feat(steamdb): integrate version auto-fetch into submit wizard UI
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@@ -129,6 +129,13 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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// Step 4: Notes
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const [userNotes, setUserNotes] = useState(editEntry?.userNotes ?? "")
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// SteamDB version suggestion
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const [steamdbVersion, setSteamdbVersion] = useState<{
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versionString: string | null
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buildId: string | null
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} | null>(null)
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const [steamdbLoading, setSteamdbLoading] = useState(false)
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// Fetch hardware name when slug changes
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const handleHardwareChange = useCallback(async (slug: string) => {
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setHardwareSlug(slug)
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@@ -183,10 +190,39 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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if (selectedVersionId === "__new__") {
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return newVersionString || "New version"
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}
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if (selectedVersionId === "__steamdb__") {
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return steamdbVersion
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? steamdbVersion.versionString || `Build ${steamdbVersion.buildId}`
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: "SteamDB version"
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}
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const v = gameVersions.find((v) => v.id === selectedVersionId)
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if (!v) return "Unknown"
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return v.versionString || (v.buildId ? `Build ${v.buildId}` : "Unknown version")
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}, [selectedVersionId, newVersionString, gameVersions])
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}, [selectedVersionId, newVersionString, gameVersions, steamdbVersion])
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const fetchSteamDBVersion = useCallback(async () => {
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setSteamdbLoading(true)
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try {
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const res = await fetch(`/api/games/${gameId}/steamdb-version`)
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if (!res.ok) return
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const data = await res.json()
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if (data.versionString || data.buildId) {
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setSteamdbVersion({
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versionString: data.versionString,
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buildId: data.buildId,
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})
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}
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} catch {
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// Silently fail — SteamDB is best-effort
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} finally {
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setSteamdbLoading(false)
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}
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}, [gameId])
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// Fetch SteamDB version on mount
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useEffect(() => {
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fetchSteamDBVersion()
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}, [fetchSteamDBVersion])
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const canProceed = () => {
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switch (currentStep) {
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@@ -194,6 +230,8 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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if (hardwareSlug === "") return false
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// If new version selected, require version string
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if (selectedVersionId === "__new__" && !newVersionString.trim()) return false
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// SteamDB option is always valid (data comes from external source)
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if (selectedVersionId === "__steamdb__" && !steamdbVersion) return false
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return true
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case 1: // Performance
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return performance.fpsAvg !== undefined && performance.fpsAvg > 0
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@@ -228,10 +266,29 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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// Resolve the final version ID — create a new version if needed
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const resolveVersionId = async (): Promise<string> => {
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if (selectedVersionId !== "__new__") {
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if (selectedVersionId !== "__new__" && selectedVersionId !== "__steamdb__") {
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return selectedVersionId
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}
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if (selectedVersionId === "__steamdb__" && steamdbVersion) {
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// Create version from SteamDB data
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const res = await fetch(`/api/games/${gameId}/versions`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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versionString: steamdbVersion.versionString,
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buildId: steamdbVersion.buildId,
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isLatest: true,
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}),
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})
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if (!res.ok) {
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const data = await res.json()
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throw new Error(data.error || "Failed to create version from SteamDB")
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}
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const data = await res.json() as { id: string }
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return data.id
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}
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// Create a new version via API
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setIsCreatingVersion(true)
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try {
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@@ -375,6 +432,9 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
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antiCheat={antiCheat}
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onAntiCheatChange={setAntiCheat}
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platformSupport={platformSupport}
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steamdbVersion={steamdbVersion}
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steamdbLoading={steamdbLoading}
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onRefreshSteamDB={fetchSteamDBVersion}
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/>
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)}
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{currentStep === 1 && (
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