refactor: convert to bun workspaces monorepo

- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
This commit is contained in:
2026-06-28 05:20:28 +08:00
parent c4bede20d4
commit cd72b7a948
345 changed files with 488 additions and 126 deletions
+966
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"use client"
import { useState, useEffect, useRef, useCallback } from "react"
import { useRouter } from "next/navigation"
import Image from "next/image"
import Link from "next/link"
import { motion } from "motion/react"
import {
Gamepad2Icon,
SearchIcon,
TrendingUpIcon,
XIcon,
Loader2Icon,
} from "lucide-react"
import { useGamepadNavigation } from "@/lib/hooks/use-gamepad-navigation"
import { AntiCheatBadge } from "@/components/anti-cheat-badge"
import { PlayabilityBadge } from "@/components/playability-badge"
import { SavedFilters } from "@/components/saved-filters"
import { FilterDrawer } from "@/components/filter-drawer"
interface GamesListItem {
id: string
steamAppId: number | null
title: string
developer: string | null
capsuleImage: string | null
headerImage: string | null
genres: string[] | null
source: string
steamReviewScore: number | null
playabilityStatus:
| "great"
| "playable"
| "needs_tweaks"
| "unplayable"
| "unknown"
| null
onlineMultiplayerStatus: "none" | "supported" | "unknown" | null
benchmarkCount: number
deckStatus: string | null
antiCheatRelevant: boolean
antiCheatStatus: "none" | "supported" | "unsupported" | "unknown" | null
bestFps: number | null
isRawPerformer: boolean
isPoorPerformance: boolean
estimatedBatteryMin: number | null
}
interface DeviceOption {
slug: string
name: string
}
type SortOption =
| "recent"
| "name"
| "benchmarks"
| "performance"
| "popularity"
| "release_date"
| "steam_reviews"
type SortDirection = "asc" | "desc"
const DECK_STATUS_CONFIG: Record<string, { label: string; className: string }> =
{
native: {
label: "Native",
className: "bg-green-500/10 border-green-500/20 text-green-400",
},
proton: {
label: "Proton",
className: "bg-blue-500/10 border-blue-500/20 text-blue-400",
},
unsupported: {
label: "Unsupported",
className: "bg-red-500/10 border-red-500/20 text-red-400",
},
unknown: {
label: "Unknown",
className: "bg-text/5 border-border text-text/40",
},
}
const SORT_OPTIONS: { value: SortOption; label: string }[] = [
{ value: "recent", label: "Recently Added" },
{ value: "name", label: "Name AZ" },
{ value: "benchmarks", label: "Most Benchmarks" },
{ value: "performance", label: "Best Performance" },
{ value: "popularity", label: "Most Popular" },
{ value: "release_date", label: "Release Date" },
{ value: "steam_reviews", label: "Steam Reviews" },
]
export function GamesPageClient({
initialGames,
totalCount,
allGenres,
allDevices,
}: {
initialGames: GamesListItem[]
totalCount: number
allGenres: string[]
allDevices: DeviceOption[]
}) {
const [games, setGames] = useState<GamesListItem[]>(initialGames)
const [total, setTotal] = useState(totalCount)
const [search, setSearch] = useState("")
const [selectedGenres, setSelectedGenres] = useState<string[]>([])
const [selectedDevice, setSelectedDevice] = useState("")
const [sort, setSort] = useState<SortOption>("recent")
const [sortDirection, setSortDirection] = useState<SortDirection>("desc")
const [loading, setLoading] = useState(false)
const [error, setError] = useState<string | null>(null)
const [showFilters, setShowFilters] = useState(false)
const [minFps, setMinFps] = useState<string>("")
const [maxFps, setMaxFps] = useState<string>("")
const [fsrSupport, setFsrSupport] = useState<boolean>(false)
const [protonNative, setProtonNative] = useState<string>("any")
const [antiCheatStatus, setAntiCheatStatus] = useState<string>("any")
const [playabilityStatus, setPlayabilityStatus] = useState<string>("")
const [steamReviewMin, setSteamReviewMin] = useState<string>("")
const [isFree, setIsFree] = useState<boolean>(false)
const [hasMultiplayer, setHasMultiplayer] = useState<boolean>(false)
const observerRef = useRef<IntersectionObserver | null>(null)
const sentinelRef = useRef<HTMLDivElement>(null)
const pageRef = useRef<HTMLElement>(null)
const { isGamepadActive } = useGamepadNavigation(pageRef, {
onXButton: () => {
// Navigate to search page
window.location.href = "/search"
},
onYButton: () => {
// Toggle filter panel
setShowFilters((prev) => !prev)
},
})
const router = useRouter()
const hasMore = games.length < total
// ── Initialize filters from URL params on mount ────────────────
/* eslint-disable react-hooks/set-state-in-effect */
useEffect(() => {
const params = new URLSearchParams(window.location.search)
if (params.get("search")) setSearch(params.get("search")!)
if (params.get("device")) setSelectedDevice(params.get("device")!)
if (params.get("genre")) {
const genres = params.get("genre")!.split(",").filter(Boolean)
setSelectedGenres(genres)
}
if (params.get("minFps")) setMinFps(params.get("minFps")!)
if (params.get("maxFps")) setMaxFps(params.get("maxFps")!)
if (params.get("fsrSupport") === "true") setFsrSupport(true)
if (params.get("protonNative") && params.get("protonNative") !== "any")
setProtonNative(params.get("protonNative")!)
if (
params.get("antiCheatStatus") &&
params.get("antiCheatStatus") !== "any"
)
setAntiCheatStatus(params.get("antiCheatStatus")!)
if (params.get("playabilityStatus"))
setPlayabilityStatus(params.get("playabilityStatus")!)
if (params.get("steamReviewScore"))
setSteamReviewMin(params.get("steamReviewScore")!)
if (params.get("isFree") === "true") setIsFree(true)
if (params.get("hasMultiplayer") === "true") setHasMultiplayer(true)
if (params.get("sort")) {
const s = params.get("sort")!
if (
[
"recent",
"name",
"benchmarks",
"performance",
"popularity",
"release_date",
"steam_reviews",
].includes(s)
) {
setSort(s as SortOption)
}
}
if (params.get("order"))
setSortDirection(params.get("order") as SortDirection)
}, [])
/* eslint-enable react-hooks/set-state-in-effect */
const buildUrl = useCallback(
(offset: number) => {
const params = new URLSearchParams()
params.set("offset", String(offset))
params.set("limit", "24")
params.set("sort", sort)
params.set("order", sortDirection)
if (search) params.set("search", search)
if (selectedDevice) params.set("device", selectedDevice)
if (selectedGenres.length > 0)
params.set("genre", selectedGenres.join(","))
if (minFps) params.set("minFps", minFps)
if (maxFps) params.set("maxFps", maxFps)
if (fsrSupport) params.set("fsrSupport", "true")
if (protonNative !== "any") params.set("protonNative", protonNative)
if (antiCheatStatus !== "any")
params.set("antiCheatStatus", antiCheatStatus)
if (playabilityStatus)
params.set("playabilityStatus", playabilityStatus)
if (steamReviewMin) params.set("steamReviewScore", steamReviewMin)
if (isFree) params.set("isFree", "true")
if (hasMultiplayer) params.set("hasMultiplayer", "true")
return `/api/games/listing?${params.toString()}`
},
[
sort,
sortDirection,
search,
selectedDevice,
selectedGenres,
minFps,
maxFps,
fsrSupport,
protonNative,
antiCheatStatus,
playabilityStatus,
steamReviewMin,
isFree,
hasMultiplayer,
],
)
// Load more function for infinite scroll
const loadMore = useCallback(async () => {
if (loading || !hasMore) return
setLoading(true)
setError(null)
try {
const url = buildUrl(games.length)
const res = await fetch(url)
if (!res.ok) throw new Error("Failed to load games")
const data = await res.json()
setGames((prev) => [...prev, ...data.data])
setTotal(data.total)
} catch (err) {
setError("Failed to load more games. Please try again.")
console.error(err)
} finally {
setLoading(false)
}
}, [loading, hasMore, games.length, buildUrl])
// ── Sync filter state to URL (replace, not push) ───────────────
useEffect(() => {
const params = new URLSearchParams()
if (search) params.set("search", search)
if (selectedDevice) params.set("device", selectedDevice)
if (selectedGenres.length > 0)
params.set("genre", selectedGenres.join(","))
if (minFps) params.set("minFps", minFps)
if (maxFps) params.set("maxFps", maxFps)
if (fsrSupport) params.set("fsrSupport", "true")
if (protonNative !== "any") params.set("protonNative", protonNative)
if (antiCheatStatus !== "any")
params.set("antiCheatStatus", antiCheatStatus)
if (playabilityStatus)
params.set("playabilityStatus", playabilityStatus)
if (steamReviewMin) params.set("steamReviewScore", steamReviewMin)
if (isFree) params.set("isFree", "true")
if (hasMultiplayer) params.set("hasMultiplayer", "true")
if (sort !== "recent") params.set("sort", sort)
if (sortDirection !== "desc") params.set("order", sortDirection)
const qs = params.toString()
const url = qs ? `/games?${qs}` : "/games"
router.replace(url, { scroll: false })
}, [
search,
selectedDevice,
selectedGenres,
minFps,
maxFps,
fsrSupport,
protonNative,
antiCheatStatus,
playabilityStatus,
steamReviewMin,
isFree,
hasMultiplayer,
sort,
sortDirection,
router,
])
// Full reload when filters/sort change
useEffect(() => {
let cancelled = false
async function fetchGames() {
setLoading(true)
setError(null)
try {
const url = buildUrl(0)
const res = await fetch(url)
if (!res.ok) throw new Error("Failed to load games")
const data = await res.json()
if (!cancelled) {
setGames(data.data)
setTotal(data.total)
}
} catch (err) {
if (!cancelled)
setError("Failed to load games. Please try again.")
console.error(err)
} finally {
if (!cancelled) setLoading(false)
}
}
fetchGames()
return () => {
cancelled = true
}
}, [buildUrl])
// IntersectionObserver for infinite scroll
useEffect(() => {
if (observerRef.current) observerRef.current.disconnect()
const observer = new IntersectionObserver(
(entries) => {
if (entries[0].isIntersecting && hasMore && !loading) {
loadMore()
}
},
{ rootMargin: "200px" },
)
if (sentinelRef.current) {
observer.observe(sentinelRef.current)
}
observerRef.current = observer
return () => observer.disconnect()
}, [hasMore, loading, loadMore])
const toggleGenre = (genre: string) => {
setSelectedGenres((prev) =>
prev.includes(genre)
? prev.filter((g) => g !== genre)
: [...prev, genre],
)
}
const filterPanelContent = (
<>
{/* Device filter */}
<div>
<span className='text-xs text-text/50 uppercase tracking-wider mb-1.5 block'>
Device
</span>
<div className='flex flex-wrap gap-1.5'>
<button
onClick={() => setSelectedDevice("")}
className={`px-3 py-2.5 rounded-full text-xs font-medium transition-colors cursor-pointer min-h-11 ${
selectedDevice === ""
? "bg-primary/10 text-primary border border-primary/30"
: "text-text/50 hover:text-text/70 hover:bg-text/5 border border-transparent"
}`}
>
All Devices
</button>
{allDevices.map((device) => (
<button
key={device.slug}
onClick={() =>
setSelectedDevice(
selectedDevice === device.slug
? ""
: device.slug,
)
}
className={`px-3 py-2.5 rounded-full text-xs font-medium transition-colors cursor-pointer min-h-11 ${
selectedDevice === device.slug
? "bg-primary/10 text-primary border border-primary/30"
: "text-text/50 hover:text-text/70 hover:bg-text/5 border border-transparent"
}`}
>
{device.name}
</button>
))}
</div>
</div>
{/* Genre filter */}
<div>
<span className='text-xs text-text/50 uppercase tracking-wider mb-1.5 block'>
Genre
</span>
<div className='flex flex-wrap gap-1.5 max-h-32 overflow-y-auto scrollbar-hide'>
{allGenres.map((genre) => (
<button
key={genre}
onClick={() => toggleGenre(genre)}
className={`px-3 py-2.5 rounded-full text-xs font-medium transition-colors cursor-pointer min-h-11 ${
selectedGenres.includes(genre)
? "bg-primary/10 text-primary border border-primary/30"
: "text-text/50 hover:text-text/70 hover:bg-text/5 border border-transparent"
}`}
>
{genre}
</button>
))}
</div>
</div>
{/* Performance Filters */}
<div className='space-y-2'>
<h4 className='text-sm font-medium text-zinc-300'>
Performance
</h4>
<div className='flex gap-2'>
<input
type='number'
placeholder='Min FPS'
value={minFps}
onChange={(e) => setMinFps(e.target.value)}
className='w-24 rounded-md border border-zinc-700 bg-zinc-800 px-2 py-2.5 text-sm min-h-11'
/>
<input
type='number'
placeholder='Max FPS'
value={maxFps}
onChange={(e) => setMaxFps(e.target.value)}
className='w-24 rounded-md border border-zinc-700 bg-zinc-800 px-2 py-2.5 text-sm min-h-11'
/>
</div>
<select
value={playabilityStatus}
onChange={(e) => setPlayabilityStatus(e.target.value)}
className='w-full rounded-md border border-zinc-700 bg-zinc-800 px-2 py-2.5 text-sm min-h-11'
>
<option value=''>Any Playability</option>
<option value='great'>Plays Great</option>
<option value='playable'>Playable</option>
<option value='needs_tweaks'>Needs Tweaks</option>
<option value='unplayable'>Unplayable</option>
</select>
</div>
{/* Compatibility Filters */}
<div className='space-y-2'>
<h4 className='text-sm font-medium text-zinc-300'>
Compatibility
</h4>
<select
value={protonNative}
onChange={(e) => setProtonNative(e.target.value)}
className='w-full rounded-md border border-zinc-700 bg-zinc-800 px-2 py-2.5 text-sm min-h-11'
>
<option value='any'>Any Runtime</option>
<option value='native'>Native</option>
<option value='proton'>Proton</option>
</select>
<select
value={antiCheatStatus}
onChange={(e) => setAntiCheatStatus(e.target.value)}
className='w-full rounded-md border border-zinc-700 bg-zinc-800 px-2 py-2.5 text-sm min-h-11'
>
<option value='any'>Any Anti-Cheat</option>
<option value='supported'>AC Supported</option>
<option value='unsupported'>AC Unsupported</option>
<option value='unknown'>AC Unknown</option>
</select>
<label className='flex items-center gap-2 text-sm py-2 min-h-11'>
<input
type='checkbox'
checked={fsrSupport}
onChange={(e) => setFsrSupport(e.target.checked)}
className='rounded border-zinc-600'
/>
FSR Support
</label>
</div>
{/* Other Filters */}
<div className='space-y-2'>
<h4 className='text-sm font-medium text-zinc-300'>Other</h4>
<label className='flex items-center gap-2 text-sm py-2 min-h-11'>
<input
type='checkbox'
checked={isFree}
onChange={(e) => setIsFree(e.target.checked)}
className='rounded border-zinc-600'
/>
Free to Play
</label>
<label className='flex items-center gap-2 text-sm py-2 min-h-11'>
<input
type='checkbox'
checked={hasMultiplayer}
onChange={(e) => setHasMultiplayer(e.target.checked)}
className='rounded border-zinc-600'
/>
Has Multiplayer
</label>
<input
type='number'
placeholder='Min Steam Review %'
value={steamReviewMin}
onChange={(e) => setSteamReviewMin(e.target.value)}
className='w-full rounded-md border border-zinc-700 bg-zinc-800 px-2 py-1 text-sm'
/>
</div>
{/* Saved Filters */}
<SavedFilters
currentFilters={{
minFps,
maxFps,
fsrSupport,
protonNative,
antiCheatStatus,
playabilityStatus,
steamReviewMin,
isFree,
hasMultiplayer,
genre: selectedGenres[0] || "",
device: selectedDevice,
sortBy: sort,
}}
onLoad={(filters) => {
setMinFps((filters.minFps as string) || "")
setMaxFps((filters.maxFps as string) || "")
setFsrSupport((filters.fsrSupport as boolean) || false)
setProtonNative((filters.protonNative as string) || "any")
setAntiCheatStatus(
(filters.antiCheatStatus as string) || "any",
)
setPlayabilityStatus(
(filters.playabilityStatus as string) || "",
)
setSteamReviewMin((filters.steamReviewMin as string) || "")
setIsFree((filters.isFree as boolean) || false)
setHasMultiplayer(
(filters.hasMultiplayer as boolean) || false,
)
if (filters.genre)
setSelectedGenres(
(filters.genre as string)
.split(",")
.filter(Boolean),
)
else setSelectedGenres([])
if (filters.device)
setSelectedDevice(filters.device as string)
else setSelectedDevice("")
if (filters.sortBy) setSort(filters.sortBy as SortOption)
setShowFilters(false)
}}
/>
{/* Clear filters */}
{(selectedDevice ||
selectedGenres.length > 0 ||
minFps ||
maxFps ||
fsrSupport ||
protonNative !== "any" ||
antiCheatStatus !== "any" ||
playabilityStatus ||
steamReviewMin ||
isFree ||
hasMultiplayer) && (
<button
onClick={() => {
setSelectedDevice("")
setSelectedGenres([])
setMinFps("")
setMaxFps("")
setFsrSupport(false)
setProtonNative("any")
setAntiCheatStatus("any")
setPlayabilityStatus("")
setSteamReviewMin("")
setIsFree(false)
setHasMultiplayer(false)
}}
className='text-xs text-text/50 hover:text-primary transition-colors cursor-pointer self-start min-h-11 py-2 flex items-center'
>
Clear all filters
</button>
)}
</>
)
return (
<section
ref={pageRef}
className={`w-full flex flex-col gap-8 py-8 ${isGamepadActive ? "gamepad-focus" : ""}`}
>
{/* Header */}
<motion.div
initial={{ opacity: 0, y: 12 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.4 }}
className='px-4 md:px-[10svw]'
>
<div className='max-w-7xl mx-auto'>
<h1 className='text-2xl sm:text-3xl font-bold'>Games</h1>
<p className='text-sm text-text/60 mt-1'>
Browse {total.toLocaleString()} games with benchmarks,
settings, and performance data
</p>
</div>
</motion.div>
{/* Search & Filter Bar */}
<motion.div
initial={{ opacity: 0, y: 12 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.4, delay: 0.05 }}
className='px-4 md:px-[10svw]'
>
<div className='max-w-7xl mx-auto flex flex-col gap-3'>
{/* Search + Sort Row */}
<div className='flex flex-row items-center flex-wrap gap-3'>
<label className='flex-1 flex flex-row items-center gap-2 bg-text/5 px-3 py-2.5 rounded-md border border-border hover:border-border-active focus-within:border-primary/80 focus-within:ring-2 focus-within:ring-primary/50 focus-within:ring-offset-2 focus-within:ring-offset-background transition-colors cursor-text min-h-11'>
<SearchIcon className='h-4 w-4 text-text/40 shrink-0' />
<input
type='text'
placeholder='Search games...'
value={search}
onChange={(e) => setSearch(e.target.value)}
className='flex-1 outline-none bg-transparent text-sm min-w-0'
/>
{search && (
<button
onClick={() => setSearch("")}
className='text-text/40 hover:text-text/70 transition-colors cursor-pointer'
>
<XIcon className='h-3.5 w-3.5' />
</button>
)}
</label>
<button
onClick={() =>
setSortDirection((prev) =>
prev === "asc" ? "desc" : "asc",
)
}
className='px-2 py-2 rounded-md text-sm bg-text/5 border border-border hover:bg-text/10 transition-colors cursor-pointer min-h-11'
title={
sortDirection === "asc"
? "Sort ascending"
: "Sort descending"
}
>
{sortDirection === "asc" ? "↑" : "↓"}
</button>
<select
value={sort}
onChange={(e) =>
setSort(e.target.value as SortOption)
}
className='bg-text/5 border border-border rounded-md px-3 py-3 text-sm outline-none focus:border-primary/80 focus:ring-2 focus:ring-primary/50 cursor-pointer'
>
{SORT_OPTIONS.map((opt) => (
<option
key={opt.value}
value={opt.value}
>
{opt.label}
</option>
))}
</select>
<button
onClick={() => setShowFilters(!showFilters)}
className={`px-3 py-2 rounded-md text-sm transition-colors cursor-pointer border min-h-11 ${
showFilters ||
selectedDevice ||
selectedGenres.length > 0 ||
minFps ||
maxFps ||
fsrSupport ||
protonNative !== "any" ||
antiCheatStatus !== "any" ||
playabilityStatus ||
steamReviewMin ||
isFree ||
hasMultiplayer
? "bg-primary/10 text-primary border-primary/30"
: "bg-text/5 text-text/60 hover:text-text/80 border-border hover:border-border-active"
}`}
>
Filters
{(selectedDevice ||
selectedGenres.length > 0 ||
minFps ||
maxFps ||
fsrSupport ||
protonNative !== "any" ||
antiCheatStatus !== "any" ||
playabilityStatus ||
steamReviewMin ||
isFree ||
hasMultiplayer) && (
<span className='ml-1.5 inline-flex items-center justify-center w-4 h-4 rounded-full bg-primary text-background text-[10px] font-bold'>
{selectedGenres.length +
(selectedDevice ? 1 : 0) +
(minFps ? 1 : 0) +
(maxFps ? 1 : 0) +
(fsrSupport ? 1 : 0) +
(protonNative !== "any" ? 1 : 0) +
(antiCheatStatus !== "any" ? 1 : 0) +
(playabilityStatus ? 1 : 0) +
(steamReviewMin ? 1 : 0) +
(isFree ? 1 : 0) +
(hasMultiplayer ? 1 : 0)}
</span>
)}
</button>
</div>
{/* Mobile drawer */}
<FilterDrawer
isOpen={showFilters}
onClose={() => setShowFilters(false)}
>
<div className='flex flex-col gap-3'>
{filterPanelContent}
</div>
</FilterDrawer>
{/* Desktop inline panel */}
{showFilters && (
<motion.div
initial={{ opacity: 0, height: 0 }}
animate={{ opacity: 1, height: "auto" }}
exit={{ opacity: 0, height: 0 }}
className='hidden lg:flex flex-col gap-3 pt-1'
>
{filterPanelContent}
</motion.div>
)}
</div>
</motion.div>
{/* Error State */}
{error && !loading && (
<div className='max-w-7xl mx-auto px-4 md:px-0 text-center py-12'>
<p className='text-red-400 text-sm'>{error}</p>
<button
onClick={() => window.location.reload()}
className='mt-2 text-xs text-text/50 hover:text-primary transition-colors cursor-pointer min-h-11 py-2 flex items-center'
>
Try again
</button>
</div>
)}
{/* Games Grid */}
<motion.div
initial={{ opacity: 0, y: 12 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.4, delay: 0.1 }}
className='px-4 md:px-[10svw]'
>
<div className='max-w-7xl mx-auto grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-5 xl:grid-cols-6 gap-3 sm:gap-4'>
{games.map((game) => (
<GameCard
key={game.id}
game={game}
/>
))}
</div>
{/* Empty state */}
{!loading && games.length === 0 && !error && (
<div className='flex flex-col items-center justify-center py-20 gap-4'>
<Gamepad2Icon className='h-12 w-12 text-text/20' />
<p className='text-text/40 text-sm'>
{search ||
selectedDevice ||
selectedGenres.length > 0 ||
minFps ||
maxFps ||
fsrSupport ||
protonNative !== "any" ||
antiCheatStatus !== "any" ||
playabilityStatus ||
steamReviewMin ||
isFree ||
hasMultiplayer
? "No games match your filters"
: "No games found"}
</p>
{(search ||
selectedDevice ||
selectedGenres.length > 0 ||
minFps ||
maxFps ||
fsrSupport ||
protonNative !== "any" ||
antiCheatStatus !== "any" ||
playabilityStatus ||
steamReviewMin ||
isFree ||
hasMultiplayer) && (
<button
onClick={() => {
setSearch("")
setSelectedDevice("")
setSelectedGenres([])
setMinFps("")
setMaxFps("")
setFsrSupport(false)
setProtonNative("any")
setAntiCheatStatus("any")
setPlayabilityStatus("")
setSteamReviewMin("")
setIsFree(false)
setHasMultiplayer(false)
}}
className='text-xs text-primary hover:text-primary/80 transition-colors cursor-pointer min-h-11'
>
Clear filters
</button>
)}
</div>
)}
</motion.div>
{/* Loading indicator for infinite scroll */}
{loading && (
<div className='flex items-center justify-center py-8'>
<Loader2Icon className='h-6 w-6 text-primary animate-spin' />
</div>
)}
{/* End of list */}
{!loading && !hasMore && games.length > 0 && (
<div className='text-center py-6'>
<p className='text-text/30 text-xs'>
Showing all {games.length} of {total.toLocaleString()}{" "}
games
</p>
</div>
)}
{/* Infinite scroll sentinel */}
{hasMore && !loading && (
<div
ref={sentinelRef}
className='h-1'
/>
)}
</section>
)
}
function GameCard({ game }: { game: GamesListItem }) {
const [imgError, setImgError] = useState(false)
const imageUrl = game.capsuleImage || game.headerImage
const deckConfig = game.deckStatus
? (DECK_STATUS_CONFIG[game.deckStatus] ?? DECK_STATUS_CONFIG.unknown)
: null
return (
<Link
href={`/game/${game.id}`}
className='group rounded-xl border border-border bg-text/3 hover:border-primary/30 transition-all duration-200 overflow-hidden'
>
<div className='relative w-full aspect-2/3 bg-text/10 overflow-hidden'>
{imageUrl && !imgError ? (
<Image
src={imageUrl}
alt={game.title}
fill
className='object-cover group-hover:scale-105 transition-transform duration-300'
sizes='(max-width: 640px) 50vw, (max-width: 768px) 33vw, (max-width: 1024px) 25vw, 20vw'
onError={() => setImgError(true)}
/>
) : (
<div className='w-full h-full flex items-center justify-center'>
<Gamepad2Icon className='h-8 w-8 text-text/20' />
</div>
)}
</div>
<div className='p-2.5 sm:p-3'>
<h3 className='text-xs sm:text-sm font-semibold text-text group-hover:text-primary transition-colors line-clamp-2 leading-tight'>
{game.title}
</h3>
<div className='flex flex-wrap gap-1 mt-1'>
{game.playabilityStatus && (
<PlayabilityBadge
status={game.playabilityStatus}
compact
/>
)}
{game.antiCheatRelevant &&
game.antiCheatStatus === "unsupported" && (
<AntiCheatBadge
antiCheatRelevant={true}
antiCheatStatus={game.antiCheatStatus}
compact
/>
)}
{game.steamReviewScore != null && (
<span className='inline-flex items-center gap-1 text-[10px] text-blue-400'>
<svg
className='h-2.5 w-2.5'
viewBox='0 0 24 24'
fill='currentColor'
>
<path d='M12 2l3.09 6.26L22 9.27l-5 4.87 1.18 6.88L12 17.77l-6.18 3.25L7 14.14 2 9.27l6.91-1.01L12 2z' />
</svg>
{game.steamReviewScore}%
</span>
)}
{game.isRawPerformer && (
<span className='inline-flex items-center gap-1 px-2 py-0.5 rounded-full bg-green-500/10 border border-green-500/20 text-green-400 text-[10px] font-semibold shrink-0'>
RAW PERFORMER
</span>
)}
{game.isPoorPerformance && (
<span className='inline-flex items-center gap-1 px-2 py-0.5 rounded-full bg-red-500/10 border border-red-500/20 text-red-400 text-[10px] font-semibold shrink-0'>
POOR PERFORMANCE
</span>
)}
{game.bestFps != null && (
<span className='inline-flex items-center gap-1 text-[10px] text-text/50'>
{Math.round(game.bestFps)}fps best
</span>
)}
{game.estimatedBatteryMin != null && (
<span className='inline-flex items-center gap-1 text-[10px] text-text/50'>
🔋 ~{Math.round(game.estimatedBatteryMin / 60)}h
</span>
)}
</div>
<div className='mt-1.5 flex items-center gap-2 flex-wrap'>
{game.benchmarkCount > 0 ? (
<span className='inline-flex items-center gap-1 text-[10px] text-text/50'>
<TrendingUpIcon className='h-3 w-3 text-primary/60' />
<span className='tabular-nums'>
{game.benchmarkCount}
</span>
</span>
) : (
<span className='text-[10px] text-text/25 italic'>
No data yet
</span>
)}
{deckConfig && (
<span
className={`text-[9px] px-1.5 py-0.5 rounded-full border ${deckConfig.className}`}
>
{deckConfig.label}
</span>
)}
</div>
</div>
</Link>
)
}
+299
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@@ -0,0 +1,299 @@
import type { Metadata } from "next"
import { after } from "next/server"
import { db } from "@/lib/db/index"
import {
games,
gameVersions,
performanceEntries,
gamePlatformSupport,
hardware,
} from "@/lib/db/schema"
import { sql, eq, and, desc, inArray } from "drizzle-orm"
import { isSyncStale, syncSteamGame } from "@/lib/steam/sync"
import { buildBreadcrumbList } from "@/lib/utils/seo"
import { GamesPageClient } from "./games-page-client"
// This page needs live data — skip static generation at build time
export const dynamic = "force-dynamic"
export const metadata: Metadata = {
title: "Games",
description:
"Browse the full catalog of Steam Deck games with benchmarks, community settings, and performance data. Filter by genre, device, and more.",
keywords: [
"Steam Deck games",
"game benchmarks",
"Steam Deck settings",
"game catalog",
"performance data",
],
alternates: { canonical: "https://deckyvault.xyz/games" },
openGraph: {
title: "Games | DeckyVault",
description:
"Browse the full catalog of Steam Deck games with benchmarks and performance data.",
url: "https://deckyvault.xyz/games",
siteName: "DeckyVault",
type: "website",
},
}
export default async function GamesPage() {
// Fetch initial 24 games
const gamesData = await db
.select({
id: games.id,
steamAppId: games.steamAppId,
title: games.title,
developer: games.developer,
capsuleImage: games.capsuleImage,
headerImage: games.headerImage,
genres: games.genres,
source: games.source,
createdAt: games.createdAt,
steamReviewScore: games.steamReviewScore,
playabilityStatus: games.playabilityStatus,
onlineMultiplayerStatus: games.onlineMultiplayerStatus,
lastSync: games.lastSync,
})
.from(games)
.orderBy(desc(games.createdAt))
.limit(24)
// Get total count
const [{ count: totalCount }] = await db
.select({ count: sql<number>`count(*)::int` })
.from(games)
// Get benchmark counts for the initial games
const gameIds = gamesData.map((g) => g.id)
const benchmarkCounts = gameIds.length > 0
? await db
.select({
gameId: gameVersions.gameId,
count: sql<number>`count(*)::int`,
})
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.where(
and(
inArray(gameVersions.gameId, gameIds),
eq(performanceEntries.isRemoved, false),
),
)
.groupBy(gameVersions.gameId)
: []
const benchmarkMap = new Map<string, number>()
for (const row of benchmarkCounts) {
benchmarkMap.set(row.gameId, row.count)
}
// Fetch platform support for initial games (prioritise Steam Deck)
const platformRows = gameIds.length > 0
? await db
.select({
gameId: gamePlatformSupport.gameId,
hardwareSlug: gamePlatformSupport.hardwareSlug,
protonStatus: gamePlatformSupport.protonStatus,
antiCheatRelevant: gamePlatformSupport.antiCheatRelevant,
antiCheatStatus: gamePlatformSupport.antiCheatStatus,
})
.from(gamePlatformSupport)
.where(inArray(gamePlatformSupport.gameId, gameIds))
: []
const platformMap = new Map<string, string>()
const antiCheatMap = new Map<string, { antiCheatRelevant: boolean; antiCheatStatus: "none" | "supported" | "unsupported" | "unknown" | null }>()
for (const row of platformRows) {
const isSteamDeck = row.hardwareSlug.startsWith("steamdeck")
const existing = platformMap.get(row.gameId)
if (!existing || (!existing.startsWith("steamdeck") && isSteamDeck)) {
platformMap.set(row.gameId, row.protonStatus)
}
const existingAc = antiCheatMap.get(row.gameId)
if (row.antiCheatRelevant) {
if (!existingAc || (!existingAc.antiCheatRelevant && isSteamDeck) || (!existingAc.antiCheatRelevant)) {
antiCheatMap.set(row.gameId, {
antiCheatRelevant: row.antiCheatRelevant,
antiCheatStatus: row.antiCheatStatus,
})
}
}
}
// Performance stats: best FPS, raw performer, poor performance, battery estimate
const rawPerformerMap = new Map<string, boolean>()
const poorPerformerMap = new Map<string, boolean>()
const bestFpsMap = new Map<string, number>()
const batteryMinMap = new Map<string, number>()
if (gameIds.length > 0) {
const perfStats = await db
.select({
gameId: gameVersions.gameId,
bestFps: sql<number>`MAX(${performanceEntries.fpsAvg})::real`,
isRawPerformer: sql<boolean>`BOOL_OR(
${performanceEntries.fpsAvg} >= 60
AND ${performanceEntries.upscalerType} = 'none'
AND ${performanceEntries.frameGenMethod} = 'none'
)`,
isPoorPerformance: sql<boolean>`BOOL_OR(${performanceEntries.fpsAvg} < 30)`,
})
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.innerJoin(hardware, and(
eq(performanceEntries.hardwareSlug, hardware.slug),
eq(hardware.deviceType, "handheld"),
))
.where(
and(
inArray(gameVersions.gameId, gameIds),
eq(performanceEntries.isRemoved, false),
),
)
.groupBy(gameVersions.gameId)
for (const row of perfStats) {
bestFpsMap.set(row.gameId, row.bestFps)
rawPerformerMap.set(row.gameId, row.isRawPerformer)
poorPerformerMap.set(row.gameId, row.isPoorPerformance)
}
// Battery estimate for handheld devices
const batteryStats = await db
.select({
gameId: gameVersions.gameId,
estimatedBatteryMin: sql<number>`ROUND(
(${hardware.wattHours}::real / ${performanceEntries.tdpWatts}) * 60
)::int`,
})
.from(performanceEntries)
.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
.innerJoin(hardware, eq(performanceEntries.hardwareSlug, hardware.slug))
.where(
and(
inArray(gameVersions.gameId, gameIds),
eq(performanceEntries.isRemoved, false),
eq(hardware.deviceType, "handheld"),
sql`${performanceEntries.tdpWatts} IS NOT NULL AND ${performanceEntries.tdpWatts} > 0`,
sql`${hardware.wattHours} IS NOT NULL`,
),
)
.orderBy(desc(performanceEntries.fpsAvg))
const seenGames = new Set<string>()
for (const row of batteryStats) {
if (!seenGames.has(row.gameId)) {
seenGames.add(row.gameId)
batteryMinMap.set(row.gameId, row.estimatedBatteryMin)
}
}
}
// Fetch all genres
const genreRows = await db
.select({ genres: games.genres })
.from(games)
.where(sql`${games.genres} IS NOT NULL`)
const genreSet = new Set<string>()
for (const row of genreRows) {
if (Array.isArray(row.genres)) {
for (const g of row.genres) {
if (typeof g === "string") genreSet.add(g)
}
}
}
// Fetch all hardware devices
const deviceRows = await db
.select({ slug: hardware.slug, name: hardware.name })
.from(hardware)
.orderBy(hardware.sortOrder)
// Serialize for client
const initialGames = gamesData.map((g) => ({
id: g.id,
steamAppId: g.steamAppId,
title: g.title,
developer: g.developer,
capsuleImage: g.capsuleImage,
headerImage: g.headerImage,
genres: g.genres,
source: g.source,
steamReviewScore: g.steamReviewScore,
playabilityStatus: g.playabilityStatus,
onlineMultiplayerStatus: g.onlineMultiplayerStatus,
benchmarkCount: benchmarkMap.get(g.id) ?? 0,
deckStatus: platformMap.get(g.id) ?? null,
antiCheatRelevant: antiCheatMap.get(g.id)?.antiCheatRelevant ?? false,
antiCheatStatus: antiCheatMap.get(g.id)?.antiCheatStatus ?? null,
bestFps: bestFpsMap.get(g.id) ?? null,
isRawPerformer: rawPerformerMap.get(g.id) ?? false,
isPoorPerformance: poorPerformerMap.get(g.id) ?? false,
estimatedBatteryMin: batteryMinMap.get(g.id) ?? null,
}))
const allGenres = Array.from(genreSet).sort()
const allDevices = deviceRows
// ── Background sync for stale games ────────────────────────────────
const staleSteamAppIds = gamesData
.filter((g) => g.source === "steam" && g.steamAppId && isSyncStale(g.lastSync))
.map((g) => g.steamAppId!)
if (staleSteamAppIds.length > 0) {
after(async () => {
// Sync stale games sequentially with a small delay to avoid rate-limiting
for (const appId of staleSteamAppIds) {
try {
await syncSteamGame(appId)
} catch {
// Stale sync failure is non-fatal — data will be refreshed on next visit
}
await new Promise((r) => setTimeout(r, 1500))
}
})
}
// JSON-LD ItemList
const jsonLd = {
"@context": "https://schema.org",
"@type": "ItemList",
itemListElement: initialGames.map((game, i) => ({
"@type": "ListItem",
position: i + 1,
name: game.title,
url: `https://deckyvault.xyz/game/${game.id}`,
})),
}
return (
<>
<script
type="application/ld+json"
dangerouslySetInnerHTML={{ __html: JSON.stringify(jsonLd) }}
/>
<script
type="application/ld+json"
dangerouslySetInnerHTML={{
__html: JSON.stringify(
buildBreadcrumbList([
{ name: "Home", url: "https://deckyvault.xyz" },
{ name: "Games", url: "https://deckyvault.xyz/games" },
]),
),
}}
/>
<GamesPageClient
initialGames={initialGames}
totalCount={totalCount}
allGenres={allGenres}
allDevices={allDevices}
/>
</>
)
}