feat: add computed battery estimate to ReviewStep via hardware wattHours + tdpWatts (Tasks 4.1-4.3)
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@@ -52,6 +52,8 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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// Step 0: Setup — Hardware
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const [hardwareSlug, setHardwareSlug] = useState(editEntry?.hardwareSlug ?? "")
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const [hardwareName, setHardwareName] = useState("")
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const [hardwareWattHours, setHardwareWattHours] = useState<number | null>(null)
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const [hardwareDeviceType, setHardwareDeviceType] = useState<string | null>(null)
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// Step 0: Setup — Game Version
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const [selectedVersionId, setSelectedVersionId] = useState(defaultVersionId)
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@@ -134,14 +136,20 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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setHardwareSlug(slug)
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if (!slug) {
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setHardwareName("")
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setHardwareWattHours(null)
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setHardwareDeviceType(null)
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return
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}
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try {
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const res = await fetch("/api/performance/hardware")
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if (res.ok) {
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const data = await res.json() as { data: Array<{ slug: string; name: string }> }
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const data = await res.json() as { data: Array<{ slug: string; name: string; deviceType: string; wattHours: number | null; tdpMax: number | null }> }
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const device = data.data.find((d) => d.slug === slug)
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if (device) setHardwareName(device.name)
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if (device) {
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setHardwareName(device.name)
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setHardwareWattHours(device.wattHours ?? null)
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setHardwareDeviceType(device.deviceType ?? null)
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}
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}
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} catch {
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// ignore
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@@ -156,9 +164,13 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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try {
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const res = await fetch("/api/performance/hardware")
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if (res.ok && !cancelled) {
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const data = await res.json() as { data: Array<{ slug: string; name: string }> }
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const data = await res.json() as { data: Array<{ slug: string; name: string; deviceType: string; wattHours: number | null; tdpMax: number | null }> }
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const device = data.data.find((d) => d.slug === hardwareSlug)
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if (device && !cancelled) setHardwareName(device.name)
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if (device && !cancelled) {
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setHardwareName(device.name)
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setHardwareWattHours(device.wattHours ?? null)
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setHardwareDeviceType(device.deviceType ?? null)
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}
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}
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} catch {
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// ignore
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@@ -402,6 +414,8 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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data={{
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hardwareSlug,
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hardwareName,
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hardwareWattHours,
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hardwareDeviceType,
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gameVersionLabel: getVersionLabel(),
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antiCheat,
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performance,
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@@ -12,6 +12,8 @@ import { UPSCALER_TYPE_OPTIONS, FRAME_GEN_OPTIONS } from "./environment-step"
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export interface ReviewData {
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hardwareSlug: string
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hardwareName: string
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hardwareWattHours: number | null
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hardwareDeviceType: string | null
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gameVersionLabel: string
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antiCheat: {
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antiCheatRelevant: boolean
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@@ -144,6 +146,19 @@ export function ReviewStep({
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<SummaryRow label="Load Time SSD" value={formatNumber(performance.loadTimeSsd)} />
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<SummaryRow label="Load Time SD" value={formatNumber(performance.loadTimeSd)} />
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<SummaryRow label="TDP (Watts)" value={formatNumber(performance.tdpWatts)} />
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<SummaryRow
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label="Est. Battery"
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value={(() => {
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const wh = data.hardwareWattHours
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const tdp = performance.tdpWatts
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if (wh && tdp && tdp > 0 && data.hardwareDeviceType === "handheld") {
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const hours = wh / tdp
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const mins = Math.round(hours * 60)
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return `~${hours.toFixed(1)}h (${mins} min)`
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}
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return "Not available — requires TDP and a handheld device"
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})()}
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/>
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</div>
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{/* Environment */}
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