feat: show existing screenshots when editing entries with remove support

This commit is contained in:
2026-05-16 17:33:36 +08:00
parent 29a8ec667f
commit 99b89347d0
2 changed files with 75 additions and 1 deletions
+27 -1
View File
@@ -9,7 +9,7 @@ import { type AntiCheatData } from "@/components/wizard/steps/anti-cheat-step"
import { PerformanceStep, type PerformanceData } from "@/components/wizard/steps/performance-step"
import { SettingsStep } from "@/components/wizard/steps/settings-step"
import { EnvironmentStep, type EnvironmentData } from "@/components/wizard/steps/environment-step"
import { ReviewStep } from "@/components/wizard/steps/review-step"
import { ReviewStep, type ExistingScreenshot } from "@/components/wizard/steps/review-step"
import type { SettingCategory } from "@/components/wizard/settings-editor"
import { performanceEntries } from "@/lib/db/schema"
@@ -46,6 +46,8 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
const [error, setError] = useState<string | null>(null)
const [screenshotFiles, setScreenshotFiles] = useState<File[]>([])
const [submitPhase, setSubmitPhase] = useState<"idle" | "uploading" | "saving" | "success" | "error">("idle")
const [existingScreenshots, setExistingScreenshots] = useState<ExistingScreenshot[]>([])
const [removedScreenshotIds, setRemovedScreenshotIds] = useState<string[]>([])
// Step 0: Setup — Hardware
const [hardwareSlug, setHardwareSlug] = useState(editEntry?.hardwareSlug ?? "")
@@ -200,6 +202,11 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
return v.versionString || (v.buildId ? `Build ${v.buildId}` : "Unknown version")
}, [selectedVersionId, newVersionString, gameVersions, steamdbVersion])
const handleRemoveExistingScreenshot = useCallback((id: string) => {
setExistingScreenshots((prev) => prev.filter((ss) => ss.id !== id))
setRemovedScreenshotIds((prev) => [...prev, id])
}, [])
const fetchSteamDBVersion = useCallback(async () => {
setSteamdbLoading(true)
try {
@@ -219,6 +226,22 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
}
}, [gameId])
// Initialize existing screenshots when editing
useEffect(() => {
if (editEntry && (editEntry as any).screenshots && Array.isArray((editEntry as any).screenshots)) {
setExistingScreenshots(
(editEntry as any).screenshots.map((ss: any) => ({
type: "existing" as const,
id: ss.id,
url: ss.url,
width: ss.width,
height: ss.height,
orderIndex: ss.orderIndex,
}))
)
}
}, [editEntry])
// Fetch SteamDB version on mount
useEffect(() => {
fetchSteamDBVersion()
@@ -339,6 +362,7 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
frameGenMethod: environment.frameGenMethod ?? "none",
launchOptions: environment.launchOptions || null,
customSystem: environment.customSystem ?? false,
removedScreenshotIds: removedScreenshotIds.length > 0 ? removedScreenshotIds : undefined,
settingsJson: settingsJson.length > 0 ? settingsJson : null,
userNotes: userNotes || null,
antiCheatRelevant: antiCheat.antiCheatRelevant,
@@ -467,6 +491,8 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
screenshotFiles={screenshotFiles}
onScreenshotFilesChange={setScreenshotFiles}
submitPhase={submitPhase}
existingScreenshots={existingScreenshots}
onRemoveExistingScreenshot={handleRemoveExistingScreenshot}
/>
)}
</motion.div>