fix(api): add tdpAvg to estFps type in buildPluginGameResponse args
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@@ -93,7 +93,7 @@ describe("buildPluginGameResponse — shape contract", () => {
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const r = await buildPluginGameResponse({
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const r = await buildPluginGameResponse({
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game: { id: "g1", steamAppId: 123, title: "X", slug: "x" },
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game: { id: "g1", steamAppId: 123, title: "X", slug: "x" },
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entries, recent: entries,
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entries, recent: entries,
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estFps: { avg: 72.3, low: 35, onePct: 38, high: 140, count: 25 },
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estFps: { avg: 72.3, low: 35, onePct: 38, high: 140, count: 25, tdpAvg: 13.5 },
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})
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})
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expect(r.estFps).not.toBeNull()
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expect(r.estFps).not.toBeNull()
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expect(r.estFps!.avg).toBe(72.3)
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expect(r.estFps!.avg).toBe(72.3)
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@@ -71,7 +71,7 @@ export async function buildPluginGameResponse(args: {
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game: PluginGameRow | null
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game: PluginGameRow | null
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entries?: PluginEntryRow[]
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entries?: PluginEntryRow[]
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recent?: PluginEntryRow[]
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recent?: PluginEntryRow[]
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estFps?: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number } | null
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estFps?: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number; tdpAvg: number | null } | null
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}): Promise<PluginGameResponse> {
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}): Promise<PluginGameResponse> {
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if (!args.game) {
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if (!args.game) {
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return { game: null, estFps: null, topEntries: [], recentEntries: [] }
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return { game: null, estFps: null, topEntries: [], recentEntries: [] }
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