refactor: convert to bun workspaces monorepo

- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
This commit is contained in:
2026-06-28 05:20:28 +08:00
parent c4bede20d4
commit cd72b7a948
345 changed files with 488 additions and 126 deletions
@@ -0,0 +1,203 @@
"use client"
import { GitBranch, DatabaseIcon, RefreshCwIcon } from "lucide-react"
import { HardwareStep } from "./hardware-step"
import { AntiCheatStep, type AntiCheatData } from "./anti-cheat-step"
export interface GameVersionInfo {
id: string
versionString: string | null
buildId: string | null
isLatest: boolean
}
export interface SteamDBVersion {
versionString: string | null
buildId: string | null
source?: string
}
interface SetupStepProps {
gameId: string
gameVersions: GameVersionInfo[]
hardwareSlug: string
onHardwareChange: (slug: string) => void
hardwareName: string
selectedVersionId: string
onVersionChange: (versionId: string) => void
newVersionString: string
onNewVersionStringChange: (value: string) => void
isCreatingVersion: boolean
antiCheat: AntiCheatData
onAntiCheatChange: (data: AntiCheatData) => void
platformSupport: {
hardwareSlug: string
antiCheatRelevant: boolean
antiCheatName: string | null
antiCheatStatus: "none" | "supported" | "unsupported" | "unknown"
}[]
steamdbVersion: SteamDBVersion | null
steamdbLoading: boolean
steamdbError: string | null
onRefreshSteamDB: () => void
}
export function SetupStep({
// eslint-disable-next-line @typescript-eslint/no-unused-vars
gameId: _gameId,
gameVersions,
hardwareSlug,
onHardwareChange,
// eslint-disable-next-line @typescript-eslint/no-unused-vars
hardwareName: _hardwareName,
selectedVersionId,
onVersionChange,
newVersionString,
onNewVersionStringChange,
isCreatingVersion,
antiCheat,
onAntiCheatChange,
platformSupport,
steamdbVersion,
steamdbLoading,
steamdbError,
onRefreshSteamDB,
}: SetupStepProps) {
const isNewVersion = selectedVersionId === "__new__"
const isSteamDBVersion = selectedVersionId === "__steamdb__"
const autoFetchEnabled = process.env.NEXT_PUBLIC_VERSION_AUTO_FETCH === "true"
return (
<div className="space-y-8">
{/* Hardware Section */}
<section>
<HardwareStep value={hardwareSlug} onChange={onHardwareChange} />
</section>
<div className="border-t border-border" />
{/* Game Version Section */}
<section>
<div className="flex items-center gap-2 mb-4">
<GitBranch className="h-4 w-4 text-primary" />
<div>
<h3 className="text-sm font-semibold text-text">Game Version</h3>
<p className="text-xs text-text/60">
Which version of the game did you test? This helps others know if benchmarks match their version.
</p>
</div>
</div>
<div className="space-y-3">
<div className="space-y-1.5">
<label className="text-xs font-medium text-text/60">Version</label>
<select
value={selectedVersionId}
onChange={(e) => onVersionChange(e.target.value)}
className="w-full appearance-none px-4 py-3 rounded-lg border border-border bg-text/5 text-text text-sm outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors cursor-pointer"
>
{/* Auto-detected version suggestion — only when feature is enabled */}
{autoFetchEnabled && steamdbVersion && (steamdbVersion.versionString || steamdbVersion.buildId) && (
<option value="__steamdb__" className="bg-primary/10 text-primary">
Latest ({steamdbVersion.source ?? "auto-detected"}): {steamdbVersion.versionString || `Build ${steamdbVersion.buildId}`} recommended
</option>
)}
{autoFetchEnabled && steamdbLoading && (
<option disabled className="text-text/40">
Fetching latest version from SteamDB...
</option>
)}
<option disabled className="text-text/30 text-xs">
Existing versions
</option>
{gameVersions.map((v) => (
<option key={v.id} value={v.id}>
{v.versionString
? v.versionString
: v.buildId
? `Build ${v.buildId}`
: "Unknown version"}
{v.isLatest ? " (latest)" : ""}
</option>
))}
<option value="__new__">
New version...
</option>
</select>
{/* Refresh button for auto-detection (only shown when feature enabled) */}
{autoFetchEnabled && (
<button
type="button"
onClick={onRefreshSteamDB}
disabled={steamdbLoading}
className="flex items-center gap-1 text-xs text-text/40 hover:text-primary transition-colors cursor-pointer mt-1 disabled:opacity-30"
>
<RefreshCwIcon className={`h-3 w-3 ${steamdbLoading ? "animate-spin" : ""}`} />
Refresh auto-detected version
</button>
)}
{steamdbError && (
<p className="text-xs text-red-400 mt-1">{steamdbError}</p>
)}
</div>
{isNewVersion && (
<div className="space-y-1.5">
<label className="text-xs font-medium text-text/60">
Version String <span className="text-red-400">*</span>
</label>
<input
type="text"
value={newVersionString}
onChange={(e) => onNewVersionStringChange(e.target.value)}
placeholder="e.g. 1.2.3, Patch 4.0, Hotfix Jan 2025"
className="w-full px-4 py-3 rounded-lg border border-border bg-text/5 text-text text-sm placeholder:text-text/40 outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors"
disabled={isCreatingVersion}
/>
<p className="text-xs text-text/40">
Enter the game version you tested. This will create a new version entry.
</p>
</div>
)}
{autoFetchEnabled && isSteamDBVersion && steamdbVersion && (
<div className="space-y-3 p-3 rounded-lg border border-primary/30 bg-primary/5">
<div className="flex items-center gap-2">
<DatabaseIcon className="h-4 w-4 text-primary" />
<p className="text-xs font-medium text-primary">
Auto-Detected Version ({steamdbVersion.source ?? "unknown source"})
</p>
</div>
<div className="grid grid-cols-2 gap-3">
<div>
<p className="text-xs text-text/40">Version</p>
<p className="text-sm text-text">{steamdbVersion.versionString || "—"}</p>
</div>
<div>
<p className="text-xs text-text/40">Build ID</p>
<p className="text-sm text-text font-mono">{steamdbVersion.buildId || "—"}</p>
</div>
</div>
<p className="text-xs text-text/40">
This version will be created when you submit your benchmark.
</p>
</div>
)}
</div>
</section>
<div className="border-t border-border" />
{/* Anti-Cheat Section */}
<section>
<AntiCheatStep
hardwareSlug={hardwareSlug}
platformSupport={platformSupport}
value={antiCheat}
onChange={onAntiCheatChange}
/>
</section>
</div>
)
}