fix: refactor wizard edit mode to use lazy state init instead of effect setState
This commit is contained in:
@@ -1,6 +1,6 @@
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"use client"
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import { useState, useCallback } from "react"
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import { useState, useCallback, useEffect } from "react"
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import { useRouter } from "next/navigation"
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import { motion, AnimatePresence } from "motion/react"
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import { StepIndicator } from "@/components/wizard/step-indicator"
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@@ -10,6 +10,7 @@ import { SettingsStep } from "@/components/wizard/steps/settings-step"
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import { EnvironmentStep, type EnvironmentData } from "@/components/wizard/steps/environment-step"
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import { ReviewStep } from "@/components/wizard/steps/review-step"
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import type { SettingCategory } from "@/components/wizard/settings-editor"
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import { performanceEntries } from "@/lib/db/schema"
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const STEPS = [
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{ label: "Hardware", tooltip: "Choose the hardware you tested this game on" },
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@@ -22,9 +23,10 @@ const STEPS = [
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interface GameEntryWizardProps {
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gameId: string
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gameVersionId: string
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editEntry?: typeof performanceEntries.$inferSelect | null
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}
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export function GameEntryWizard({ gameId, gameVersionId }: GameEntryWizardProps) {
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export function GameEntryWizard({ gameId, gameVersionId, editEntry }: GameEntryWizardProps) {
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const router = useRouter()
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const [currentStep, setCurrentStep] = useState(0)
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const [isSubmitting, setIsSubmitting] = useState(false)
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@@ -32,23 +34,48 @@ export function GameEntryWizard({ gameId, gameVersionId }: GameEntryWizardProps)
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const [success, setSuccess] = useState(false)
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// Step 1: Hardware
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const [hardwareSlug, setHardwareSlug] = useState("")
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const [hardwareSlug, setHardwareSlug] = useState(editEntry?.hardwareSlug ?? "")
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const [hardwareName, setHardwareName] = useState("")
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// Step 2: Performance
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const [performance, setPerformance] = useState<PerformanceData>({})
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const [performance, setPerformance] = useState<PerformanceData>(
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editEntry
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? {
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fpsAvg: editEntry.fpsAvg,
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fpsLow: editEntry.fpsLow ?? undefined,
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fpsHigh: editEntry.fpsHigh ?? undefined,
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loadTimeSsd: editEntry.loadTimeSsd ?? undefined,
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loadTimeSd: editEntry.loadTimeSd ?? undefined,
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}
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: {},
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)
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// Step 3: Settings
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const [settingsJson, setSettingsJson] = useState<SettingCategory[]>([])
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const [settingsJson, setSettingsJson] = useState<SettingCategory[]>(
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editEntry?.settingsJson ?? [],
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)
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// Step 4: Environment
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const [environment, setEnvironment] = useState<EnvironmentData>({
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upscalerType: "none",
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frameGenMethod: "none",
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})
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const [environment, setEnvironment] = useState<EnvironmentData>(
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editEntry
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? {
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protonVersion: editEntry.protonVersion ?? undefined,
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osVersion: editEntry.osVersion ?? undefined,
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upscalerType: editEntry.upscalerType ?? "none",
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upscalerVersion: editEntry.upscalerVersion ?? undefined,
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frameGenMethod: editEntry.frameGenMethod ?? "none",
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launchOptions: editEntry.launchOptions ?? undefined,
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estimatedBatteryMin: editEntry.estimatedBatteryMin ?? undefined,
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customSystem: editEntry.customSystem ?? false,
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}
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: {
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upscalerType: "none",
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frameGenMethod: "none",
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},
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)
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// Step 5: Notes
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const [userNotes, setUserNotes] = useState("")
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const [userNotes, setUserNotes] = useState(editEntry?.userNotes ?? "")
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// Fetch hardware name when slug changes
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const handleHardwareChange = useCallback(async (slug: string) => {
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@@ -69,6 +96,26 @@ export function GameEntryWizard({ gameId, gameVersionId }: GameEntryWizardProps)
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}
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}, [])
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// Fetch hardware name when in edit mode
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useEffect(() => {
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if (!editEntry || !hardwareSlug) return
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let cancelled = false
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async function fetchName() {
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try {
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const res = await fetch("/api/performance/hardware")
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if (res.ok && !cancelled) {
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const data = await res.json() as { data: Array<{ slug: string; name: string }> }
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const device = data.data.find((d) => d.slug === hardwareSlug)
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if (device && !cancelled) setHardwareName(device.name)
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}
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} catch {
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// ignore
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}
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}
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fetchName()
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return () => { cancelled = true }
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}, [editEntry, hardwareSlug])
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const canProceed = () => {
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switch (currentStep) {
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case 0:
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@@ -109,33 +156,40 @@ export function GameEntryWizard({ gameId, gameVersionId }: GameEntryWizardProps)
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setError(null)
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try {
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const res = await fetch("/api/performance/submit", {
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method: "POST",
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const payload = {
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versionId: gameVersionId,
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hardwareSlug,
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fpsAvg: Number(performance.fpsAvg),
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fpsLow: performance.fpsLow !== undefined ? Number(performance.fpsLow) : null,
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fpsHigh: performance.fpsHigh !== undefined ? Number(performance.fpsHigh) : null,
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loadTimeSsd: performance.loadTimeSsd !== undefined ? Number(performance.loadTimeSsd) : null,
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loadTimeSd: performance.loadTimeSd !== undefined ? Number(performance.loadTimeSd) : null,
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protonVersion: environment.protonVersion || null,
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osVersion: environment.osVersion || null,
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upscalerType: environment.upscalerType ?? "none",
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upscalerVersion: environment.upscalerVersion || null,
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frameGenMethod: environment.frameGenMethod ?? "none",
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launchOptions: environment.launchOptions || null,
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estimatedBatteryMin: environment.estimatedBatteryMin ?? null,
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customSystem: environment.customSystem ?? false,
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settingsJson: settingsJson.length > 0 ? settingsJson : null,
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userNotes: userNotes || null,
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}
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const url = editEntry
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? `/api/performance/${editEntry.id}/edit`
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: "/api/performance/submit"
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const method = editEntry ? "PATCH" : "POST"
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const res = await fetch(url, {
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method,
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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versionId: gameVersionId,
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hardwareSlug,
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fpsAvg: Number(performance.fpsAvg),
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fpsLow: performance.fpsLow !== undefined ? Number(performance.fpsLow) : null,
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fpsHigh: performance.fpsHigh !== undefined ? Number(performance.fpsHigh) : null,
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loadTimeSsd: performance.loadTimeSsd !== undefined ? Number(performance.loadTimeSsd) : null,
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loadTimeSd: performance.loadTimeSd !== undefined ? Number(performance.loadTimeSd) : null,
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protonVersion: environment.protonVersion || null,
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osVersion: environment.osVersion || null,
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upscalerType: environment.upscalerType ?? "none",
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upscalerVersion: environment.upscalerVersion || null,
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frameGenMethod: environment.frameGenMethod ?? "none",
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launchOptions: environment.launchOptions || null,
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estimatedBatteryMin: environment.estimatedBatteryMin ?? null,
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customSystem: environment.customSystem ?? false,
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settingsJson: settingsJson.length > 0 ? settingsJson : null,
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userNotes: userNotes || null,
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}),
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body: JSON.stringify(payload),
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})
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if (!res.ok) {
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const data = await res.json()
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throw new Error(data.error || "Failed to submit entry")
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throw new Error(data.error || `Failed to ${editEntry ? "update" : "submit"} entry`)
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}
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setSuccess(true)
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@@ -42,6 +42,12 @@ const DEFAULT_CATEGORIES: SettingCategory[] = [
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},
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]
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const typeOptions = [
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{ value: "text", label: "Abc" },
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{ value: "number", label: "123" },
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{ value: "boolean", label: "\u2713/\u2717" },
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] as const
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interface SettingsEditorProps {
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value: SettingCategory[]
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onChange: (categories: SettingCategory[]) => void
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@@ -59,6 +65,7 @@ export function SettingsEditor({
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const [newCategoryName, setNewCategoryName] = useState("")
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const [newSettingNames, setNewSettingNames] = useState<Record<string, string>>({})
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const [newSettingTypes, setNewSettingTypes] = useState<Record<string, string>>({})
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const addSettingInputRefs = useRef<Record<string, HTMLInputElement | null>>({})
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const toggleCategory = (category: string) => {
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setCollapsedCategories((prev) => {
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@@ -106,6 +113,8 @@ export function SettingsEditor({
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})
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)
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setNewSettingNames((prev) => ({ ...prev, [category]: "" }))
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// Refocus after React re-renders
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setTimeout(() => addSettingInputRefs.current[category]?.focus(), 0)
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}
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const moveCategoryUp = (category: string) => {
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@@ -326,6 +335,59 @@ export function SettingsEditor({
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className="overflow-hidden"
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>
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<div className="px-4 pb-4 pt-2 space-y-3">
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{/* Add setting row at the top */}
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<div className="flex flex-col sm:flex-row items-stretch sm:items-center gap-2">
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<div className="flex items-center gap-1">
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{typeOptions.map((opt) => (
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<button
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key={opt.value}
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type="button"
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onClick={() =>
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setNewSettingTypes((prev) => ({
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...prev,
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[cat.category]: opt.value,
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}))
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}
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className={`px-2 py-1.5 rounded-md text-xs font-medium border transition-colors cursor-pointer ${
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(newSettingTypes[cat.category] || "text") === opt.value
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? "bg-primary text-white border-primary"
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: "border-border text-text/60 hover:bg-text/5"
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}`}
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>
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{opt.label}
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</button>
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))}
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</div>
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<input
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ref={(el) => {
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addSettingInputRefs.current[cat.category] = el
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}}
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type="text"
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value={newSettingNames[cat.category] || ""}
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onChange={(e) =>
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setNewSettingNames((prev) => ({
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...prev,
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[cat.category]: e.target.value,
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}))
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}
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onKeyDown={(e) => {
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if (e.key === "Enter") {
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e.preventDefault()
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addSetting(cat.category)
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}
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}}
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placeholder="Add setting..."
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className="flex-1 px-3 py-1.5 rounded-md border border-border bg-text/5 text-text text-sm placeholder:text-text/40 outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors"
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/>
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<button
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onClick={() => addSetting(cat.category)}
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className="p-1.5 rounded-md bg-primary text-white hover:bg-primary/90 transition-colors cursor-pointer flex-shrink-0"
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title="Add setting"
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>
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<Plus className="h-4 w-4" />
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</button>
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</div>
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<AnimatePresence initial={false}>
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{cat.settings.map((setting) => (
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<motion.div
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@@ -408,48 +470,6 @@ export function SettingsEditor({
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</motion.div>
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))}
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</AnimatePresence>
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<div className="flex items-center gap-2 pt-1">
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<select
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value={newSettingTypes[cat.category] || "text"}
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onChange={(e) =>
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setNewSettingTypes((prev) => ({
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...prev,
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[cat.category]: e.target.value,
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}))
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}
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className="text-xs px-2 py-1.5 rounded-md border border-border bg-text/5 text-text/60 outline-none focus:border-primary"
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>
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<option value="text">Text</option>
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<option value="number">Number</option>
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<option value="boolean">Boolean</option>
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</select>
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<input
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type="text"
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value={newSettingNames[cat.category] || ""}
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onChange={(e) =>
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setNewSettingNames((prev) => ({
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...prev,
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[cat.category]: e.target.value,
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}))
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}
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onKeyDown={(e) => {
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if (e.key === "Enter") {
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e.preventDefault()
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addSetting(cat.category)
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}
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}}
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placeholder="Add setting..."
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className="flex-1 px-3 py-1.5 rounded-md border border-border bg-text/5 text-text text-sm placeholder:text-text/40 outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors"
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/>
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<button
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onClick={() => addSetting(cat.category)}
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className="p-1.5 rounded-md bg-primary text-white hover:bg-primary/90 transition-colors cursor-pointer"
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title="Add setting"
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>
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<Plus className="h-4 w-4" />
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</button>
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</div>
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</div>
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</motion.div>
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)}
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@@ -18,14 +18,18 @@ interface PerformanceStepProps {
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export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
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const error = useMemo(() => {
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if (value.fpsAvg !== undefined && value.fpsAvg !== null && value.fpsAvg <= 0) {
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if (value.fpsAvg !== undefined && value.fpsAvg !== null && (isNaN(value.fpsAvg) || value.fpsAvg <= 0)) {
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return "FPS Average must be greater than 0"
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}
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return null
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}, [value.fpsAvg])
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const update = (field: keyof PerformanceData, val: string) => {
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const num = val === "" ? undefined : Number(val)
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const isDecimalField = field === "loadTimeSsd" || field === "loadTimeSd"
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const cleaned = isDecimalField
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? val.replace(/[^0-9.]/g, "").replace(/(\..*)\./g, "$1")
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: val.replace(/[^0-9]/g, "")
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const num = cleaned === "" || cleaned === "." ? undefined : Number(cleaned)
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onChange({ ...value, [field]: num })
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}
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@@ -44,9 +48,9 @@ export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
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FPS Average <span className="text-red-400">*</span>
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</label>
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<input
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type="number"
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min={1}
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step={1}
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type="text"
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inputMode="numeric"
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pattern="[0-9]*"
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value={value.fpsAvg ?? ""}
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onChange={(e) => update("fpsAvg", e.target.value)}
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placeholder="e.g. 45"
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@@ -58,9 +62,9 @@ export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
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<div className="space-y-1.5">
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<label className="text-xs font-medium text-text/60">FPS Low</label>
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<input
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type="number"
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min={1}
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step={1}
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type="text"
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inputMode="numeric"
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pattern="[0-9]*"
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value={value.fpsLow ?? ""}
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onChange={(e) => update("fpsLow", e.target.value)}
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placeholder="e.g. 30"
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@@ -71,9 +75,9 @@ export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
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<div className="space-y-1.5">
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<label className="text-xs font-medium text-text/60">FPS High</label>
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<input
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type="number"
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min={1}
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step={1}
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type="text"
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inputMode="numeric"
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pattern="[0-9]*"
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value={value.fpsHigh ?? ""}
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onChange={(e) => update("fpsHigh", e.target.value)}
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placeholder="e.g. 60"
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@@ -98,9 +102,9 @@ export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
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<div className="space-y-1.5">
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<label className="text-xs font-medium text-text/60">Load Time SSD (seconds)</label>
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<input
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type="number"
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min={0}
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step={0.1}
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type="text"
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inputMode="numeric"
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pattern="[0-9]*"
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value={value.loadTimeSsd ?? ""}
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onChange={(e) => update("loadTimeSsd", e.target.value)}
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placeholder="e.g. 12.5"
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@@ -111,9 +115,9 @@ export function PerformanceStep({ value, onChange }: PerformanceStepProps) {
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<div className="space-y-1.5">
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<label className="text-xs font-medium text-text/60">Load Time SD Card (seconds)</label>
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<input
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type="number"
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min={0}
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step={0.1}
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type="text"
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inputMode="numeric"
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pattern="[0-9]*"
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value={value.loadTimeSd ?? ""}
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onChange={(e) => update("loadTimeSd", e.target.value)}
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placeholder="e.g. 35.0"
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