fix(plugin): poll-based game detection via Python backend, remove broken SteamClient events
This commit is contained in:
+40
-20
@@ -430,39 +430,59 @@ exec mangohud "$@"
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return ""
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async def detect_current_game(self) -> dict:
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"""RPC: Detect the currently running game by checking active window and processes.
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"""RPC: Detect the currently running game by checking processes.
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Returns {appId: int?, name: str}."""
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import subprocess
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import re
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# Method 1: Try xdotool to get active window title
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# Method 1: Check for Steam game processes by looking at cmdline
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# Steam games run under Proton, so we look for the game's .exe in cmdline
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try:
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r = subprocess.run(
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["xdotool", "getactivewindow", "getwindowname"],
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["ps", "-eo", "pid,args", "--no-headers"],
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capture_output=True, text=True, timeout=3
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)
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if r.returncode == 0:
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title = r.stdout.strip()
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if title and title != "Steam" and "Steam" not in title:
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return {"appId": None, "name": title}
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for line in r.stdout.split('\n'):
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# Look for Proton game processes (contain .exe)
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if '.exe' in line.lower() and 'proton' in line.lower():
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# Extract game name from path
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m = re.search(r'/([^/]+)\.exe', line, re.IGNORECASE)
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if m:
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return {"appId": None, "name": m.group(1)}
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# Also check for native Linux games
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if 'gameoverlayrenderer' in line and 'steamapps/common' in line:
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m = re.search(r'steamapps/common/([^/]+)', line)
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if m:
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return {"appId": None, "name": m.group(1)}
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except:
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pass
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# Method 2: Check for Steam game processes
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# Method 2: Check Steam's running game state via appmanifest
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try:
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r = subprocess.run(
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["ps", "-eo", "comm", "--no-headers"],
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capture_output=True, text=True, timeout=3
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)
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if r.returncode == 0:
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# Common game-related processes
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game_procs = [p for p in r.stdout.split('\n') if p and p not in (
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'steam', 'steamwebhelper', 'steamservice', 'steamclient',
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'bash', 'python3', 'mangohud', 'gamescope', 'Xorg',
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'kwin_wayland', 'plasmashell', 'konsole', 'dolphin'
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)]
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if game_procs:
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return {"appId": None, "name": game_procs[0]}
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home = os.path.expanduser("~")
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steam_path = os.path.join(home, ".steam", "steam")
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# Check if any compatdata directories have active processes
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compat_dir = os.path.join(steam_path, "steamapps", "compatdata")
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if os.path.exists(compat_dir):
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for app_id_str in os.listdir(compat_dir):
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if not app_id_str.isdigit():
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continue
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# Check if this app has a running process
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r = subprocess.run(
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["pgrep", "-f", app_id_str],
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capture_output=True, timeout=2
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)
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if r.returncode == 0:
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# Found a running game! Get its name from appmanifest
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manifest_path = os.path.join(steam_path, "steamapps", f"appmanifest_{app_id_str}.acf")
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if os.path.exists(manifest_path):
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with open(manifest_path, 'r') as f:
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content = f.read()
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m = re.search(r'"name"\s+"([^"]+)"', content)
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if m:
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return {"appId": int(app_id_str), "name": m.group(1)}
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return {"appId": int(app_id_str), "name": f"App {app_id_str}"}
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except:
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pass
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@@ -1,4 +1,3 @@
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import { useEffect, useRef } from "react"
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import {
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PanelSection,
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PanelSectionRow,
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@@ -9,7 +8,7 @@ import {
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} from "@decky/api"
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import { FaChartLine } from "react-icons/fa"
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import MainPanel from "./components/main-panel"
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import { useSettings, useSession } from "./lib/store"
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import { useSettings, useSession, useGameDetection } from "./lib/store"
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import {
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readAndParseMangohudLog,
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clearMangohudLog,
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@@ -39,46 +38,9 @@ function Content() {
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onGameStop,
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setGameName,
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} = useSession()
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const gameStartedUnregRef = useRef<{ unregister: () => void } | null>(null)
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// ── Register SteamClient game events ──────────────────────────
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useEffect(() => {
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try {
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// Use RegisterForAppLifetimeNotifications — the correct API for
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// detecting when games start/stop on Steam Deck.
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const reg = SteamClient.GameSessions.RegisterForAppLifetimeNotifications(
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(notification: AppLifetimeNotification) => {
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if (notification.bRunning) {
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// Game started — try to get the display name from appStore
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let gameName = `App ${notification.unAppID}`
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try {
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const overview = window.appStore?.GetAppOverviewByAppID(notification.unAppID)
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if (overview?.display_name) {
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gameName = overview.display_name
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}
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} catch {
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// fallback
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}
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onGameStart(notification.unAppID, gameName)
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} else {
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// Game stopped
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onGameStop()
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}
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},
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)
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gameStartedUnregRef.current = reg
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} catch (e) {
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console.warn("[DeckyVault] SteamClient event registration failed:", e)
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}
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return () => {
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try {
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gameStartedUnregRef.current?.unregister()
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} catch {
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// ignore
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}
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}
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}, [onGameStart, onGameStop])
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// ── Game detection via polling ────────────────────────────────
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useGameDetection(setGameName, recordingState)
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// ── Handle start recording ────────────────────────────────────
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async function handleStart() {
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@@ -1,6 +1,6 @@
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import { useState, useEffect, useCallback, useRef } from "react"
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import type { DeckyVaultImportV1, HardwareSlug } from "@deckyvault/shared"
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import { getSettings, setSetting } from "./api"
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import { getSettings, setSetting, detectCurrentGame } from "./api"
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// ── Types ───────────────────────────────────────────────────────
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@@ -195,6 +195,42 @@ export function useSession() {
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}
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}
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// ── Game Detection Hook ──────────────────────────────────────────
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// Polls the Python backend to detect the currently running game.
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// Falls back to manual input if no game is detected.
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export function useGameDetection(
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setGameName: (name: string, appId?: number) => void,
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recordingState: RecordingState,
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) {
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const [detecting, setDetecting] = useState(false)
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const lastDetectedRef = useRef<string>("")
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useEffect(() => {
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// Don't poll while recording (user is already in-game)
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if (recordingState !== "idle") return
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const interval = setInterval(async () => {
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try {
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setDetecting(true)
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const result = await detectCurrentGame()
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if (result.name && result.name !== lastDetectedRef.current) {
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lastDetectedRef.current = result.name
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setGameName(result.name, result.appId ?? undefined)
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}
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} catch {
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// Silently retry
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} finally {
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setDetecting(false)
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}
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}, 3000)
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return () => clearInterval(interval)
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}, [recordingState, setGameName])
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return { detecting }
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}
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// ── Payload Builder ─────────────────────────────────────────────
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export function buildImportPayload(sess: SessionData): DeckyVaultImportV1 {
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