refactor: convert to bun workspaces monorepo
- Move web app into apps/web/ - Create packages/shared/ with shared types - Create plugins/decky-vault/ scaffold - Root package.json manages workspaces only
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import {
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boolean,
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integer,
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jsonb,
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pgEnum,
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pgTable,
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text,
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timestamp,
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index,
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} from "drizzle-orm/pg-core"
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export const gameSourceEnum = pgEnum("game_source", [
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"steam",
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"manual",
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"gog",
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"epic",
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])
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export const onlineMultiplayerStatusEnum = pgEnum(
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"online_multiplayer_status",
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["none", "supported", "unknown"],
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)
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export const steamReviewSentimentEnum = pgEnum("steam_review_sentiment", [
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"overwhelmingly_positive",
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"very_positive",
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"positive",
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"mostly_positive",
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"mixed",
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"mostly_negative",
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"negative",
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"very_negative",
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"overwhelmingly_negative",
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])
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export const playabilityStatusEnum = pgEnum("playability_status", [
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"great",
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"playable",
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"needs_tweaks",
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"unplayable",
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"unknown",
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])
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export const games = pgTable(
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"games",
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{
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id: text("id")
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.primaryKey()
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.$defaultFn(() => crypto.randomUUID()),
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steamAppId: integer("steam_app_id").unique(),
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source: gameSourceEnum("source").default("steam").notNull(),
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slug: text("slug").unique(),
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title: text("title").notNull(),
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description: text("description"),
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publisher: text("publisher"),
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developer: text("developer"),
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genres: jsonb("genres").$type<string[]>(),
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headerImage: text("header_image"),
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capsuleImage: text("capsule_image"),
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storeUrl: text("store_url"),
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onlineMultiplayerStatus: onlineMultiplayerStatusEnum(
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"online_multiplayer_status",
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)
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.default("unknown")
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.notNull(),
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systemRequirements: jsonb("system_requirements").$type<{
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minimum: string | null
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recommended: string | null
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}>(),
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metacriticScore: integer("metacritic_score"),
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metacriticUrl: text("metacritic_url"),
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recommendationsTotal: integer("recommendations_total"),
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steamReviewScore: integer("steam_review_score"), // 0-100 normalized score
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steamReviewSentiment: steamReviewSentimentEnum("steam_review_sentiment"),
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steamReviewCount: integer("steam_review_count"), // Total review count from Steam
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// Playability (aggregate from all devices)
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playabilityStatus: playabilityStatusEnum("playability_status").default("unknown").notNull(),
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playabilityOverride: boolean("playability_override").default(false).notNull(), // true = manually set
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playabilityCalculatedAt: timestamp("playability_calculated_at"), // when auto-calculated
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priceCurrent: integer("price_current"),
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priceInitial: integer("price_initial"),
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priceCurrency: text("price_currency"),
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isFree: boolean("is_free").default(false).notNull(),
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releaseDate: text("release_date"),
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categories: jsonb("categories").$type<string[]>(),
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platforms: jsonb("platforms").$type<{
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windows: boolean
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mac: boolean
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linux: boolean
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}>(),
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lastSync: timestamp("last_sync"),
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syncStatus: text("sync_status").default("pending"),
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syncError: text("sync_error"),
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syncRetryCount: integer("sync_retry_count").default(0),
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syncNextRetry: timestamp("sync_next_retry"),
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createdBy: text("created_by"),
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createdAt: timestamp("created_at").defaultNow().notNull(),
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updatedAt: timestamp("updated_at").defaultNow().notNull(),
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},
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(table) => [
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index("games_source_idx").on(table.source),
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index("games_sync_status_idx").on(table.syncStatus, table.steamAppId),
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],
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)
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