refactor: convert to bun workspaces monorepo

- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
This commit is contained in:
2026-06-28 05:20:28 +08:00
parent c4bede20d4
commit cd72b7a948
345 changed files with 488 additions and 126 deletions
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import { notFound, redirect } from "next/navigation"
import { headers } from "next/headers"
import { db } from "@/lib/db/index"
import { games, gamePlatformSupport, hardware } from "@/lib/db/schema"
import { eq } from "drizzle-orm"
import { auth } from "@/lib/auth"
import { NonSteamEditForm } from "@/components/wizard/non-steam-edit-form"
export const dynamic = "force-dynamic"
export const metadata = {
title: "Edit Game",
}
async function resolveGame(id: string) {
const isNumeric = /^\d+$/.test(id)
if (isNumeric) {
const rows = await db.select().from(games).where(eq(games.steamAppId, Number(id))).limit(1)
return rows[0]
}
const rows = await db.select().from(games).where(eq(games.id, id)).limit(1)
return rows[0]
}
export default async function EditGamePage({
params,
}: {
params: Promise<{ id: string }>
}) {
const { id } = await params
const h = await headers()
const session = await auth.api.getSession({ headers: h })
if (!session?.user) redirect("/login")
const game = await resolveGame(id)
if (!game) notFound()
if (game.source === "steam") {
notFound()
}
const platformSupport = await db
.select()
.from(gamePlatformSupport)
.where(eq(gamePlatformSupport.gameId, game.id))
const hardwareList = await db
.select({ slug: hardware.slug, name: hardware.name, deviceType: hardware.deviceType })
.from(hardware)
.orderBy(hardware.sortOrder)
const serializedGame = {
id: game.id,
title: game.title,
developer: game.developer,
publisher: game.publisher,
description: game.description,
source: game.source,
storeUrl: game.storeUrl,
headerImage: game.headerImage,
capsuleImage: game.capsuleImage,
genres: game.genres,
releaseDate: game.releaseDate,
createdBy: game.createdBy,
}
const serializedPlatformSupport = platformSupport.map(ps => ({
hardwareSlug: ps.hardwareSlug,
isSupported: ps.isSupported,
protonStatus: ps.protonStatus,
}))
return (
<div className="max-w-3xl mx-auto px-4 py-8 w-full">
<div className="mb-8">
<h1 className="text-2xl font-bold mb-2">Edit Game</h1>
<p className="text-sm text-text/60">
Update details for <span className="text-text font-medium">{game.title}</span>
</p>
</div>
<NonSteamEditForm
game={serializedGame}
platformSupport={serializedPlatformSupport}
hardwareList={hardwareList}
isOwner={session.user.id === game.createdBy}
isAdmin={session.user.role === "admin"}
/>
</div>
)
}
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import { ImageResponse } from "next/og"
import { db } from "@/lib/db/index"
import { games, gameVersions, performanceEntries } from "@/lib/db/schema"
import { eq, and, sql } from "drizzle-orm"
import { readFile } from "node:fs/promises"
import { join } from "node:path"
// This needs live data — skip static generation at build time
export const dynamic = "force-dynamic"
export const alt = "DeckyVault - Game Benchmarks"
export const size = { width: 1200, height: 630 }
export const contentType = "image/png"
export default async function Image({ params }: { params: Promise<{ id: string }> }) {
const { id } = await params
const isNumeric = /^\d+$/.test(id)
let game
if (isNumeric) {
const rows = await db.select().from(games).where(eq(games.steamAppId, Number(id))).limit(1)
game = rows[0]
} else {
const rows = await db.select().from(games).where(eq(games.id, id)).limit(1)
game = rows[0]
}
if (!game) {
return new ImageResponse(
(
<div style={{ width: "100%", height: "100%", display: "flex", flexDirection: "column", alignItems: "center", justifyContent: "center", background: "#100b14", color: "#ebe4f1", fontFamily: "sans-serif", gap: "16px" }}>
<div style={{ fontSize: 48, fontWeight: 700 }}>Game Not Found</div>
<div style={{ fontSize: 24, opacity: 0.7 }}>DeckyVault</div>
</div>
),
{ ...size }
)
}
// Get best FPS stat
let avgFps: number | null = null
try {
const [bestStat] = await db
.select({ avgFps: sql<number>`round(avg(${performanceEntries.fpsAvg})::numeric, 1)` })
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.where(and(eq(gameVersions.gameId, game.id), eq(performanceEntries.isRemoved, false)))
.limit(1)
avgFps = bestStat?.avgFps ?? null
} catch {
// No FPS data available — that's fine
}
const logoData = await readFile(join(process.cwd(), "app/icon.png"), "base64")
const logoSrc = `data:image/png;base64,${logoData}`
return new ImageResponse(
(
<div style={{ width: "100%", height: "100%", display: "flex", flexDirection: "column", justifyContent: "center", padding: "60px", background: "#100b14", color: "#ebe4f1", fontFamily: "sans-serif" }}>
<div style={{ display: "flex", alignItems: "center", gap: "16px", marginBottom: "24px" }}>
<img src={logoSrc} alt="" height={48} style={{ borderRadius: "8px" }} />
<span style={{ fontSize: 24, fontWeight: 600, opacity: 0.8 }}>DeckyVault</span>
</div>
<div style={{ fontSize: 56, fontWeight: 700, lineHeight: 1.1, marginBottom: "16px", maxWidth: "900px" }}>
{game.title}
</div>
<div style={{ display: "flex", alignItems: "center", gap: "24px", fontSize: 24, opacity: 0.8 }}>
{game.developer && <span>by {game.developer}</span>}
{avgFps !== null && <span style={{ color: "#22c55e" }}>~{avgFps} avg FPS</span>}
</div>
{game.genres && game.genres.length > 0 && (
<div style={{ display: "flex", gap: "8px", marginTop: "16px" }}>
{game.genres.slice(0, 4).map((genre: string) => (
<span key={genre} style={{ padding: "4px 12px", borderRadius: "9999px", background: "rgba(139,92,246,0.15)", border: "1px solid rgba(139,92,246,0.3)", fontSize: 16 }}>
{genre}
</span>
))}
</div>
)}
</div>
),
{ ...size }
)
}
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import type { Metadata } from "next"
import { Suspense } from "react"
import { notFound } from "next/navigation"
import { after } from "next/server"
import { db } from "@/lib/db/index"
import {
games,
gameVersions,
performanceEntries,
gameComments,
gamePlatformSupport,
hardware,
user,
entryScreenshots,
} from "@/lib/db/schema"
import { and, desc, eq, sql } from "drizzle-orm"
import { isSyncStale, syncSteamGame, ensureSteamGame } from "@/lib/steam/sync"
import { getR2PublicUrl } from "@/lib/storage"
import { smartTruncate, buildBreadcrumbList } from "@/lib/utils/seo"
import { GamePageClient } from "./game-page-client"
// This page needs live data — skip static generation at build time
export const dynamic = "force-dynamic"
async function resolveGame(id: string) {
const isNumeric = /^\d+$/.test(id)
let game
if (isNumeric) {
const rows = await db
.select()
.from(games)
.where(eq(games.steamAppId, Number(id)))
.limit(1)
game = rows[0]
} else {
// Try UUID first
const rows = await db
.select()
.from(games)
.where(eq(games.id, id))
.limit(1)
game = rows[0]
// Fallback: try slug lookup
if (!game) {
const slugRows = await db
.select()
.from(games)
.where(eq(games.slug, id))
.limit(1)
game = slugRows[0]
}
}
return game
}
export async function generateMetadata({ params }: { params: Promise<{ id: string }> }): Promise<Metadata> {
const { id } = await params
const game = await resolveGame(id)
if (!game) {
return { title: "Game Not Found | DeckyVault" }
}
const description = game.description
? smartTruncate(game.description, 160)
: `Find benchmarks, community presets, and performance settings for ${game.title} on Steam Deck. Compare FPS, TDP, and battery life from community reports.`
return {
title: `${game.title} - Benchmarks & Settings`,
description,
alternates: { canonical: `https://deckyvault.xyz/game/${game.id}` },
openGraph: {
title: `${game.title} - Benchmarks & Settings | DeckyVault`,
description: game.description ? smartTruncate(game.description, 200) : `Benchmarks and settings for ${game.title}`,
url: `https://deckyvault.xyz/game/${game.id}`,
images: [{ url: `/game/${game.id}/opengraph-image`, width: 1200, height: 630 }],
type: "website",
siteName: "DeckyVault",
},
twitter: {
card: "summary_large_image",
title: `${game.title} - Benchmarks & Settings | DeckyVault`,
description: game.description ? smartTruncate(game.description, 200) : `Benchmarks and settings for ${game.title}`,
images: [`/game/${game.id}/opengraph-image`],
},
}
}
async function createGameStub(steamAppId: number) {
const result = await ensureSteamGame(steamAppId)
if (!result.game) {
notFound()
}
// If the sync determined this is not a game (DLC, soundtrack, etc.),
// treat it as not found rather than showing a broken page
if (result.game.syncStatus === "error" && result.error?.includes("not a game")) {
notFound()
}
return result.game
}
export default async function GamePage({
params,
searchParams,
}: {
params: Promise<{ id: string }>
searchParams: Promise<{ sync?: string }>
}) {
const { id } = await params
const { sync } = await searchParams
const isNumeric = /^\d+$/.test(id)
const forceSync = sync === "1"
// ── Resolve game ────────────────────────────────────────────────
let game = await resolveGame(id)
if (!game && isNumeric) {
try {
game = await createGameStub(Number(id))
} catch (err) {
console.error("Failed to auto-create game stub:", err)
}
}
if (!game) {
notFound()
}
// ── Fetch related data in parallel ──────────────────────────────
const [
benchmarkCount,
presetCount,
commentCount,
platformSupport,
presetRows,
] = await Promise.all([
db
.select({ count: sql<number>`count(*)::int` })
.from(performanceEntries)
.innerJoin(
gameVersions,
eq(performanceEntries.versionId, gameVersions.id),
)
.where(eq(gameVersions.gameId, game.id))
.then((r) => r[0]?.count ?? 0),
db
.select({ count: sql<number>`count(*)::int` })
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.where(
and(
eq(gameVersions.gameId, game.id),
eq(performanceEntries.isRemoved, false),
sql`${performanceEntries.settingsJson} IS NOT NULL`,
),
)
.then((r) => r[0]?.count ?? 0),
db
.select({ count: sql<number>`count(*)::int` })
.from(gameComments)
.where(eq(gameComments.gameId, game.id))
.then((r) => r[0]?.count ?? 0),
db
.select()
.from(gamePlatformSupport)
.where(eq(gamePlatformSupport.gameId, game.id))
.then((r) => r),
db
.select({
id: performanceEntries.id,
hardwareSlug: performanceEntries.hardwareSlug,
hardwareName: hardware.name,
upvotes: performanceEntries.upvotes,
settingsJson: performanceEntries.settingsJson,
fpsAvg: performanceEntries.fpsAvg,
fpsLow: performanceEntries.fpsLow,
fpsHigh: performanceEntries.fpsHigh,
fpsOnePercentLow: performanceEntries.fpsOnePercentLow,
upscalerType: performanceEntries.upscalerType,
upscalerVersion: performanceEntries.upscalerVersion,
frameGenMethod: performanceEntries.frameGenMethod,
protonVersion: performanceEntries.protonVersion,
osVersion: performanceEntries.osVersion,
createdAt: performanceEntries.createdAt,
userId: performanceEntries.userId,
userName: user.name,
userImage: user.image,
downvotes: performanceEntries.downvotes,
launchOptions: performanceEntries.launchOptions,
loadTimeSsd: performanceEntries.loadTimeSsd,
loadTimeSd: performanceEntries.loadTimeSd,
tdpWatts: performanceEntries.tdpWatts,
youtubeVideoId: performanceEntries.youtubeVideoId,
customSystem: performanceEntries.customSystem,
userNotes: performanceEntries.userNotes,
versionString: gameVersions.versionString,
buildId: gameVersions.buildId,
gameAntiCheatName: gamePlatformSupport.antiCheatName,
gameAntiCheatStatus: gamePlatformSupport.antiCheatStatus,
verifiedAt: performanceEntries.verifiedAt,
isPinned: performanceEntries.isPinned,
pinnedAt: performanceEntries.pinnedAt,
})
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
.innerJoin(user, eq(performanceEntries.userId, user.id))
.innerJoin(
gamePlatformSupport,
and(
eq(gamePlatformSupport.gameId, gameVersions.gameId),
eq(gamePlatformSupport.hardwareSlug, performanceEntries.hardwareSlug),
),
)
.where(
and(
eq(gameVersions.gameId, game.id),
eq(performanceEntries.isRemoved, false),
sql`${performanceEntries.settingsJson} IS NOT NULL`,
),
)
.orderBy(desc(performanceEntries.isPinned), desc(performanceEntries.upvotes)),
])
// ── Sync logic: force or stale-while-revalidate ────────────────
const shouldSync =
game.source === "steam" &&
game.steamAppId &&
(forceSync || isSyncStale(game.lastSync))
if (shouldSync) {
if (forceSync) {
// Block render on forced sync so user sees fresh data immediately
await syncSteamGame(game.steamAppId!)
// Re-fetch game after sync so serialized data is fresh
const refreshed = await resolveGame(game.steamAppId!.toString())
if (refreshed) game = refreshed
} else {
// Stale sync happens after response so page isn't delayed
after(async () => {
await syncSteamGame(game.steamAppId!)
})
}
}
// Serialize for client component (Dates → strings)
const serializedGame = {
id: game.id,
steamAppId: game.steamAppId,
title: game.title,
description: game.description,
developer: game.developer,
publisher: game.publisher,
genres: game.genres,
headerImage: game.headerImage,
capsuleImage: game.capsuleImage,
storeUrl: game.storeUrl,
source: game.source,
slug: game.slug,
lastSync: game.lastSync ? game.lastSync.toISOString() : null,
syncStatus: game.syncStatus,
createdAt: game.createdAt.toISOString(),
systemRequirements: game.systemRequirements,
metacriticScore: game.metacriticScore,
metacriticUrl: game.metacriticUrl,
recommendationsTotal: game.recommendationsTotal,
priceCurrent: game.priceCurrent,
priceInitial: game.priceInitial,
priceCurrency: game.priceCurrency,
isFree: game.isFree,
releaseDate: game.releaseDate,
categories: game.categories,
platforms: game.platforms,
steamReviewScore: game.steamReviewScore,
steamReviewSentiment: game.steamReviewSentiment,
steamReviewCount: game.steamReviewCount,
}
const serializedPresets = presetRows.map((p) => ({
id: p.id,
gameId: game.id,
hardwareSlug: p.hardwareSlug,
hardwareName: p.hardwareName,
upvotes: p.upvotes,
settingsCount: Array.isArray(p.settingsJson)
? p.settingsJson.reduce(
(sum: number, cat: { settings: unknown[] }) =>
sum + cat.settings.length,
0,
)
: 0,
fpsAvg: p.fpsAvg,
fpsLow: p.fpsLow,
fpsHigh: p.fpsHigh,
fpsOnePercentLow: p.fpsOnePercentLow ?? null,
upscalerType: p.upscalerType,
upscalerVersion: p.upscalerVersion,
frameGenMethod: p.frameGenMethod,
protonVersion: p.protonVersion,
osVersion: p.osVersion,
createdAt: p.createdAt.toISOString(),
settingsJson: p.settingsJson,
launchOptions: p.launchOptions,
loadTimeSsd: p.loadTimeSsd ?? null,
loadTimeSd: p.loadTimeSd ?? null,
tdpWatts: p.tdpWatts ?? null,
youtubeVideoId: p.youtubeVideoId ?? null,
screenshots: null as Array<{ id: string; url: string; width: number; height: number; orderIndex: number }> | null,
hardwareWattHours: null as number | null,
hardwareDeviceType: null as string | null,
customSystem: p.customSystem ?? false,
userNotes: p.userNotes,
versionString: p.versionString ?? null,
buildId: p.buildId ?? null,
gameAntiCheatName: p.gameAntiCheatName ?? null,
gameAntiCheatStatus: p.gameAntiCheatStatus ?? null,
userId: p.userId,
userName: p.userName,
userImage: p.userImage,
downvotes: p.downvotes,
verifiedAt: p.verifiedAt ? p.verifiedAt.toISOString() : null,
isPinned: p.isPinned,
pinnedAt: p.pinnedAt ? p.pinnedAt.toISOString() : null,
}))
// Fetch screenshots and hardware details for each preset
const publicUrl = getR2PublicUrl()
for (const preset of serializedPresets) {
const screenshots = await db
.select({
id: entryScreenshots.id,
storageKey: entryScreenshots.storageKey,
orderIndex: entryScreenshots.orderIndex,
width: entryScreenshots.width,
height: entryScreenshots.height,
})
.from(entryScreenshots)
.where(eq(entryScreenshots.entryId, preset.id))
.orderBy(entryScreenshots.orderIndex)
preset.screenshots = screenshots.map((ss) => ({
id: ss.id,
url: `${publicUrl}/${ss.storageKey}`,
width: ss.width,
height: ss.height,
orderIndex: ss.orderIndex,
}))
const [hw] = await db
.select({
wattHours: hardware.wattHours,
deviceType: hardware.deviceType,
})
.from(hardware)
.where(eq(hardware.slug, preset.hardwareSlug))
.limit(1)
preset.hardwareWattHours = hw?.wattHours ? Number(hw.wattHours) : null
preset.hardwareDeviceType = hw?.deviceType ?? null
}
return (
<>
<script
type="application/ld+json"
dangerouslySetInnerHTML={{
__html: JSON.stringify({
"@context": "https://schema.org",
"@type": "VideoGame",
name: game.title,
...(game.developer && { developer: { "@type": "Organization", name: game.developer } }),
...(game.genres && game.genres.length > 0 && { genre: game.genres }),
...(game.headerImage && { image: game.headerImage }),
url: `https://deckyvault.xyz/game/${game.id}`,
applicationCategory: "Game",
operatingSystem: "SteamOS",
...(game.storeUrl && { offers: { "@type": "Offer", url: game.storeUrl } }),
}),
}}
/>
<script
type="application/ld+json"
dangerouslySetInnerHTML={{
__html: JSON.stringify(
buildBreadcrumbList([
{ name: "Home", url: "https://deckyvault.xyz" },
{ name: "Games", url: "https://deckyvault.xyz/games" },
{ name: game.title, url: `https://deckyvault.xyz/game/${game.id}` },
]),
),
}}
/>
{/* AggregateRating — based on Steam review score when available */}
{game.steamReviewScore != null && (
<script
type="application/ld+json"
dangerouslySetInnerHTML={{
__html: JSON.stringify({
"@context": "https://schema.org",
"@type": "AggregateRating",
itemReviewed: {
"@type": "VideoGame",
name: game.title,
},
ratingValue: (game.steamReviewScore / 10).toFixed(1),
bestRating: "10",
worstRating: "0",
ratingCount: game.steamReviewCount ?? undefined,
}),
}}
/>
)}
<Suspense fallback={<div className="min-h-screen" />}>
<GamePageClient
game={serializedGame}
counts={{
benchmarks: benchmarkCount,
presets: presetCount,
comments: commentCount,
}}
platformSupport={platformSupport}
presets={serializedPresets}
gameId={game.id}
/>
</Suspense>
</>
)
}
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import { notFound } from "next/navigation"
import { db } from "@/lib/db/index"
import { games, gameVersions, performanceEntries, gamePlatformSupport, entryScreenshots } from "@/lib/db/schema"
import { eq, sql } from "drizzle-orm"
import { GameEntryWizard, type GameVersionInfo } from "@/components/wizard/game-entry-wizard"
import { getR2PublicUrl } from "@/lib/storage/r2-client"
// This page needs live data — skip static generation at build time
export const dynamic = "force-dynamic"
export const metadata = {
title: "Submit Benchmark",
}
interface PageProps {
params: Promise<{ id: string }>
searchParams: Promise<{ edit?: string }>
}
export default async function SubmitBenchmarkPage({
params,
searchParams,
}: PageProps) {
const { id } = await params
const { edit } = await searchParams
// Resolve game
const isNumeric = /^\d+$/.test(id)
let game
if (isNumeric) {
const rows = await db
.select()
.from(games)
.where(eq(games.steamAppId, Number(id)))
.limit(1)
game = rows[0]
} else {
const rows = await db
.select()
.from(games)
.where(eq(games.id, id))
.limit(1)
game = rows[0]
}
if (!game) {
notFound()
}
// Fetch all game versions for version selection
const allVersions = await db
.select({
id: gameVersions.id,
versionString: gameVersions.versionString,
buildId: gameVersions.buildId,
isLatest: gameVersions.isLatest,
})
.from(gameVersions)
.where(eq(gameVersions.gameId, game.id))
.orderBy(sql`${gameVersions.createdAt} DESC`)
// Create a default version if none exists
if (allVersions.length === 0) {
const [newVersion] = await db
.insert(gameVersions)
.values({
gameId: game.id,
isLatest: true,
})
.returning()
allVersions.push({
id: newVersion.id,
versionString: newVersion.versionString,
buildId: newVersion.buildId,
isLatest: newVersion.isLatest,
})
}
// If editing, fetch the existing performance entry
let editEntry: any = null
if (edit) {
const [entry] = await db
.select()
.from(performanceEntries)
.where(eq(performanceEntries.id, edit))
.limit(1)
if (entry) {
const publicUrl = getR2PublicUrl()
const screenshots = await db
.select({
id: entryScreenshots.id,
storageKey: entryScreenshots.storageKey,
orderIndex: entryScreenshots.orderIndex,
width: entryScreenshots.width,
height: entryScreenshots.height,
})
.from(entryScreenshots)
.where(eq(entryScreenshots.entryId, entry.id))
.orderBy(entryScreenshots.orderIndex)
editEntry = {
...entry,
screenshots: screenshots.map((ss) => ({
id: ss.id,
url: `${publicUrl}/${ss.storageKey}`,
width: ss.width,
height: ss.height,
orderIndex: ss.orderIndex,
})),
}
}
}
// Determine default version: when editing, use the entry's version;
// otherwise, use the latest (first in DESC order)
let defaultVersionId = allVersions[0].id
if (editEntry?.versionId) {
defaultVersionId = editEntry.versionId
}
const gameVersionInfos: GameVersionInfo[] = allVersions
// Fetch platform support for anti-cheat awareness
const platformSupport = await db
.select({
hardwareSlug: gamePlatformSupport.hardwareSlug,
antiCheatRelevant: gamePlatformSupport.antiCheatRelevant,
antiCheatName: gamePlatformSupport.antiCheatName,
antiCheatStatus: gamePlatformSupport.antiCheatStatus,
})
.from(gamePlatformSupport)
.where(eq(gamePlatformSupport.gameId, game.id))
return (
<div className="max-w-7xl mx-auto px-4 py-8 w-full">
<div className="mb-8">
<h1 className="text-2xl font-bold mb-2">
{editEntry ? "Edit Benchmark" : "Submit Benchmark"}
</h1>
<p className="text-sm text-text/60">
{editEntry ? "Update your performance data for" : "Submit performance data for"}{" "}
<span className="text-text font-medium">{game.title}</span>
</p>
</div>
<GameEntryWizard
gameId={game.id}
gameVersions={gameVersionInfos}
defaultVersionId={defaultVersionId}
editEntry={editEntry}
platformSupport={platformSupport}
/>
</div>
)
}
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import { redirect } from "next/navigation"
import { headers } from "next/headers"
import { auth } from "@/lib/auth"
import { NonSteamWizard } from "@/components/wizard/non-steam-wizard"
export const dynamic = "force-dynamic"
export const metadata = {
title: "Add Non-Steam Game",
}
export default async function AddGamePage() {
const h = await headers()
const session = await auth.api.getSession({ headers: h })
if (!session?.user) {
redirect("/login")
}
return (
<div className="max-w-3xl mx-auto px-4 py-8 w-full">
<div className="mb-8">
<h1 className="text-2xl font-bold mb-2">Add a Game</h1>
<p className="text-sm text-text/60">
Add a non-Steam game to DeckyVault. Search for cover art, set platform support, and submit.
</p>
</div>
<NonSteamWizard />
</div>
)
}