feat(plugin): attach Steam Deck screenshots to performance submissions

The plugin can now attach up to 2 Steam Deck screenshots (Steam + R1)
to a performance entry, uploaded together in one Submit tap.

Backend:
- Screenshot upload/delete endpoints now accept API key auth via
  requireRoleWithApiKeyFallback (was session-only), so the plugin's
  x-api-key header works. The 2-screenshot limit was already enforced
  server-side (MAX_SCREENSHOTS_PER_ENTRY = 2).

Plugin Python (main.py):
- list_screenshots(): scans ~/Pictures/Screenshots/ + Steam Client/
  subfolder, skips the most_recent.jpg duplicate, returns recent shots
- upload_screenshots(): hard-caps at 2, builds multipart/form-data with
  urllib, posts to /api/performance/:id/screenshots

Plugin UI (session-form.tsx):
- New Screenshots section (max 2) with a picker listing recent Steam
  screenshots (time + size), selected shots as removable rows
- Submit flow: upload entry → get entry ID → upload selected screenshots
  → combined success message (partial-success if screenshots fail)
This commit is contained in:
2026-06-29 00:10:01 +08:00
parent 841cbfe0c6
commit b416f49e3d
4 changed files with 366 additions and 11 deletions
@@ -5,7 +5,6 @@ import {
PanelSectionRow,
DropdownItem,
TextField,
Field,
staticClasses,
} from "@decky/ui"
import {
@@ -13,11 +12,20 @@ import {
FaCloudUploadAlt,
FaCheck,
FaTimes,
FaImages,
FaPlus,
FaTrash,
FaSpinner,
} from "react-icons/fa"
import type { SessionData } from "../lib/store"
import { buildImportPayload } from "../lib/store"
import type { PluginSettings } from "../lib/store"
import { exportToFile, uploadToDeckyvault } from "../lib/api"
import {
exportToFile,
uploadToDeckyvault,
listScreenshots,
uploadScreenshots,
} from "../lib/api"
interface SessionFormProps {
session: SessionData
@@ -46,6 +54,29 @@ const FRAME_GEN_OPTIONS = [
{ label: "Other", data: "other" },
]
const MAX_SCREENSHOTS = 2
interface ScreenshotFile {
path: string
name: string
mtime: number
size: number
}
function formatShotTime(mtime: number): string {
const d = new Date(mtime * 1000)
const today = new Date()
const isToday = d.toDateString() === today.toDateString()
const time = d.toLocaleTimeString([], { hour: "2-digit", minute: "2-digit" })
return isToday ? `Today ${time}` : `${d.toLocaleDateString()} ${time}`
}
function formatSize(bytes: number): string {
if (bytes < 1024) return `${bytes} B`
if (bytes < 1024 * 1024) return `${Math.round(bytes / 1024)} KB`
return `${(bytes / (1024 * 1024)).toFixed(1)} MB`
}
export default function SessionForm({
session,
error,
@@ -59,6 +90,41 @@ export default function SessionForm({
const [uploadStatus, setUploadStatus] = useState<"idle" | "loading" | "success" | "error">("idle")
const [statusMessage, setStatusMessage] = useState("")
// ── Screenshot picker state ──────────────────────────────
const [selectedShots, setSelectedShots] = useState<ScreenshotFile[]>([])
const [pickerOpen, setPickerOpen] = useState(false)
const [availableShots, setAvailableShots] = useState<ScreenshotFile[]>([])
const [shotsLoading, setShotsLoading] = useState(false)
const [shotsError, setShotsError] = useState("")
async function openPicker() {
if (selectedShots.length >= MAX_SCREENSHOTS) return
setPickerOpen(true)
setShotsLoading(true)
setShotsError("")
const result = await listScreenshots(12)
setShotsLoading(false)
if (result.error) {
setShotsError(result.error)
}
// Filter out already-selected paths
setAvailableShots(result.screenshots.filter((s) => !selectedShots.some((sel) => sel.path === s.path)))
}
function addShot(shot: ScreenshotFile) {
if (selectedShots.length >= MAX_SCREENSHOTS) return
setSelectedShots((prev) => [...prev, shot])
setAvailableShots((prev) => prev.filter((s) => s.path !== shot.path))
if (selectedShots.length + 1 >= MAX_SCREENSHOTS) {
setPickerOpen(false)
}
}
function removeShot(shot: ScreenshotFile) {
setSelectedShots((prev) => prev.filter((s) => s.path !== shot.path))
setAvailableShots((prev) => [...prev, shot].sort((a, b) => b.mtime - a.mtime))
}
async function handleExport() {
if (!settings) return
setError("")
@@ -88,7 +154,7 @@ export default function SessionForm({
}
setError("")
setUploadStatus("loading")
setStatusMessage("")
setStatusMessage("Uploading entry…")
const payload = buildImportPayload(session)
const result = await uploadToDeckyvault(
@@ -97,17 +163,41 @@ export default function SessionForm({
settings.baseUrl,
)
if (result.success) {
setUploadStatus("success")
setStatusMessage(`Uploaded! Entry ID: ${result.data?.id}`)
onAddToRecent(session)
} else {
if (!result.success) {
setUploadStatus("error")
setStatusMessage(result.error || "Upload failed")
if (result.status === 404) {
setStatusMessage("This game isn't in DeckyVault yet. Submit it on the website first, or export to file.")
}
return
}
const entryId = result.data?.id
// ── Upload screenshots if any are selected ───────────────
if (selectedShots.length > 0 && entryId) {
setStatusMessage(`Entry uploaded. Adding ${selectedShots.length} screenshot${selectedShots.length > 1 ? "s" : ""}`)
const shotResult = await uploadScreenshots(
entryId,
selectedShots.map((s) => s.path),
settings.apiKey,
settings.baseUrl,
)
if (shotResult.success) {
setUploadStatus("success")
const n = shotResult.uploaded ?? selectedShots.length
setStatusMessage(`Uploaded! Entry + ${n} screenshot${n > 1 ? "s" : ""}`)
} else {
// Entry succeeded but screenshots failed — still a partial success
setUploadStatus("success")
setStatusMessage(`Entry uploaded (ID: ${entryId}). Screenshots failed: ${shotResult.error}`)
}
} else {
setUploadStatus("success")
setStatusMessage(`Uploaded! Entry ID: ${entryId}`)
}
onAddToRecent(session)
}
return (
@@ -195,6 +285,129 @@ export default function SessionForm({
</PanelSectionRow>
</PanelSection>
{/* ── Screenshots (max 2) ────────────────────────────────── */}
<PanelSection title={`Screenshots${selectedShots.length > 0 ? ` (${selectedShots.length}/${MAX_SCREENSHOTS})` : ""}`}>
<PanelSectionRow>
<div className={staticClasses.Text} style={{ fontSize: "12px", padding: "2px 0", opacity: 0.6, lineHeight: 1.4 }}>
Attach up to {MAX_SCREENSHOTS} Steam Deck screenshots (Steam + R1). They upload with your entry.
</div>
</PanelSectionRow>
{/* Selected screenshots */}
{selectedShots.map((shot) => (
<PanelSectionRow key={shot.path}>
<div style={{
display: "flex",
alignItems: "center",
gap: "8px",
padding: "6px 10px",
borderRadius: "6px",
background: "rgba(255,255,255,0.06)",
border: "1px solid rgba(255,255,255,0.10)",
}}>
<FaImages style={{ opacity: 0.6, flexShrink: 0 }} />
<div className={staticClasses.Text} style={{ flex: 1, minWidth: 0, fontSize: "12px" }}>
<div style={{ overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }}>
{shot.name}
</div>
<div style={{ opacity: 0.5, fontSize: "11px" }}>
{formatShotTime(shot.mtime)} · {formatSize(shot.size)}
</div>
</div>
<button
onClick={() => removeShot(shot)}
style={{
background: "none",
border: "none",
cursor: "pointer",
color: "#e74c3c",
padding: "4px",
flexShrink: 0,
}}
title="Remove"
>
<FaTrash />
</button>
</div>
</PanelSectionRow>
))}
{/* Add button (hidden when at max) */}
{selectedShots.length < MAX_SCREENSHOTS && !pickerOpen && (
<PanelSectionRow>
<ButtonItem layout="below" onClick={openPicker}>
<div style={{ display: "flex", alignItems: "center", gap: "8px", justifyContent: "center" }}>
<FaPlus />
Add Screenshot
</div>
</ButtonItem>
</PanelSectionRow>
)}
{/* Picker: list of recent Steam screenshots */}
{pickerOpen && (
<>
<PanelSectionRow>
<div className={staticClasses.Text} style={{ fontSize: "11px", opacity: 0.5, padding: "4px 0", textTransform: "uppercase", letterSpacing: "0.04em" }}>
Recent screenshots
</div>
</PanelSectionRow>
{shotsLoading && (
<PanelSectionRow>
<div className={staticClasses.Text} style={{ padding: "8px 0", textAlign: "center", fontSize: "13px", opacity: 0.7, display: "flex", alignItems: "center", justifyContent: "center", gap: "8px" }}>
<FaSpinner className="fa-spin" /> Loading
</div>
</PanelSectionRow>
)}
{shotsError && !shotsLoading && (
<PanelSectionRow>
<div className={staticClasses.Text} style={{ fontSize: "12px", color: "#e74c3c", padding: "4px 0" }}>
{shotsError}
</div>
</PanelSectionRow>
)}
{!shotsLoading && !shotsError && availableShots.length === 0 && (
<PanelSectionRow>
<div className={staticClasses.Text} style={{ fontSize: "12px", opacity: 0.5, padding: "8px 0", textAlign: "center" }}>
No screenshots found. Take one with Steam + R1.
</div>
</PanelSectionRow>
)}
{!shotsLoading && availableShots.map((shot) => (
<PanelSectionRow key={shot.path}>
<ButtonItem layout="below" onClick={() => addShot(shot)}>
<div style={{ display: "flex", alignItems: "center", gap: "8px" }}>
<FaImages style={{ opacity: 0.6, flexShrink: 0 }} />
<div style={{ flex: 1, minWidth: 0, textAlign: "left" }}>
<div style={{ fontSize: "12px", overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }}>
{formatShotTime(shot.mtime)}
</div>
<div style={{ fontSize: "11px", opacity: 0.6 }}>
{formatSize(shot.size)}
</div>
</div>
<FaPlus style={{ opacity: 0.7, flexShrink: 0 }} />
</div>
</ButtonItem>
</PanelSectionRow>
))}
<PanelSectionRow>
<ButtonItem layout="below" onClick={() => setPickerOpen(false)}>
<div style={{ display: "flex", alignItems: "center", gap: "8px", justifyContent: "center" }}>
<FaTimes />
Cancel
</div>
</ButtonItem>
</PanelSectionRow>
</>
)}
</PanelSection>
{/* ── Error display ──────────────────────────────────────── */}
{error && (
<PanelSectionRow>
+17
View File
@@ -81,6 +81,23 @@ export const uploadToDeckyvault = callable<[
status?: number
}>("upload_to_deckyvault")
export const listScreenshots = callable<[limit?: number], {
screenshots: Array<{ path: string; name: string; mtime: number; size: number }>
error?: string
}>("list_screenshots")
export const uploadScreenshots = callable<[
entryId: string,
screenshotPaths: string[],
apiKey: string,
baseUrl?: string
], {
success: boolean
uploaded?: number
error?: string
status?: number
}>("upload_screenshots")
export const testApiKey = callable<[apiKey: string, baseUrl?: string], {
valid: boolean
error?: string