refactor: convert to bun workspaces monorepo

- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
This commit is contained in:
2026-06-28 05:20:28 +08:00
parent c4bede20d4
commit cd72b7a948
345 changed files with 488 additions and 126 deletions
+108
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import { Elysia } from "elysia"
import { db } from "@/lib/db/index"
import { games } from "@/lib/db/schema"
import { eq } from "drizzle-orm"
// In-memory cache for reviews (key -> { data, expires })
const reviewCache = new Map<
string,
{ data: SteamReviewResponse; expires: number }
>()
const CACHE_TTL = 60 * 60 * 1000 // 1 hour
interface SteamReview {
recommendationid: string
author: {
steamid: string
num_games_owned: number
num_reviews: number
playtime_forever: number
playtime_last_two_weeks: number
playtime_at_review: number
last_played: number
}
language: string
review: string
timestamp_created: number
timestamp_updated: number
voted_up: boolean
votes_up: number
votes_funny: number
comment_count: number
steam_purchase: boolean
received_for_free: boolean
written_during_early_access: boolean
}
interface SteamReviewResponse {
success: number
query_summary: {
num_reviews: number
review_score_desc: string
total_positive: number
total_negative: number
total_reviews: number
}
reviews: SteamReview[]
}
export const steamReviewRoutes = new Elysia({ prefix: "/steam-reviews", detail: { tags: ["Steam"] } })
// Get embedded Steam reviews for a game
.get(
"/:gameId",
async ({ params, query, set }) => {
const gameId = params.gameId
const offset = Number(query.offset) || 0
const limit = Math.min(Number(query.limit) || 10, 20)
const language = query.language || "english"
// Get Steam App ID
const [game] = await db
.select({ steamAppId: games.steamAppId })
.from(games)
.where(eq(games.id, gameId))
.limit(1)
if (!game?.steamAppId) {
set.status = 404
return { error: "Game not found or has no Steam App ID" }
}
const cacheKey = `${game.steamAppId}-${language}-${offset}-${limit}`
const cached = reviewCache.get(cacheKey)
if (cached && cached.expires > Date.now()) {
return cached.data
}
try {
// Steam API uses cursor-based pagination, but for simplicity we fetch more and slice
const response = await fetch(
`https://store.steampowered.com/appreviews/${game.steamAppId}?json=1&language=${language}&purchase_type=all&num_per_page=${offset + limit}&filter=recent&review_type=all`,
{ signal: AbortSignal.timeout(10000) }
)
if (!response.ok) {
set.status = 502
return { error: "Failed to fetch Steam reviews" }
}
const data: SteamReviewResponse = await response.json()
// Slice reviews for the requested page
const slicedData = {
...data,
reviews: (data.reviews ?? []).slice(offset, offset + limit),
}
// Cache the result
reviewCache.set(cacheKey, { data: slicedData, expires: Date.now() + CACHE_TTL })
return slicedData
} catch {
set.status = 502
return { error: "Steam review API unavailable" }
}
}
)