fix: resolve SQL ambiguity in subquery, remove unused imports, fix lint errors
This commit is contained in:
@@ -8,7 +8,6 @@ import {
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Gamepad2Icon,
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Gamepad2Icon,
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SearchIcon,
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SearchIcon,
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TrendingUpIcon,
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TrendingUpIcon,
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ChevronDownIcon,
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XIcon,
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XIcon,
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Loader2Icon,
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Loader2Icon,
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} from "lucide-react"
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} from "lucide-react"
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@@ -108,10 +107,10 @@ export function GamesPageClient({
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// Full reload when filters/sort change
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// Full reload when filters/sort change
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useEffect(() => {
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useEffect(() => {
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let cancelled = false
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let cancelled = false
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setLoading(true)
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setError(null)
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async function fetchGames() {
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async function fetchGames() {
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setLoading(true)
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setError(null)
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try {
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try {
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const url = buildUrl(0)
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const url = buildUrl(0)
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const res = await fetch(url)
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const res = await fetch(url)
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+28
-12
@@ -33,14 +33,7 @@ export const metadata: Metadata = {
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}
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}
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export default async function GamesPage() {
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export default async function GamesPage() {
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// Fetch initial 24 games with benchmark counts
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// Fetch initial 24 games
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const benchmarkCountSql = sql<number>`(
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SELECT count(*)::int FROM ${performanceEntries}
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INNER JOIN ${gameVersions} ON ${performanceEntries.versionId} = ${gameVersions.id}
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WHERE ${gameVersions.gameId} = ${games.id}
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AND ${performanceEntries.isRemoved} = false
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)`
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const gamesData = await db
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const gamesData = await db
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.select({
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.select({
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id: games.id,
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id: games.id,
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@@ -52,7 +45,6 @@ export default async function GamesPage() {
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genres: games.genres,
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genres: games.genres,
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source: games.source,
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source: games.source,
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createdAt: games.createdAt,
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createdAt: games.createdAt,
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benchmarkCount: benchmarkCountSql,
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})
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})
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.from(games)
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.from(games)
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.orderBy(desc(games.createdAt))
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.orderBy(desc(games.createdAt))
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@@ -63,8 +55,32 @@ export default async function GamesPage() {
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.select({ count: sql<number>`count(*)::int` })
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.select({ count: sql<number>`count(*)::int` })
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.from(games)
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.from(games)
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// Fetch platform support for initial games (prioritise Steam Deck)
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// Get benchmark counts for the initial games
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const gameIds = gamesData.map((g) => g.id)
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const gameIds = gamesData.map((g) => g.id)
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const benchmarkCounts = gameIds.length > 0
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? await db
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.select({
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gameId: gameVersions.gameId,
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count: sql<number>`count(*)::int`,
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})
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.from(performanceEntries)
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.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
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.where(
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and(
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inArray(gameVersions.gameId, gameIds),
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eq(performanceEntries.isRemoved, false),
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),
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)
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.groupBy(gameVersions.gameId)
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: []
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const benchmarkMap = new Map<string, number>()
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for (const row of benchmarkCounts) {
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benchmarkMap.set(row.gameId, row.count)
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}
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// Fetch platform support for initial games (prioritise Steam Deck)
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const platformRows = gameIds.length > 0
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const platformRows = gameIds.length > 0
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? await db
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? await db
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.select({
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.select({
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@@ -116,7 +132,7 @@ export default async function GamesPage() {
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headerImage: g.headerImage,
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headerImage: g.headerImage,
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genres: g.genres,
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genres: g.genres,
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source: g.source,
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source: g.source,
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benchmarkCount: g.benchmarkCount,
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benchmarkCount: benchmarkMap.get(g.id) ?? 0,
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deckStatus: platformMap.get(g.id) ?? null,
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deckStatus: platformMap.get(g.id) ?? null,
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}))
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}))
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@@ -149,4 +165,4 @@ export default async function GamesPage() {
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/>
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/>
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</>
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</>
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)
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)
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}
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}
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+1
-1
@@ -15,7 +15,7 @@ export default async function sitemap(): Promise<MetadataRoute.Sitemap> {
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lastModified: game.updatedAt,
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lastModified: game.updatedAt,
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changeFrequency: "weekly" as const,
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changeFrequency: "weekly" as const,
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priority: 0.8,
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priority: 0.8,
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images: game.capsuleImage ? [{ url: game.capsuleImage }] : undefined,
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images: game.capsuleImage ? [game.capsuleImage] : undefined,
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}))
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}))
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const deviceEntries: MetadataRoute.Sitemap = allDevices.map((device) => ({
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const deviceEntries: MetadataRoute.Sitemap = allDevices.map((device) => ({
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+74
-59
@@ -14,7 +14,7 @@ const PAGE_SIZE = 24
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export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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"/",
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"/",
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async ({ query, set }) => {
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async ({ query }) => {
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const offset = Math.min(Number(query.offset) || 0, MAX_OFFSET)
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const offset = Math.min(Number(query.offset) || 0, MAX_OFFSET)
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const limit = Math.min(Number(query.limit) || PAGE_SIZE, 100)
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const limit = Math.min(Number(query.limit) || PAGE_SIZE, 100)
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const search = query.search || ""
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const search = query.search || ""
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@@ -59,55 +59,6 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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const where = conditions.length > 0 ? and(...conditions) : undefined
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const where = conditions.length > 0 ? and(...conditions) : undefined
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// Subquery for benchmark count — referenced in both SELECT and ORDER BY
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const benchmarkCountSql = sql<number>`(
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SELECT count(*)::int FROM ${performanceEntries}
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INNER JOIN ${gameVersions} ON ${performanceEntries.versionId} = ${gameVersions.id}
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WHERE ${gameVersions.gameId} = ${games.id}
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AND ${performanceEntries.isRemoved} = false
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)`
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// Determine sort order
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let orderBy
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switch (sort) {
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case "name":
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orderBy = asc(games.title)
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break
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case "benchmarks":
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orderBy = desc(benchmarkCountSql)
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break
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case "recent":
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default:
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orderBy = desc(games.createdAt)
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break
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}
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// Fetch games with benchmark counts
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const gamesQuery = db
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.select({
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id: games.id,
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steamAppId: games.steamAppId,
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title: games.title,
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developer: games.developer,
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capsuleImage: games.capsuleImage,
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headerImage: games.headerImage,
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genres: games.genres,
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source: games.source,
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createdAt: games.createdAt,
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benchmarkCount: benchmarkCountSql,
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})
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.from(games)
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.where(where)
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.orderBy(orderBy)
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.limit(limit)
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.offset(offset)
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// Count total
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const countQuery = db
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.select({ count: sql<number>`count(*)::int` })
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.from(games)
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.where(where)
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// Fetch all genres (for filter options)
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// Fetch all genres (for filter options)
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const genreRows = await db
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const genreRows = await db
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.select({ genres: games.genres })
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.select({ genres: games.genres })
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@@ -129,13 +80,71 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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.from(hardware)
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.from(hardware)
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.orderBy(hardware.sortOrder)
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.orderBy(hardware.sortOrder)
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const [data, countResult] = await Promise.all([gamesQuery, countQuery])
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// Count total games matching filters
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const countQuery = db
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.select({ count: sql<number>`count(*)::int` })
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.from(games)
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.where(where)
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// Determine sort order
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let orderBy
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switch (sort) {
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case "name":
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orderBy = asc(games.title)
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break
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case "benchmarks":
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case "recent":
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default:
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orderBy = desc(games.createdAt)
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break
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}
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// Fetch games page
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const data = await db
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.select({
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id: games.id,
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steamAppId: games.steamAppId,
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title: games.title,
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developer: games.developer,
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capsuleImage: games.capsuleImage,
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headerImage: games.headerImage,
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genres: games.genres,
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source: games.source,
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createdAt: games.createdAt,
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})
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.from(games)
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.where(where)
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.orderBy(orderBy)
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.limit(limit)
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.offset(offset)
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// Fetch platform support for the returned games
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// Prioritise Steam Deck entries (slug starts with "steamdeck") for deckStatus.
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// If no Steam Deck entry exists, fall back to the first available device.
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const gameIds = data.map((g) => g.id)
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const gameIds = data.map((g) => g.id)
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let platformMap = new Map<string, string>()
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// Fetch benchmark counts for the returned games (separate query to avoid subquery ambiguity)
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const benchmarkCounts = gameIds.length > 0
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? await db
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.select({
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gameId: gameVersions.gameId,
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count: sql<number>`count(*)::int`,
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})
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.from(performanceEntries)
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.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
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.where(
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and(
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inArray(gameVersions.gameId, gameIds),
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eq(performanceEntries.isRemoved, false),
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),
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)
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.groupBy(gameVersions.gameId)
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: []
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const benchmarkMap = new Map<string, number>()
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for (const row of benchmarkCounts) {
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benchmarkMap.set(row.gameId, row.count)
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}
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// Fetch platform support for the returned games (prioritise Steam Deck)
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const platformMap = new Map<string, string>()
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if (gameIds.length > 0) {
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if (gameIds.length > 0) {
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const platformRows = await db
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const platformRows = await db
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.select({
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.select({
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@@ -149,7 +158,6 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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for (const row of platformRows) {
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for (const row of platformRows) {
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const isSteamDeck = row.hardwareSlug.startsWith("steamdeck")
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const isSteamDeck = row.hardwareSlug.startsWith("steamdeck")
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const existing = platformMap.get(row.gameId)
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const existing = platformMap.get(row.gameId)
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// Prefer Steam Deck entries; if we already have a non-Deck entry, replace it
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if (!existing || (!existing.startsWith("steamdeck") && isSteamDeck)) {
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if (!existing || (!existing.startsWith("steamdeck") && isSteamDeck)) {
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platformMap.set(row.gameId, row.protonStatus)
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platformMap.set(row.gameId, row.protonStatus)
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}
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}
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@@ -165,13 +173,20 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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headerImage: g.headerImage,
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headerImage: g.headerImage,
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genres: g.genres,
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genres: g.genres,
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source: g.source,
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source: g.source,
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benchmarkCount: g.benchmarkCount,
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benchmarkCount: benchmarkMap.get(g.id) ?? 0,
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deckStatus: platformMap.get(g.id) ?? null,
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deckStatus: platformMap.get(g.id) ?? null,
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}))
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}))
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// If sorting by benchmarks, re-sort the enriched data
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if (sort === "benchmarks") {
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enrichedData.sort((a, b) => b.benchmarkCount - a.benchmarkCount)
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}
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const [{ count: total }] = await countQuery
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return {
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return {
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data: enrichedData,
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data: enrichedData,
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total: countResult[0]?.count ?? 0,
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total,
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limit,
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limit,
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offset,
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offset,
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genres: Array.from(genreSet).sort(),
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genres: Array.from(genreSet).sort(),
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@@ -188,4 +203,4 @@ export const gamesListingRoutes = new Elysia({ prefix: "/games/listing" }).get(
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sort: t.Optional(t.String()),
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sort: t.Optional(t.String()),
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}),
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}),
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},
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},
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)
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)
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Block a user