refactor: game-stub route now uses ensureSteamGame pipeline
This commit is contained in:
+13
-111
@@ -1,127 +1,29 @@
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import { Elysia, t } from "elysia"
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import { db } from "@/lib/db/index"
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import { games } from "@/lib/db/schema"
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import { eq } from "drizzle-orm"
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import { validateImageUrl, fetchSteamGridDBCover } from "@/lib/steam/sync"
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interface SteamAppDetails {
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type?: string
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steam_appid: number
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name: string
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developers?: string[]
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publishers?: string[]
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header_image?: string
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genres?: { id: string; description: string }[]
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website?: string
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pc_requirements?: { minimum?: string; recommended?: string }
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metacritic?: { score: number; url: string }
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recommendations?: { total: number }
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price_overview?: { currency: string; initial: number; final: number }
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is_free?: boolean
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release_date?: { coming_soon: boolean; date: string }
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categories?: { id: string; description: string }[]
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platforms?: { windows: boolean; mac: boolean; linux: boolean }
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}
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import { ensureSteamGame } from "@/lib/steam/sync"
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export const gameStubRoutes = new Elysia({ prefix: "/games" }).post(
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"/stub",
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async ({ body, set }) => {
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// Check if already exists
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const [existing] = await db
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.select()
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.from(games)
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.where(eq(games.steamAppId, body.steamAppId))
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.limit(1)
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const result = await ensureSteamGame(body.steamAppId)
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if (existing) {
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return { game: existing, created: false }
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if (!result.game) {
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set.status = 500
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return { error: "Failed to create or retrieve game" }
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}
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// Fetch details from Steam
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let details: SteamAppDetails | null = null
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try {
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const url = new URL("https://store.steampowered.com/api/appdetails/")
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url.searchParams.set("appids", String(body.steamAppId))
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url.searchParams.set("cc", "US")
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url.searchParams.set("l", "en")
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const res = await fetch(url.toString(), {
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headers: { Accept: "application/json" },
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})
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if (res.ok) {
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const data = (await res.json()) as Record<
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string,
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{ success: boolean; data: SteamAppDetails }
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>
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const entry = data[String(body.steamAppId)]
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if (entry?.success) {
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details = entry.data
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}
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// If game already existed, return 200 with created:false
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if (!result.created) {
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return { game: result.game, created: false }
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}
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// Reject non-games (DLCs, soundtracks, demos, etc.)
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if (details?.type && details.type !== "game") {
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set.status = 400
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return { error: `Not a game (type: ${details.type})` }
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// If sync failed but stub exists, still return 201 with error info
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if (result.error) {
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set.status = 201
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return { game: result.game, created: true, syncError: result.error }
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}
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} catch (err) {
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console.error("Failed to fetch Steam appdetails:", err)
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}
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const title = details?.name || `Steam App ${body.steamAppId}`
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const developer = details?.developers?.[0] || null
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const publisher = details?.publishers?.[0] || null
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const genres = details?.genres?.map((g) => g.description) || []
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const headerImage = details?.header_image || null
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const capsuleImage =
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`https://cdn.akamai.steamstatic.com/steam/apps/${body.steamAppId}/library_600x900.jpg`
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let finalCapsuleImage: string | null = capsuleImage
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const imageValid = await validateImageUrl(capsuleImage)
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if (!imageValid) {
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const fallbackImage = await fetchSteamGridDBCover(title)
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if (fallbackImage) {
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finalCapsuleImage = fallbackImage
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} else {
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finalCapsuleImage = null
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}
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}
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const [game] = await db
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.insert(games)
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.values({
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steamAppId: body.steamAppId,
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source: "steam",
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title,
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developer,
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publisher,
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genres,
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headerImage,
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capsuleImage: finalCapsuleImage,
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storeUrl: `https://store.steampowered.com/app/${body.steamAppId}`,
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systemRequirements: details?.pc_requirements
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? { minimum: details.pc_requirements.minimum || null, recommended: details.pc_requirements.recommended || null }
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: null,
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metacriticScore: details?.metacritic?.score ?? null,
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metacriticUrl: details?.metacritic?.url ?? null,
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recommendationsTotal: details?.recommendations?.total ?? null,
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priceCurrent: details?.price_overview?.final ?? null,
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priceInitial: details?.price_overview?.initial ?? null,
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priceCurrency: details?.price_overview?.currency ?? null,
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isFree: details?.is_free ?? false,
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releaseDate: details?.release_date?.date ?? null,
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categories: details?.categories?.map((c) => c.description) ?? null,
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platforms: details?.platforms ?? null,
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lastSync: new Date(),
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syncStatus: "synced",
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})
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.returning()
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set.status = 201
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return { game, created: true }
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return { game: result.game, created: true }
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},
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{
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body: t.Object({
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