fix: suggest edit only for non-Steam games, improve preset modal, improve steam reviews error handling, update changelog

This commit is contained in:
2026-04-30 21:55:38 +08:00
parent 2286f0793c
commit 976b918397
4 changed files with 132 additions and 34 deletions
+18 -3
View File
@@ -11,7 +11,7 @@ All notable changes to DeckyVault will be documented in this file.
- Anti-cheat badges on games list and search results
- Anti-cheat filter in games list
- Anti-cheat awareness step in benchmark submission wizard
- Anti-cheat status shown per device in platform support section
- Anti-cheat is game-level property (not per-device)
#### Steam Reviews Integration
- Steam review score and sentiment stored on game records
@@ -26,6 +26,7 @@ All notable changes to DeckyVault will be documented in this file.
- Manual override capability for admins/contributors
- Color-coded playability badges across all game views
- "Plays Great" quick-filter in games list
- Auto-recalculates on benchmark submission and Steam sync
#### Games List Revamp
- FPS range filter (min/max)
@@ -40,7 +41,7 @@ All notable changes to DeckyVault will be documented in this file.
- Saved/bookmarked filter presets
#### Community Suggestions
- "Suggest Edit" button on game details page
- "Suggest Edit" button on game details page (non-Steam games only)
- Community suggestion submission for editable fields
- Moderation queue for pending suggestions
- Approve/reject workflow with review notes
@@ -60,16 +61,30 @@ All notable changes to DeckyVault will be documented in this file.
- Report status tracking (open/reviewed/dismissed)
- Verified badge on peer-reviewed benchmarks
#### Preset Detail Modal
- Added load times (SSD/SD) display
- Added battery life estimate display
- Added custom system indicator
### Changed
- Manage page now shows dashboard by default instead of redirecting to users
- Games list now supports 12 filter dimensions and 7 sort options
- Game details page now shows anti-cheat, playability, and Steam reviews
- "Suggest Edit" only appears for non-Steam games (manual, GOG, Epic sources)
- Anti-cheat step in wizard now shows game-level status, not per-device
### Fixed
- Steam reviews component now handles missing/error data gracefully
- Anti-cheat badge no longer shows for games without anti-cheat
- Playability calculation only considers anti-cheat if game actually uses it
- API routes registered correctly (removed duplicate `/api` prefix)
- Dashboard and saved-filters routes now accessible
### Technical
- Added `steamReviewScore`, `steamReviewSentiment`, `steamReviewCount` to games table
- Added `playabilityStatus`, `playabilityOverride`, `playabilityCalculatedAt` to games and gamePlatformSupport tables
- Created `community_suggestions` table for moderation workflow
- Created `saved_filters` table for user filter presets
- Added playability auto-calculation engine
- Added playability auto-calculation engine with `recalculatePlayability()` export
- Added Steam reviews caching API
- Added admin dashboard stats API
+7
View File
@@ -101,6 +101,7 @@ interface PlatformSupport {
interface Preset {
id: string
gameId?: string
hardwareSlug: string
hardwareName: string
upvotes: number
@@ -117,6 +118,10 @@ interface Preset {
protonVersion: string | null
osVersion: string | null
launchOptions: string | null
loadTimeSsd: number | null
loadTimeSd: number | null
estimatedBatteryMin: number | null
customSystem: boolean
userNotes: string | null
userId: string
userName: string | null
@@ -638,6 +643,7 @@ export function GamePageClient({
Add Benchmark
</Link>
)}
{game.source !== "steam" && (
<CommunitySuggestionForm
gameId={game.id}
gameTitle={game.title}
@@ -649,6 +655,7 @@ export function GamePageClient({
{ name: "storeUrl", label: "Store URL", currentValue: game.storeUrl || "" },
]}
/>
)}
</div>
)}
</div>
+16
View File
@@ -40,6 +40,10 @@ interface Preset {
protonVersion: string | null
osVersion: string | null
launchOptions: string | null
loadTimeSsd: number | null
loadTimeSd: number | null
estimatedBatteryMin: number | null
customSystem: boolean
userNotes: string | null
userId: string
userName: string | null
@@ -346,6 +350,18 @@ export function PresetDetailModal({
}
/>
<MetaItem label="Launch Options" value={preset.launchOptions} />
{preset.loadTimeSsd !== null && (
<MetaItem label="Load Time (SSD)" value={`${preset.loadTimeSsd}s`} />
)}
{preset.loadTimeSd !== null && (
<MetaItem label="Load Time (SD)" value={`${preset.loadTimeSd}s`} />
)}
{preset.estimatedBatteryMin !== null && (
<MetaItem label="Battery Life" value={`${preset.estimatedBatteryMin} min`} />
)}
{preset.customSystem && (
<MetaItem label="Custom System" value="Yes" />
)}
</div>
<div className="h-px bg-border" />
+65 -5
View File
@@ -1,7 +1,7 @@
"use client";
import { useState, useEffect } from "react";
import { ThumbsUp, ThumbsDown, ExternalLink } from "lucide-react";
import { ThumbsUp, ThumbsDown, ExternalLink, MessageSquare } from "lucide-react";
import { cn } from "@/lib/utils";
interface SteamReview {
@@ -51,7 +51,10 @@ export function SteamReviews({ gameId, steamAppId, className }: SteamReviewsProp
`/api/steam-reviews/${gameId}?offset=${newOffset}&limit=5&language=english`
);
if (!res.ok) throw new Error("Failed to load reviews");
if (!res.ok) {
const errData = await res.json().catch(() => null);
throw new Error(errData?.error || `HTTP ${res.status}`);
}
const result = await res.json();
setData(result);
@@ -67,6 +70,7 @@ export function SteamReviews({ gameId, steamAppId, className }: SteamReviewsProp
fetchReviews(0);
}, [gameId]);
// Loading skeleton
if (loading && !data) {
return (
<div className={cn("animate-pulse space-y-4", className)}>
@@ -80,15 +84,46 @@ export function SteamReviews({ gameId, steamAppId, className }: SteamReviewsProp
);
}
// Error state
if (error) {
return (
<div className={cn("rounded-lg border border-zinc-800 p-4", className)}>
<p className="text-sm text-zinc-400">Failed to load Steam reviews</p>
<div className="flex items-center gap-2 text-zinc-400">
<MessageSquare className="h-4 w-4" />
<p className="text-sm">Steam reviews unavailable</p>
</div>
<p className="mt-1 text-xs text-zinc-500">{error}</p>
<a
href={`https://store.steampowered.com/app/${steamAppId}#app_reviews_hash`}
target="_blank"
rel="noopener noreferrer"
className="mt-2 inline-flex items-center gap-1 text-xs text-blue-400 hover:text-blue-300"
>
View on Steam <ExternalLink className="h-3 w-3" />
</a>
</div>
);
}
if (!data?.query_summary) return null;
// No data or no summary
if (!data?.query_summary) {
return (
<div className={cn("rounded-lg border border-zinc-800 p-4", className)}>
<div className="flex items-center gap-2 text-zinc-400">
<MessageSquare className="h-4 w-4" />
<p className="text-sm">No Steam reviews available</p>
</div>
<a
href={`https://store.steampowered.com/app/${steamAppId}#app_reviews_hash`}
target="_blank"
rel="noopener noreferrer"
className="mt-2 inline-flex items-center gap-1 text-xs text-blue-400 hover:text-blue-300"
>
View on Steam <ExternalLink className="h-3 w-3" />
</a>
</div>
);
}
const { query_summary: summary } = data;
const totalReviews = summary.total_reviews ?? 0;
@@ -98,6 +133,26 @@ export function SteamReviews({ gameId, steamAppId, className }: SteamReviewsProp
? Math.round((totalPositive / totalReviews) * 100)
: 0;
// No reviews case
if (totalReviews === 0) {
return (
<div className={cn("rounded-lg border border-zinc-800 p-4", className)}>
<div className="flex items-center gap-2 text-zinc-400">
<MessageSquare className="h-4 w-4" />
<p className="text-sm">No reviews yet</p>
</div>
<a
href={`https://store.steampowered.com/app/${steamAppId}#app_reviews_hash`}
target="_blank"
rel="noopener noreferrer"
className="mt-2 inline-flex items-center gap-1 text-xs text-blue-400 hover:text-blue-300"
>
Be the first to review on Steam <ExternalLink className="h-3 w-3" />
</a>
</div>
);
}
return (
<div className={cn("space-y-4", className)}>
{/* Summary header */}
@@ -155,6 +210,7 @@ export function SteamReviews({ gameId, steamAppId, className }: SteamReviewsProp
</div>
{/* Pagination */}
{totalReviews > 5 && (
<div className="flex justify-between">
<button
onClick={() => fetchReviews(Math.max(0, offset - 5))}
@@ -163,14 +219,18 @@ export function SteamReviews({ gameId, steamAppId, className }: SteamReviewsProp
>
Previous
</button>
<span className="text-xs text-zinc-500 self-center">
Showing {offset + 1}-{Math.min(offset + 5, totalReviews)} of {totalReviews}
</span>
<button
onClick={() => fetchReviews(offset + 5)}
disabled={loading}
disabled={offset + 5 >= totalReviews || loading}
className="rounded-md border border-zinc-700 px-3 py-1.5 text-sm text-zinc-300 hover:bg-zinc-800 disabled:opacity-50"
>
Next
</button>
</div>
)}
</div>
);
}