feat: add TDP to quick stats + open-on-DeckyVault button
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@@ -39,7 +39,7 @@ export type PluginEntryRow = {
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export type PluginGameResponse = {
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game: { id: string; steamAppId: number | null; title: string; slug: string | null } | null
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estFps: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number } | null
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estFps: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number; tdpAvg: number | null } | null
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topEntries: ReturnType<typeof trimEntry>[]
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recentEntries: ReturnType<typeof trimEntry>[]
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error?: string
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@@ -85,6 +85,9 @@ export async function buildPluginGameResponse(args: {
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onePct: entries.reduce<number | null>((m, e) => (m == null ? e.fpsOnePercentLow : Math.min(m, e.fpsOnePercentLow ?? m)), null),
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high: entries.reduce<number | null>((m, e) => (m == null ? e.fpsHigh : Math.max(m, e.fpsHigh ?? m)), null),
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count: entries.length,
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tdpAvg: entries.length > 0
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? Math.round((entries.filter((e) => e.tdpWatts != null).reduce((a, b) => a + (b.tdpWatts ?? 0), 0) / Math.max(1, entries.filter((e) => e.tdpWatts != null).length)) * 10) / 10
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: null,
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} : null)
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if (!estFps) {
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return { game: { ...args.game }, estFps: null, topEntries: [], recentEntries: [] }
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@@ -215,6 +218,7 @@ export const pluginPublicRoutes = new Elysia({
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onePct: sql<number | null>`min(${performanceEntries.fpsOnePercentLow})`,
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high: sql<number | null>`max(${performanceEntries.fpsHigh})`,
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count: sql<number>`count(*)::int`,
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tdpAvg: sql<number | null>`round(avg(${performanceEntries.tdpWatts})::numeric, 1)`,
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})
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.from(performanceEntries)
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.where(baseWhere)
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@@ -225,7 +229,7 @@ export const pluginPublicRoutes = new Elysia({
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game,
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entries: topRows as unknown as PluginEntryRow[],
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recent: recentRows as unknown as PluginEntryRow[],
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estFps: agg.avg ? { avg: agg.avg, low: agg.low, onePct: agg.onePct, high: agg.high, count: agg.count } : null,
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estFps: agg.avg ? { avg: agg.avg, low: agg.low, onePct: agg.onePct, high: agg.high, count: agg.count, tdpAvg: agg.tdpAvg ?? null } : null,
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})
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},
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{
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@@ -1,5 +1,6 @@
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import { useEffect, useState, useRef } from "react"
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import { PanelSectionRow, DropdownItem, staticClasses } from "@decky/ui"
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import { PanelSectionRow, DropdownItem, ButtonItem, staticClasses } from "@decky/ui"
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import { Router } from "@decky/ui"
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import {
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fetchPluginGame,
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fetchPluginDevices,
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@@ -57,7 +58,10 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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.map((d) => ({ label: `${d.name} (${d.count})`, data: d.slug })),
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]
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// Minimal single-row stats — no header, no entry cards
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const gameUrl = data?.game?.slug
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? `${baseUrl}/games/${data.game.slug}`
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: `${baseUrl}/games`
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if (loading) {
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return (
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<PanelSectionRow>
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@@ -90,14 +94,18 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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return (
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<>
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{/* Quick stats row */}
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<PanelSectionRow>
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<div className={staticClasses.Text} style={{ display: "flex", alignItems: "center", gap: "8px", fontSize: "13px", padding: "4px 0" }}>
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<div className={staticClasses.Text} style={{ padding: "4px 0", fontSize: "13px" }}>
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{device && data.estFps ? (
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<>
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<span style={{ opacity: 0.6 }}>DeckyVault est FPS:</span>
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<strong>{data.estFps.avg}</strong>
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<span style={{ opacity: 0.4, fontSize: "11px" }}>avg · {data.estFps.low ?? "—"} low · {data.estFps.high ?? "—"} high · {data.estFps.count} entries</span>
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</>
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<span style={{ display: "flex", flexWrap: "wrap", gap: "4px 12px" }}>
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<span><strong>{data.estFps.avg}</strong> <span style={{ opacity: 0.4 }}>avg FPS</span></span>
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{data.estFps.onePct != null && <span><strong>{data.estFps.onePct}</strong> <span style={{ opacity: 0.4 }}>1% low</span></span>}
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{data.estFps.low != null && <span><strong>{data.estFps.low}</strong> <span style={{ opacity: 0.4 }}>min</span></span>}
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{data.estFps.high != null && <span><strong>{data.estFps.high}</strong> <span style={{ opacity: 0.4 }}>max</span></span>}
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{data.estFps.tdpAvg != null && <span><strong>{data.estFps.tdpAvg}W</strong> <span style={{ opacity: 0.4 }}>TDP</span></span>}
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<span><strong>{data.estFps.count}</strong> <span style={{ opacity: 0.4 }}>entries</span></span>
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</span>
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) : (
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<span style={{ opacity: 0.5, fontSize: "12px" }}>
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{device
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@@ -107,6 +115,8 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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)}
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</div>
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</PanelSectionRow>
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{/* Device dropdown */}
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<PanelSectionRow>
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<DropdownItem
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rgOptions={deviceOptions}
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@@ -114,6 +124,13 @@ export default function LibraryAppPanel({ appId, title, hardwareSlug, baseUrl }:
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onChange={(opt) => setDevice(opt.data as string)}
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/>
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</PanelSectionRow>
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{/* Open on DeckyVault button */}
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<PanelSectionRow>
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<ButtonItem layout="below" onClick={() => Router.NavigateToExternalWeb(gameUrl)}>
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View on DeckyVault
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</ButtonItem>
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</PanelSectionRow>
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</>
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)
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}
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@@ -22,7 +22,7 @@ export interface PluginEntry {
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export interface PluginGameResponse {
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game: { id: string; steamAppId: number | null; title: string; slug: string | null } | null
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estFps: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number } | null
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estFps: { avg: number; low: number | null; onePct: number | null; high: number | null; count: number; tdpAvg: number | null } | null
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topEntries: PluginEntry[]
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recentEntries: PluginEntry[]
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error?: string
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