Merge branch 'dev' into prod
This commit is contained in:
@@ -151,7 +151,7 @@ export default function Navbar() {
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initial={{ opacity: 0, y: "-100%" }}
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animate={{ opacity: 1, y: 0 }}
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exit={{ opacity: 0, y: "-100%" }}
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className='w-full flex flex-row px-4 md:px-[10svw] py-2 items-center gap-4 md:gap-8 justify-between border-b border-border sticky top-0 z-50 backdrop-blur-sm bg-background/80'
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className='w-full flex flex-row px-4 lg:px-[10svw] py-2 items-center gap-4 lg:gap-8 justify-between border-b border-border sticky top-0 z-50 backdrop-blur-sm bg-background/80'
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>
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<Link
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href='/'
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@@ -164,7 +164,7 @@ export default function Navbar() {
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loading='eager'
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/>
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{!isLanding && (
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<motion.span className='hidden md:inline-block'>
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<motion.span className='hidden lg:inline-block'>
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DeckyVault
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</motion.span>
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)}
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@@ -233,7 +233,7 @@ export default function Navbar() {
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</AnimatePresence>
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{/* Desktop Navigation Links */}
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<ul className='hidden md:flex flex-row items-center gap-6 shrink-0'>
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<ul className='hidden lg:flex flex-row items-center gap-6 shrink-0'>
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{navbarRoutes.map((route) => (
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<Link
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key={route.href}
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@@ -352,7 +352,7 @@ export default function Navbar() {
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{/* Mobile Hamburger Button */}
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<button
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onClick={() => setMobileMenuOpen(true)}
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className='flex md:hidden flex-row items-center justify-center p-2 -mr-2 rounded-md hover:bg-text/5 transition-colors cursor-pointer'
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className='flex lg:hidden flex-row items-center justify-center p-2 -mr-2 rounded-md hover:bg-text/5 transition-colors cursor-pointer'
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aria-label='Open menu'
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>
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<MenuIcon className='h-5 w-5' />
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@@ -369,7 +369,7 @@ export default function Navbar() {
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animate={{ opacity: 1 }}
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exit={{ opacity: 0 }}
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transition={{ duration: 0.2 }}
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className='fixed inset-0 bg-black/50 z-60 md:hidden'
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className='fixed inset-0 bg-black/50 z-60 lg:hidden'
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onClick={() => setMobileMenuOpen(false)}
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/>
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<motion.aside
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@@ -381,7 +381,7 @@ export default function Navbar() {
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damping: 25,
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stiffness: 250,
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}}
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className='fixed top-0 right-0 bottom-0 w-64 bg-background border-l border-border z-70 md:hidden flex flex-col'
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className='fixed top-0 right-0 bottom-0 w-64 bg-background border-l border-border z-70 lg:hidden flex flex-col'
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>
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<div className='flex flex-row items-center justify-between px-4 py-2 border-b border-border'>
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<span className='font-bold text-lg'>Menu</span>
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@@ -1,18 +1,17 @@
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import { useEffect, useState, useRef } from "react"
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import { PanelSectionRow, DropdownItem, ButtonItem, staticClasses } from "@decky/ui"
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import { PanelSectionRow, DialogButtonPrimary, staticClasses } from "@decky/ui"
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import { Router } from "@decky/ui"
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import {
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fetchPluginGame,
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fetchPluginDevices,
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setPluginApiBaseUrl,
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type PluginGameResponse,
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type PluginDeviceRow,
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} from "../lib/plugin-api"
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import { getHardwareInfo } from "../lib/api"
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interface Props {
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appId: number
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title: string
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hardwareSlug: string | null // detected device
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hardwareSlug: string | null // detected device (from settings, may be null)
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baseUrl: string
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}
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@@ -34,10 +33,9 @@ function openExternalUrl(url: string) {
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export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }: Props) {
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const [data, setData] = useState<PluginGameResponse | null>(null)
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const [devices, setDevices] = useState<PluginDeviceRow[]>([])
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const [loading, setLoading] = useState(true)
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const [device, setDevice] = useState<string>(hardwareSlug ?? "") // "" = all devices
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const [fetchError, setFetchError] = useState<string>("")
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const [detectedSlug, setDetectedSlug] = useState<string | null>(hardwareSlug ?? null)
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const reqIdRef = useRef(0)
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useEffect(() => {
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@@ -47,13 +45,23 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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async function load() {
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setLoading(true)
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try {
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const d = await fetchPluginGame(appId, device || null, 3)
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// Detect hardware if not set in settings
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let slug = hardwareSlug ?? null
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if (!slug) {
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try {
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const hw = await getHardwareInfo()
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if (hw.slug && hw.slug !== "unknown") slug = hw.slug
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} catch {
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// Fall back to global
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}
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if (!cancelled) setDetectedSlug(slug)
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}
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const d = await fetchPluginGame(appId, slug, 3)
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if (cancelled || id !== reqIdRef.current) return
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setFetchError(d.error && !d.game ? d.error : "")
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setData(d)
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setLoading(false)
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const devs = await fetchPluginDevices(appId)
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if (!cancelled && id === reqIdRef.current) setDevices(devs)
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} catch {
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if (!cancelled && id === reqIdRef.current) {
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setData(null)
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@@ -64,15 +72,7 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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}
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load()
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return () => { cancelled = true }
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}, [appId, device, baseUrl])
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const deviceOptions = [
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{ label: "All devices", data: "" },
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...(hardwareSlug ? [{ label: `Your device (${hardwareSlug})`, data: hardwareSlug }] : []),
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...devices
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.filter((d) => d.slug !== hardwareSlug)
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.map((d) => ({ label: `${d.name} (${d.count})`, data: d.slug })),
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]
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}, [appId, baseUrl]) // re-fetch only when app changes
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const gameUrl = data?.game?.steamAppId
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? `${baseUrl}/game/${data.game.steamAppId}`
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@@ -81,7 +81,7 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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if (loading) {
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return (
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<PanelSectionRow>
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<div className={staticClasses.Text} style={{ padding: "8px 0", fontSize: "12px", opacity: 0.5, textAlign: "center" }}>
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<div className={staticClasses.Text} style={{ padding: "8px 16px", fontSize: "12px", opacity: 0.5, textAlign: "center" }}>
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DeckyVault loading…
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</div>
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</PanelSectionRow>
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@@ -91,7 +91,7 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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if (fetchError) {
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return (
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<PanelSectionRow>
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<div className={staticClasses.Text} style={{ fontSize: "12px", padding: "8px 0", opacity: 0.5, color: "#e74c3c", textAlign: "center" }}>
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<div className={staticClasses.Text} style={{ fontSize: "12px", padding: "8px 16px", opacity: 0.5, color: "#e74c3c", textAlign: "center" }}>
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DeckyVault: {fetchError}
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</div>
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</PanelSectionRow>
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@@ -101,7 +101,7 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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if (!data || !data.game) {
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return (
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<PanelSectionRow>
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<div className={staticClasses.Text} style={{ fontSize: "12px", padding: "8px 0", opacity: 0.5, textAlign: "center" }}>
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<div className={staticClasses.Text} style={{ fontSize: "12px", padding: "8px 16px", opacity: 0.5, textAlign: "center" }}>
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Not on DeckyVault — <a href={`${baseUrl}/games`}>add it</a>
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</div>
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</PanelSectionRow>
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@@ -110,12 +110,14 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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return (
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<>
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{/* Stats + device dropdown inline */}
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<PanelSectionRow>
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<div className={staticClasses.Text} style={{ display: "flex", alignItems: "center", justifyContent: "space-between", gap: "8px", padding: "2px 0", fontSize: "13px" }}>
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<span style={{ flex: 1, textAlign: "center" }}>
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<style>{`
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.deckyvault-lib-btn { width: auto !important; min-width: 0 !important; display: inline-block !important; }
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`}</style>
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<div className={staticClasses.Text} style={{ display: "flex", alignItems: "center", justifyContent: "space-between", gap: "8px", padding: "4px 16px", fontSize: "13px", overflow: "hidden" }}>
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{/* Stats */}
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<span style={{ flex: "1 1 0", minWidth: 0, overflow: "hidden" }}>
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{data.estFps ? (
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<span style={{ display: "inline-flex", flexWrap: "wrap", gap: "4px 8px", justifyContent: "center" }}>
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<span style={{ display: "inline-flex", flexWrap: "wrap", gap: "4px 8px" }}>
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<span><strong>{data.estFps.avg}</strong> <span style={{ opacity: 0.4 }}>avg</span></span>
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{data.estFps.onePct != null && <span><strong>{data.estFps.onePct}</strong> <span style={{ opacity: 0.4 }}>1% low</span></span>}
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{data.estFps.low != null && <span><strong>{data.estFps.low}</strong> <span style={{ opacity: 0.4 }}>min</span></span>}
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@@ -126,21 +128,16 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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) : (
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<span style={{ opacity: 0.4, fontSize: "12px" }}>No data yet</span>
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)}
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{/* Device scope badge */}
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<span style={{ fontSize: "10px", opacity: 0.4, marginLeft: "4px" }}>
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{detectedSlug ? detectedSlug : <span style={{ color: "#e0a030" }}>⚠ global</span>}
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</span>
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<DropdownItem
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rgOptions={deviceOptions}
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selectedOption={device}
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onChange={(opt) => setDevice(opt.data as string)}
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/>
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</div>
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</PanelSectionRow>
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{/* View Details button */}
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<PanelSectionRow>
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<ButtonItem layout="below" onClick={() => openExternalUrl(gameUrl)}>
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</span>
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{/* View Details — gamepad-navigable, CSS-constrained width */}
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<DialogButtonPrimary className="deckyvault-lib-btn" onClick={() => openExternalUrl(gameUrl)}>
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View Details
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</ButtonItem>
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</PanelSectionRow>
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</DialogButtonPrimary>
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</div>
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</>
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)
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}
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Reference in New Issue
Block a user