !== null && (isNaN(fpsLow) || fpsLow < 0 || fpsLow > 500)) {
set.status = 400
return { error: "fpsLow must be between 0 and 500" }
}
const fpsOnePercentLow =
body.fpsOnePercentLow != null ? Number(body.fpsOnePercentLow) : null
if (
fpsOnePercentLow !== null &&
(isNaN(fpsOnePercentLow) || fpsOnePercentLow < 0 || fpsOnePercentLow > 500)
) {
set.status = 400
return { error: "fpsOnePercentLow must be between 0 and 500" }
}
const fpsHigh = body.fpsHigh != null ? Number(body.fpsHigh) : null
if (fpsHigh !== null && (isNaN(fpsHigh) || fpsHigh < 0 || fpsHigh > 500)) {
set.status = 400
return { error: "fpsHigh must be between 0 and 500" }
}
// ── Validate enums ────────────────────────────────────────────
const rawUpscalerType = body.upscalerType ?? "none"
const upscalerType: UpscalerType = VALID_UPSCALER_TYPES.includes(
rawUpscalerType as UpscalerType,
)
? (rawUpscalerType as UpscalerType)
: "none"
const rawFrameGenMethod = body.frameGenMethod ?? "none"
const frameGenMethod: FrameGenMethod = VALID_FRAME_GEN_METHODS.includes(
rawFrameGenMethod as FrameGenMethod,
)
? (rawFrameGenMethod as FrameGenMethod)
: "none"
// ── Validate other numeric fields ─────────────────────────────
const tdpWatts = body.tdpWatts != null ? Number(body.tdpWatts) : null
if (tdpWatts !== null && (isNaN(tdpWatts) || tdpWatts <= 0)) {
set.status = 400
return { error: "tdpWatts must be greater than 0" }
}
const loadTimeSsd = body.loadTimeSsd != null ? Number(body.loadTimeSsd) : null
const loadTimeSd = body.loadTimeSd != null ? Number(body.loadTimeSd) : null
// ── Validate userNotes length ─────────────────────────────────
const userNotes = body.userNotes ?? null
if (userNotes && typeof userNotes === "string" && userNotes.length > 5000) {
set.status = 400
return { error: "userNotes must be 5000 characters or less" }
}
// ── Create the performance entry ──────────────────────────────
const [entry] = await db
.insert(performanceEntries)
.values({
versionId: version.id,
hardwareSlug,
userId: guard.user.id,
fpsAvg,
fpsLow,
fpsOnePercentLow,
fpsHigh,
protonVersion: body.protonVersion ?? null,
osVersion: body.osVersion ?? null,
upscalerType,
upscalerVersion: body.upscalerVersion ?? null,
frameGenMethod,
loadTimeSsd,
loadTimeSd,
tdpWatts,
launchOptions: body.launchOptions ?? null,
settingsJson: body.settingsJson ?? null,
userNotes,
customSystem: body.customSystem ?? false,
})
.returning()
// ── Update / create gamePlatformSupport ──────────────────────
const [existingSupport] = await db
.select()
.from(gamePlatformSupport)
.where(
and(
eq(gamePlatformSupport.gameId, game.id),
eq(gamePlatformSupport.hardwareSlug, hardwareSlug),
),
)
.limit(1)
if (existingSupport) {
await db
.update(gamePlatformSupport)
.set({
antiCheatRelevant:
body.antiCheatRelevant ?? existingSupport.antiCheatRelevant,
antiCheatName: body.antiCheatRelevant
? (body.antiCheatName ?? existingSupport.antiCheatName)
: null,
antiCheatStatus: (body.antiCheatStatus ??
existingSupport.antiCheatStatus) as AntiCheatStatus,
updatedAt: new Date(),
})
.where(eq(gamePlatformSupport.id, existingSupport.id))
} else {
await db.insert(gamePlatformSupport).values({
gameId: game.id,
hardwareSlug,
isSupported: true,
protonStatus: "unknown",
antiCheatRelevant: body.antiCheatRelevant ?? false,
antiCheatName: body.antiCheatRelevant ? (body.antiCheatName ?? null) : null,
antiCheatStatus: (body.antiCheatStatus ?? "unknown") as AntiCheatStatus,
playabilityStatus: "unknown",
})
}
// Fire-and-forget playability recalculation
recalculatePlayability(game.id).catch((err) =>
console.error("Failed to recalculate playability:", err),
)
set.status = 201
return {
id: entry.id,
gameId: game.id,
versionId: version.id,
createdAt: entry.createdAt.toISOString(),
authMethod: guard.keyId ? "api-key" : "session",
}
},
{
body: t.Object({
version: t.Number(),
steamAppId: t.Number(),
hardwareSlug: t.String(),
fpsAvg: t.Number(),
fpsLow: t.Optional(t.Nullable(t.Number())),
fpsOnePercentLow: t.Optional(t.Nullable(t.Number())),
fpsHigh: t.Optional(t.Nullable(t.Number())),
protonVersion: t.Optional(t.Nullable(t.String())),
osVersion: t.Optional(t.Nullable(t.String())),
upscalerType: t.Optional(t.String()),
upscalerVersion: t.Optional(t.Nullable(t.String())),
frameGenMethod: t.Optional(t.String()),
tdpWatts: t.Optional(t.Nullable(t.Number())),
loadTimeSsd: t.Optional(t.Nullable(t.Number())),
loadTimeSd: t.Optional(t.Nullable(t.Number())),
launchOptions: t.Optional(t.Nullable(t.String())),
settingsJson: t.Optional(t.Nullable(t.Any())),
userNotes: t.Optional(t.Nullable(t.String())),
customSystem: t.Optional(t.Boolean()),
antiCheatRelevant: t.Optional(t.Boolean()),
antiCheatName: t.Optional(t.Nullable(t.String())),
antiCheatStatus: t.Optional(t.String()),
}),
detail: {
description:
"Import a performance benchmark from a DeckyVault plugin export (.deckyvault.json). " +
"Accepts either session cookies or an x-api-key header for authentication. " +
"The steamAppId is used to resolve the game and its latest version automatically.",
},
},
)