feat: rearrange game benchmark wizard and improve overall
This commit is contained in:
@@ -1,8 +1,15 @@
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"use client"
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import { Shield, ShieldCheck, ShieldX, ShieldQuestion } from "lucide-react"
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import { useState, useEffect } from "react"
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import { Shield, ShieldCheck, ShieldX, ShieldQuestion, Pencil } from "lucide-react"
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import { cn } from "@/lib/utils"
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export type AntiCheatData = {
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antiCheatRelevant: boolean
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antiCheatName: string
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antiCheatStatus: "none" | "supported" | "unsupported" | "unknown"
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}
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interface PlatformSupportEntry {
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hardwareSlug: string
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antiCheatRelevant: boolean
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@@ -13,6 +20,8 @@ interface PlatformSupportEntry {
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interface AntiCheatStepProps {
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hardwareSlug: string
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platformSupport: PlatformSupportEntry[]
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value: AntiCheatData
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onChange: (data: AntiCheatData) => void
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}
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const statusConfig = {
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@@ -21,94 +30,198 @@ const statusConfig = {
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label: "Supported",
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color: "border-green-500/30 bg-green-500/10",
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textColor: "text-green-400",
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message:
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"This game's anti-cheat supports Linux/SteamOS. Multiplayer should work.",
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message: "Anti-cheat works on Linux/SteamOS. Multiplayer should work.",
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},
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unsupported: {
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icon: ShieldX,
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label: "Unsupported",
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color: "border-red-500/30 bg-red-500/10",
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textColor: "text-red-400",
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message:
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"This game's anti-cheat does not support Linux/SteamOS. Multiplayer may not work.",
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message: "Anti-cheat does not support Linux/SteamOS. Multiplayer may not work.",
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},
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unknown: {
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icon: ShieldQuestion,
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label: "Unknown",
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color: "border-yellow-500/30 bg-yellow-500/10",
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textColor: "text-yellow-400",
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message:
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"Anti-cheat compatibility is unknown. Multiplayer may or may not work.",
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message: "Compatibility is unknown. Multiplayer may or may not work.",
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},
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none: {
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icon: Shield,
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label: "None",
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color: "border-zinc-500/30 bg-zinc-500/10",
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textColor: "text-zinc-400",
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message: "No anti-cheat detected for this game.",
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message: "No anti-cheat detected.",
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},
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} as const
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export function AntiCheatStep({
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hardwareSlug,
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platformSupport,
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value,
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onChange,
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}: AntiCheatStepProps) {
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// Anti-cheat is a game-level property, not device-specific.
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// Find the first entry with anti-cheat info (any device).
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const antiCheatEntry = platformSupport.find((p) => p.antiCheatRelevant)
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const [isEditing, setIsEditing] = useState(false)
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if (!antiCheatEntry) {
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return (
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<div className="space-y-6">
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<div className="flex items-start gap-3">
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<Shield className="h-4 w-4 text-text mt-0.5 flex-shrink-0" />
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<div>
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<h3 className="text-sm font-semibold text-text">
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Anti-Cheat Status
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</h3>
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<p className="text-xs text-text/60 mt-1">
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Check the anti-cheat compatibility before submitting.
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</p>
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</div>
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</div>
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// Find the best existing entry to prefill:
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// Prefer the entry for the currently selected hardware,
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// otherwise fall back to any entry with anti-cheat data.
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const hardwareEntry = platformSupport.find(
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(p) => p.hardwareSlug === hardwareSlug && p.antiCheatRelevant
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)
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const anyEntry = platformSupport.find((p) => p.antiCheatRelevant)
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const existingEntry = hardwareEntry ?? anyEntry
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<div className="rounded-lg border border-zinc-500/30 bg-zinc-500/10 p-4">
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<div className="flex items-center gap-2">
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<Shield className="h-5 w-5 text-zinc-400" />
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<h4 className="font-medium">No Anti-Cheat</h4>
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</div>
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<p className="mt-2 text-sm text-zinc-400">
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This game does not use anti-cheat software. Multiplayer (if
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available) should work without issues.
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</p>
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</div>
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</div>
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)
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}
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// Prefill once when the component mounts if the current value is the default
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useEffect(() => {
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if (existingEntry && !isEditing) {
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onChange({
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antiCheatRelevant: existingEntry.antiCheatRelevant,
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antiCheatName: existingEntry.antiCheatName ?? "",
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antiCheatStatus: existingEntry.antiCheatStatus,
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})
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [hardwareSlug]) // re-prefill when hardware changes
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const config = statusConfig[antiCheatEntry.antiCheatStatus]
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const Icon = config.icon
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const relevant = value.antiCheatRelevant
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const currentConfig = statusConfig[value.antiCheatStatus]
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const CurrentIcon = currentConfig.icon
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return (
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<div className="space-y-6">
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<div className="flex items-start gap-3">
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<Shield className="h-4 w-4 text-primary mt-0.5 flex-shrink-0" />
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<div>
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<h3 className="text-sm font-semibold text-text">Anti-Cheat Status</h3>
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<h3 className="text-sm font-semibold text-text">Anti-Cheat</h3>
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<p className="text-xs text-text/60 mt-1">
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Check the anti-cheat compatibility before submitting.
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Set the anti-cheat status for this game. This helps others know if multiplayer will work.
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</p>
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</div>
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</div>
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<div className={cn("rounded-lg border p-4", config.color)}>
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{/* Toggle: Has anti-cheat? */}
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<div className="flex items-center gap-3">
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<button
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type="button"
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onClick={() =>
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onChange({
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...value,
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antiCheatRelevant: !relevant,
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antiCheatStatus: !relevant ? "unknown" : "none",
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antiCheatName: !relevant ? value.antiCheatName : "",
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})
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}
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className={cn(
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"relative inline-flex h-6 w-11 items-center rounded-full transition-colors",
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relevant ? "bg-primary" : "bg-text/20"
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)}
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>
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<span
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className={cn(
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"inline-block h-4 w-4 transform rounded-full bg-white transition-transform",
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relevant ? "translate-x-6" : "translate-x-1"
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)}
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/>
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</button>
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<div className="flex flex-col">
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<span className="text-sm text-text">Game uses anti-cheat</span>
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<span className="text-xs text-text/50">
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{relevant
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? "Yes — select the anti-cheat name and compatibility below"
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: "No anti-cheat software detected in this game"}
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</span>
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</div>
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</div>
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{relevant && (
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<div className="space-y-4">
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{/* Anti-cheat name */}
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<div>
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<label className="block text-xs font-medium text-text/70 mb-1.5">
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Anti-Cheat Name
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</label>
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<input
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type="text"
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value={value.antiCheatName}
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onChange={(e) =>
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onChange({ ...value, antiCheatName: e.target.value })
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}
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placeholder="e.g. Easy Anti-Cheat, BattlEye, Ricochet"
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className="w-full px-3 py-2 rounded-lg bg-background border border-border text-sm text-text placeholder:text-text/30 focus:outline-none focus:ring-2 focus:ring-primary/30"
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/>
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</div>
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{/* Status radios */}
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<div>
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<label className="block text-xs font-medium text-text/70 mb-2">
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Compatibility on Linux / SteamOS
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</label>
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<div className="grid grid-cols-1 sm:grid-cols-3 gap-2">
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{(
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[
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"supported",
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"unsupported",
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"unknown",
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] as const
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).map((status) => {
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const cfg = statusConfig[status]
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const Icon = cfg.icon
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const active = value.antiCheatStatus === status
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return (
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<button
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key={status}
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type="button"
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onClick={() =>
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onChange({ ...value, antiCheatStatus: status })
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}
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className={cn(
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"flex items-center gap-2 px-3 py-2.5 rounded-lg border text-left transition-colors",
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active
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? cfg.color
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: "border-border bg-text/[0.02] hover:bg-text/5"
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)}
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>
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<Icon
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className={cn(
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"h-4 w-4 shrink-0",
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active ? cfg.textColor : "text-text/30"
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)}
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/>
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<span
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className={cn(
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"text-xs font-medium",
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active ? cfg.textColor : "text-text/60"
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)}
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>
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{cfg.label}
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</span>
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</button>
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)
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})}
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</div>
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</div>
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</div>
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)}
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{/* Preview card */}
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<div
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className={cn(
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"rounded-lg border p-4",
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currentConfig.color
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)}
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>
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<div className="flex items-center gap-2">
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<Icon className={cn("h-5 w-5", config.textColor)} />
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<h4 className="font-medium">
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Anti-Cheat: {antiCheatEntry.antiCheatName || config.label}
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<CurrentIcon className={cn("h-5 w-5", currentConfig.textColor)} />
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<h4 className="font-medium text-sm">
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{relevant && value.antiCheatName
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? value.antiCheatName
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: currentConfig.label}
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</h4>
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</div>
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<p className={cn("mt-2 text-sm", config.textColor)}>{config.message}</p>
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<p className={cn("mt-2 text-sm", currentConfig.textColor)}>
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{currentConfig.message}
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</p>
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</div>
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</div>
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)
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@@ -1,7 +1,7 @@
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"use client"
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import { motion } from "motion/react"
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import { Send, Loader2, AlertCircle, Monitor, Gauge, SlidersHorizontal, Terminal, FileText } from "lucide-react"
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import { Send, Loader2, AlertCircle, Monitor, Gauge, SlidersHorizontal, Terminal, FileText, GitBranch, Shield } from "lucide-react"
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import { TiptapEditor } from "@/components/tiptap-editor"
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import type { SettingCategory } from "@/components/wizard/settings-editor"
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import type { PerformanceData } from "./performance-step"
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@@ -11,6 +11,12 @@ import { UPSCALER_TYPE_OPTIONS, FRAME_GEN_OPTIONS } from "./environment-step"
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export interface ReviewData {
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hardwareSlug: string
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hardwareName: string
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gameVersionLabel: string
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antiCheat: {
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antiCheatRelevant: boolean
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antiCheatName: string
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antiCheatStatus: "none" | "supported" | "unsupported" | "unknown"
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}
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performance: PerformanceData
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settings: SettingCategory[]
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environment: EnvironmentData
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@@ -56,7 +62,7 @@ export function ReviewStep({
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isSubmitting,
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error,
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}: ReviewStepProps) {
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const { hardwareName, performance, environment, settings } = data
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const { hardwareName, gameVersionLabel, antiCheat, performance, environment, settings } = data
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const upscalerLabel = (() => {
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if (!data.environment.upscalerType || data.environment.upscalerType === "none") return "None"
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@@ -85,10 +91,24 @@ export function ReviewStep({
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{/* Summary Cards */}
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<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
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{/* Hardware */}
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{/* Setup: Hardware + Version + Anti-Cheat */}
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<div className="rounded-lg border border-border bg-text/5 p-4">
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<SectionHeader icon={Monitor} label="Hardware" />
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<SectionHeader icon={Monitor} label="Setup" />
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<SummaryRow label="Device" value={hardwareName || data.hardwareSlug || "Not selected"} />
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<SummaryRow label="Game Version" value={gameVersionLabel} />
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{antiCheat.antiCheatRelevant && (
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<>
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<SummaryRow label="Anti-Cheat" value={antiCheat.antiCheatName || "Unknown"} />
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<SummaryRow label="Anti-Cheat Status" value={
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antiCheat.antiCheatStatus === "supported" ? "Supported" :
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antiCheat.antiCheatStatus === "unsupported" ? "Unsupported" :
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antiCheat.antiCheatStatus === "unknown" ? "Unknown" : "None"
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} />
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</>
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)}
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{!antiCheat.antiCheatRelevant && (
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<SummaryRow label="Anti-Cheat" value="None" />
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)}
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</div>
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{/* Performance */}
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@@ -0,0 +1,131 @@
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"use client"
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import { GitBranch } from "lucide-react"
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import { HardwareStep } from "./hardware-step"
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import { AntiCheatStep, type AntiCheatData } from "./anti-cheat-step"
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export interface GameVersionInfo {
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id: string
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versionString: string | null
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buildId: string | null
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isLatest: boolean
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}
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interface SetupStepProps {
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gameId: string
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gameVersions: GameVersionInfo[]
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hardwareSlug: string
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onHardwareChange: (slug: string) => void
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hardwareName: string
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selectedVersionId: string
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onVersionChange: (versionId: string) => void
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newVersionString: string
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onNewVersionStringChange: (value: string) => void
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isCreatingVersion: boolean
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antiCheat: AntiCheatData
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onAntiCheatChange: (data: AntiCheatData) => void
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platformSupport: {
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hardwareSlug: string
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antiCheatRelevant: boolean
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antiCheatName: string | null
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antiCheatStatus: "none" | "supported" | "unsupported" | "unknown"
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}[]
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}
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export function SetupStep({
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gameId,
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gameVersions,
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hardwareSlug,
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onHardwareChange,
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hardwareName,
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selectedVersionId,
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onVersionChange,
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newVersionString,
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onNewVersionStringChange,
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isCreatingVersion,
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antiCheat,
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onAntiCheatChange,
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platformSupport,
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}: SetupStepProps) {
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const isNewVersion = selectedVersionId === "__new__"
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return (
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<div className="space-y-8">
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{/* Hardware Section */}
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<section>
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<HardwareStep value={hardwareSlug} onChange={onHardwareChange} />
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</section>
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<div className="border-t border-border" />
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{/* Game Version Section */}
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<section>
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<div className="flex items-center gap-2 mb-4">
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<GitBranch className="h-4 w-4 text-primary" />
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<div>
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<h3 className="text-sm font-semibold text-text">Game Version</h3>
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<p className="text-xs text-text/60">
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Which version of the game did you test? This helps others know if benchmarks match their version.
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</p>
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</div>
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</div>
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<div className="space-y-3">
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<div className="space-y-1.5">
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<label className="text-xs font-medium text-text/60">Version</label>
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<select
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value={selectedVersionId}
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onChange={(e) => onVersionChange(e.target.value)}
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className="w-full appearance-none px-4 py-3 rounded-lg border border-border bg-text/5 text-text text-sm outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors cursor-pointer"
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>
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{gameVersions.map((v) => (
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<option key={v.id} value={v.id}>
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{v.versionString
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? v.versionString
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: v.buildId
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? `Build ${v.buildId}`
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: "Unknown version"}
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{v.isLatest ? " (latest)" : ""}
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</option>
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))}
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<option value="__new__">
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+ New version...
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</option>
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</select>
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</div>
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{isNewVersion && (
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<div className="space-y-1.5">
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<label className="text-xs font-medium text-text/60">
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Version String <span className="text-red-400">*</span>
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</label>
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<input
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type="text"
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value={newVersionString}
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onChange={(e) => onNewVersionStringChange(e.target.value)}
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placeholder="e.g. 1.2.3, Patch 4.0, Hotfix Jan 2025"
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className="w-full px-4 py-3 rounded-lg border border-border bg-text/5 text-text text-sm placeholder:text-text/40 outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors"
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disabled={isCreatingVersion}
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/>
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<p className="text-xs text-text/40">
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Enter the game version you tested. This will create a new version entry.
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</p>
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</div>
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)}
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</div>
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</section>
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<div className="border-t border-border" />
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{/* Anti-Cheat Section */}
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<section>
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<AntiCheatStep
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hardwareSlug={hardwareSlug}
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platformSupport={platformSupport}
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value={antiCheat}
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onChange={onAntiCheatChange}
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/>
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</section>
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</div>
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)
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}
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Reference in New Issue
Block a user