feat: add games list page with search, filters, and infinite scroll
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@@ -0,0 +1,152 @@
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import type { Metadata } from "next"
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import { db } from "@/lib/db/index"
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import {
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games,
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gameVersions,
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performanceEntries,
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gamePlatformSupport,
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hardware,
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} from "@/lib/db/schema"
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import { sql, eq, and, desc, inArray } from "drizzle-orm"
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import { GamesPageClient } from "./games-page-client"
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export const metadata: Metadata = {
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title: "Games — DeckyVault",
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description:
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"Browse the full catalog of Steam Deck games with benchmarks, community settings, and performance data. Filter by genre, device, and more.",
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keywords: [
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"Steam Deck games",
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"game benchmarks",
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"Steam Deck settings",
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"game catalog",
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"performance data",
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],
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alternates: { canonical: "https://deckyvault.xyz/games" },
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openGraph: {
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title: "Games — DeckyVault",
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description:
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"Browse the full catalog of Steam Deck games with benchmarks and performance data.",
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url: "https://deckyvault.xyz/games",
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siteName: "DeckyVault",
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type: "website",
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},
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}
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export default async function GamesPage() {
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// Fetch initial 24 games with benchmark counts
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const benchmarkCountSql = sql<number>`(
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SELECT count(*)::int FROM ${performanceEntries}
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INNER JOIN ${gameVersions} ON ${performanceEntries.versionId} = ${gameVersions.id}
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WHERE ${gameVersions.gameId} = ${games.id}
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AND ${performanceEntries.isRemoved} = false
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)`
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const gamesData = await db
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.select({
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id: games.id,
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steamAppId: games.steamAppId,
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title: games.title,
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developer: games.developer,
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capsuleImage: games.capsuleImage,
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headerImage: games.headerImage,
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genres: games.genres,
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source: games.source,
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createdAt: games.createdAt,
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benchmarkCount: benchmarkCountSql,
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})
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.from(games)
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.orderBy(desc(games.createdAt))
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.limit(24)
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// Get total count
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const [{ count: totalCount }] = await db
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.select({ count: sql<number>`count(*)::int` })
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.from(games)
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// Fetch platform support for initial games (prioritise Steam Deck)
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const gameIds = gamesData.map((g) => g.id)
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const platformRows = gameIds.length > 0
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? await db
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.select({
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gameId: gamePlatformSupport.gameId,
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hardwareSlug: gamePlatformSupport.hardwareSlug,
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protonStatus: gamePlatformSupport.protonStatus,
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})
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.from(gamePlatformSupport)
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.where(inArray(gamePlatformSupport.gameId, gameIds))
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: []
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const platformMap = new Map<string, string>()
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for (const row of platformRows) {
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const isSteamDeck = row.hardwareSlug.startsWith("steamdeck")
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const existing = platformMap.get(row.gameId)
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if (!existing || (!existing.startsWith("steamdeck") && isSteamDeck)) {
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platformMap.set(row.gameId, row.protonStatus)
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}
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}
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// Fetch all genres
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const genreRows = await db
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.select({ genres: games.genres })
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.from(games)
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.where(sql`${games.genres} IS NOT NULL`)
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const genreSet = new Set<string>()
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for (const row of genreRows) {
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if (Array.isArray(row.genres)) {
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for (const g of row.genres) {
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if (typeof g === "string") genreSet.add(g)
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}
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}
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}
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// Fetch all hardware devices
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const deviceRows = await db
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.select({ slug: hardware.slug, name: hardware.name })
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.from(hardware)
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.orderBy(hardware.sortOrder)
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// Serialize for client
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const initialGames = gamesData.map((g) => ({
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id: g.id,
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steamAppId: g.steamAppId,
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title: g.title,
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developer: g.developer,
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capsuleImage: g.capsuleImage,
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headerImage: g.headerImage,
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genres: g.genres,
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source: g.source,
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benchmarkCount: g.benchmarkCount,
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deckStatus: platformMap.get(g.id) ?? null,
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}))
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const allGenres = Array.from(genreSet).sort()
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const allDevices = deviceRows
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// JSON-LD ItemList
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const jsonLd = {
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"@context": "https://schema.org",
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"@type": "ItemList",
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itemListElement: initialGames.map((game, i) => ({
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"@type": "ListItem",
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position: i + 1,
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name: game.title,
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url: `https://deckyvault.xyz/game/${game.id}`,
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})),
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}
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return (
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<>
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<script
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type="application/ld+json"
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dangerouslySetInnerHTML={{ __html: JSON.stringify(jsonLd) }}
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/>
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<GamesPageClient
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initialGames={initialGames}
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totalCount={totalCount}
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allGenres={allGenres}
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allDevices={allDevices}
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/>
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</>
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)
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}
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