feat: add contact form API with Discord webhook, rate limiting, and anti-bot checks

This commit is contained in:
2026-04-28 02:04:25 +08:00
parent a36c5c2510
commit b1cdfae6b7
4 changed files with 200 additions and 1 deletions
+189
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@@ -0,0 +1,189 @@
import { Elysia, t } from "elysia"
// ── In-memory rate limiter for contact form ──────────────────────
const contactLimiter = new Map<string, { count: number; resetAt: number }>()
const RATE_LIMIT_MAX = 3
const RATE_LIMIT_WINDOW = 60 * 60 * 1000 // 1 hour in ms
// Clean up expired entries every 5 minutes
setInterval(() => {
const now = Date.now()
for (const [key, entry] of contactLimiter) {
if (now > entry.resetAt) contactLimiter.delete(key)
}
}, 5 * 60 * 1000)
function getClientIP(request: Request): string {
const forwarded = request.headers.get("x-forwarded-for")
if (forwarded) return forwarded.split(",")[0].trim()
return "unknown"
}
function checkContactRateLimit(ip: string): { allowed: boolean; retryAfter: number } {
const now = Date.now()
const entry = contactLimiter.get(ip)
if (!entry || now > entry.resetAt) {
contactLimiter.set(ip, { count: 1, resetAt: now + RATE_LIMIT_WINDOW })
return { allowed: true, retryAfter: 0 }
}
if (entry.count >= RATE_LIMIT_MAX) {
const retryAfter = Math.ceil((entry.resetAt - now) / 1000)
return { allowed: false, retryAfter }
}
entry.count++
return { allowed: true, retryAfter: 0 }
}
// ── Discord embed colors by category ─────────────────────────────
const CATEGORY_COLORS: Record<string, number> = {
bug: 0xe74c3c, // red
game_data: 0xf1c40f, // yellow
user_report: 0x3498db, // blue
feature: 0x2ecc71, // green
feedback: 0x95a5a6, // grey
database: 0xe74c3c, // red
}
const CATEGORY_LABELS: Record<string, string> = {
bug: "Bug Report",
game_data: "Game Data Issue",
user_report: "User Report",
feature: "Feature Request",
feedback: "General Feedback",
database: "Database Error",
}
const VALID_CATEGORIES = ["bug", "game_data", "user_report", "feature", "feedback", "database"]
export const contactRoutes = new Elysia({ prefix: "/contact" }).post(
"/",
async ({ body, request, set }) => {
const payload = body as {
category: string
name?: string
email?: string
subject: string
message: string
gameUrl?: string
honeypot?: string
_timestamp?: string
}
// ── Honeypot check ──────────────────────────────────────────
if (payload.honeypot) {
set.status = 200
return { success: true }
}
// ── Timing check (must take > 3 seconds) ─────────────────────
if (payload._timestamp) {
const start = Number(payload._timestamp)
if (!isNaN(start) && Date.now() - start < 3000) {
set.status = 200
return { success: true }
}
}
// ── Rate limit ──────────────────────────────────────────────
const ip = getClientIP(request)
const rateCheck = checkContactRateLimit(ip)
if (!rateCheck.allowed) {
set.status = 429
return { error: "Too many submissions. Please try again later.", retryAfter: rateCheck.retryAfter }
}
// ── Validate category ──────────────────────────────────────
if (!VALID_CATEGORIES.includes(payload.category)) {
set.status = 400
return { error: "Invalid category" }
}
// ── Validate required fields ────────────────────────────────
if (!payload.subject || payload.subject.trim().length === 0) {
set.status = 400
return { error: "Subject is required" }
}
if (payload.subject.length > 200) {
set.status = 400
return { error: "Subject must be 200 characters or less" }
}
if (!payload.message || payload.message.trim().length === 0) {
set.status = 400
return { error: "Message is required" }
}
if (payload.message.length > 2000) {
set.status = 400
return { error: "Message must be 2000 characters or less" }
}
// ── Validate game URL for game_data category ────────────────
if (payload.category === "game_data" && payload.gameUrl) {
if (!payload.gameUrl.includes("/game/")) {
set.status = 400
return { error: "Game URL must be a valid DeckyVault game link" }
}
}
// ── Validate email format if provided ───────────────────────
if (payload.email && !/^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(payload.email)) {
set.status = 400
return { error: "Invalid email format" }
}
// ── Send to Discord webhook ─────────────────────────────────
const webhookUrl = process.env.DISCORD_WEBHOOK_URL
if (!webhookUrl) {
console.error("[Contact] DISCORD_WEBHOOK_URL not configured")
set.status = 500
return { error: "Service not configured. Please try again later." }
}
const embed = {
title: `[${CATEGORY_LABELS[payload.category]}] ${payload.subject}`,
description: payload.message.slice(0, 4096),
color: CATEGORY_COLORS[payload.category] ?? 0x95a5a6,
fields: [
...(payload.name ? [{ name: "Name", value: payload.name, inline: true }] : []),
...(payload.email ? [{ name: "Email", value: payload.email, inline: true }] : []),
...(payload.gameUrl ? [{ name: "Game URL", value: payload.gameUrl, inline: false }] : []),
{ name: "IP Hash", value: `\`${ip.slice(0, 8)}...\``, inline: true },
],
timestamp: new Date().toISOString(),
}
try {
const res = await fetch(webhookUrl, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ embeds: [embed] }),
})
if (!res.ok) {
console.error("[Contact] Discord webhook failed:", res.status, await res.text())
set.status = 500
return { error: "Failed to submit. Please try again later." }
}
} catch (err) {
console.error("[Contact] Discord webhook error:", err)
set.status = 500
return { error: "Failed to submit. Please try again later." }
}
return { success: true }
},
{
body: t.Object({
category: t.String(),
name: t.Optional(t.String()),
email: t.Optional(t.String()),
subject: t.String(),
message: t.String(),
gameUrl: t.Optional(t.String()),
honeypot: t.Optional(t.String()),
_timestamp: t.Optional(t.String()),
}),
},
)
+1
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@@ -10,3 +10,4 @@ export { gameStatsRoutes } from "./game-stats"
export { hardwareStatsRoutes } from "./hardware-stats"
export { savedGamesRoutes } from "./saved-games"
export { reportRoutes } from "./reports"
export { contactRoutes } from "./contact"