feat: add sync progress visualization with real-time status updates
This commit is contained in:
@@ -10,8 +10,20 @@ import {
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TrashIcon,
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TrashIcon,
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Gamepad2Icon,
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Gamepad2Icon,
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RefreshCwIcon,
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RefreshCwIcon,
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CheckCircle2Icon,
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XCircleIcon,
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} from "lucide-react"
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} from "lucide-react"
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interface SyncProgress {
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isRunning: boolean
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current: number
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total: number
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currentGame: string | null
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synced: number
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failed: number
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results: Map<string, { success: boolean; error?: string }>
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}
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interface Game {
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interface Game {
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id: string
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id: string
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steamAppId: number | null
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steamAppId: number | null
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@@ -50,6 +62,15 @@ export function GamesClient() {
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const [resyncingIds, setResyncingIds] = useState<Set<string>>(new Set())
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const [resyncingIds, setResyncingIds] = useState<Set<string>>(new Set())
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const [selectedIds, setSelectedIds] = useState<Set<string>>(new Set())
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const [selectedIds, setSelectedIds] = useState<Set<string>>(new Set())
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const [syncing, setSyncing] = useState(false)
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const [syncing, setSyncing] = useState(false)
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const [syncProgress, setSyncProgress] = useState<SyncProgress>({
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isRunning: false,
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current: 0,
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total: 0,
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currentGame: null,
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synced: 0,
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failed: 0,
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results: new Map(),
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})
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const handleSelectAll = (checked: boolean) => {
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const handleSelectAll = (checked: boolean) => {
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if (checked) {
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if (checked) {
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@@ -72,67 +93,190 @@ export function GamesClient() {
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const ids = Array.from(selectedIds)
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const ids = Array.from(selectedIds)
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if (ids.length === 0) return
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if (ids.length === 0) return
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setSyncing(true)
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const gamesToSync = games.filter((g) => ids.includes(g.id) && g.steamAppId)
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try {
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if (gamesToSync.length === 0) {
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const res = await fetch("/api/games/sync/bulk", {
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alert("No Steam games selected to sync")
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method: "POST",
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return
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ gameIds: ids, mode: "selected" }),
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})
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if (res.ok) {
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const data = await res.json()
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alert(data.message)
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setSelectedIds(new Set())
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// Refresh games list
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const refreshRes = await fetch(
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`/api/games?limit=${LIMIT}&offset=${offset}&search=${encodeURIComponent(search)}`
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)
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if (refreshRes.ok) {
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const json = await refreshRes.json()
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setGames(json.data)
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setTotal(json.total)
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}
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} else {
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const errorData = await res.json().catch(() => ({ error: "Unknown error" }))
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alert(`Sync failed: ${errorData.error || res.statusText}`)
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}
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} catch (error) {
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console.error("Bulk sync failed:", error)
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alert("Sync failed. Check console for details.")
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} finally {
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setSyncing(false)
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}
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}
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setSyncing(true)
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setSyncProgress({
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isRunning: true,
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current: 0,
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total: gamesToSync.length,
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currentGame: null,
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synced: 0,
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failed: 0,
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results: new Map(),
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})
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let synced = 0
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let failed = 0
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const results = new Map<string, { success: boolean; error?: string }>()
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for (let i = 0; i < gamesToSync.length; i++) {
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const game = gamesToSync[i]
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setSyncProgress((prev) => ({
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...prev,
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current: i + 1,
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currentGame: game.title,
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}))
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try {
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const res = await fetch(`/api/games/${game.id}/sync`, { method: "POST" })
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if (res.ok) {
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const data = await res.json()
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if (data.status === "synced") {
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synced++
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results.set(game.id, { success: true })
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} else {
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failed++
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results.set(game.id, { success: false, error: data.error })
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}
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} else {
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failed++
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results.set(game.id, { success: false, error: `HTTP ${res.status}` })
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}
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} catch (error) {
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failed++
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results.set(game.id, { success: false, error: String(error) })
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}
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setSyncProgress((prev) => ({
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...prev,
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synced,
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failed,
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results: new Map(results),
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}))
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// Update the game in the list immediately
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const result = results.get(game.id)
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if (result?.success) {
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setGames((prev) =>
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prev.map((g) =>
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g.id === game.id
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? { ...g, syncStatus: "synced", lastSync: new Date().toISOString(), syncError: null }
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: g
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)
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)
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} else {
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setGames((prev) =>
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prev.map((g) =>
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g.id === game.id
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? { ...g, syncStatus: "failed", syncError: result?.error || "Sync failed" }
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: g
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)
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)
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}
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// Rate limit: 500ms between syncs (skip on last)
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if (i < gamesToSync.length - 1) {
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await new Promise((resolve) => setTimeout(resolve, 500))
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}
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}
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setSyncProgress((prev) => ({
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...prev,
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isRunning: false,
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currentGame: null,
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}))
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setSyncing(false)
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setSelectedIds(new Set())
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}
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}
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const handleSyncAll = async () => {
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const handleSyncAll = async () => {
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if (!confirm("This will sync all Steam games. Continue?")) return
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if (!confirm("This will sync all Steam games. Continue?")) return
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// Fetch all Steam games
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setSyncing(true)
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setSyncing(true)
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try {
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try {
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const res = await fetch("/api/games/sync/bulk", {
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const res = await fetch("/api/games?limit=1000&filter_source=steam")
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method: "POST",
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if (!res.ok) {
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headers: { "Content-Type": "application/json" },
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alert("Failed to fetch games list")
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body: JSON.stringify({ mode: "all" }),
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setSyncing(false)
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return
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}
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const data = await res.json()
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const allSteamGames = data.data.filter((g: Game) => g.steamAppId)
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if (allSteamGames.length === 0) {
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alert("No Steam games to sync")
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setSyncing(false)
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return
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}
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setSyncProgress({
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isRunning: true,
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current: 0,
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total: allSteamGames.length,
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currentGame: null,
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synced: 0,
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failed: 0,
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results: new Map(),
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})
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})
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if (res.ok) {
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let synced = 0
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const data = await res.json()
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let failed = 0
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alert(data.message)
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const results = new Map<string, { success: boolean; error?: string }>()
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setSelectedIds(new Set())
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// Refresh games list
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for (let i = 0; i < allSteamGames.length; i++) {
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const refreshRes = await fetch(
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const game = allSteamGames[i]
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`/api/games?limit=${LIMIT}&offset=${offset}&search=${encodeURIComponent(search)}`
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setSyncProgress((prev) => ({
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...prev,
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current: i + 1,
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currentGame: game.title,
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}))
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try {
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const syncRes = await fetch(`/api/games/${game.id}/sync`, { method: "POST" })
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if (syncRes.ok) {
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const syncData = await syncRes.json()
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if (syncData.status === "synced") {
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synced++
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results.set(game.id, { success: true })
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} else {
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failed++
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results.set(game.id, { success: false, error: syncData.error })
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}
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} else {
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failed++
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results.set(game.id, { success: false, error: `HTTP ${syncRes.status}` })
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}
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} catch (error) {
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failed++
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results.set(game.id, { success: false, error: String(error) })
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}
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setSyncProgress((prev) => ({
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...prev,
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synced,
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failed,
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results: new Map(results),
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}))
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// Update the game in the list if it's currently visible
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const result = results.get(game.id)
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setGames((prev) =>
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prev.map((g) =>
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g.id === game.id
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? result?.success
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? { ...g, syncStatus: "synced", lastSync: new Date().toISOString(), syncError: null }
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: { ...g, syncStatus: "failed", syncError: result?.error || "Sync failed" }
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: g
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)
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)
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)
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if (refreshRes.ok) {
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const json = await refreshRes.json()
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// Rate limit: 500ms between syncs (skip on last)
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setGames(json.data)
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if (i < allSteamGames.length - 1) {
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setTotal(json.total)
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await new Promise((resolve) => setTimeout(resolve, 500))
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}
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}
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} else {
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const errorData = await res.json().catch(() => ({ error: "Unknown error" }))
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alert(`Sync failed: ${errorData.error || res.statusText}`)
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}
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}
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setSyncProgress((prev) => ({
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...prev,
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isRunning: false,
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currentGame: null,
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}))
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} catch (error) {
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} catch (error) {
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console.error("Sync all failed:", error)
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console.error("Sync all failed:", error)
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alert("Sync failed. Check console for details.")
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alert("Sync failed. Check console for details.")
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@@ -430,8 +574,97 @@ export function GamesClient() {
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</table>
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</table>
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</div>
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</div>
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{/* Sync Progress Overlay */}
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{syncProgress.isRunning && (
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<div className="fixed inset-0 z-40 bg-background/80 backdrop-blur-sm flex items-center justify-center">
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<div className="w-full max-w-md mx-4 p-6 bg-background border border-border rounded-2xl shadow-2xl">
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<div className="flex items-center gap-3 mb-4">
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<div className="relative">
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<Loader2 className="h-8 w-8 text-primary animate-spin" />
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<div className="absolute inset-0 flex items-center justify-center">
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<RefreshCwIcon className="h-4 w-4 text-primary" />
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</div>
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</div>
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<div>
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<h3 className="font-semibold text-text">Syncing Games</h3>
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<p className="text-sm text-text/50">
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{syncProgress.current} of {syncProgress.total} games
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</p>
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</div>
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</div>
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{/* Progress bar */}
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<div className="mb-4">
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<div className="flex justify-between text-xs text-text/50 mb-1">
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<span>Progress</span>
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<span>{Math.round((syncProgress.current / syncProgress.total) * 100)}%</span>
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</div>
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<div className="h-2 bg-text/10 rounded-full overflow-hidden">
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<div
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className="h-full bg-primary transition-all duration-300 ease-out"
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style={{ width: `${(syncProgress.current / syncProgress.total) * 100}%` }}
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/>
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</div>
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</div>
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{/* Current game */}
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{syncProgress.currentGame && (
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<div className="mb-4 p-3 bg-text/5 rounded-lg">
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<p className="text-xs text-text/50 mb-1">Currently syncing:</p>
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<p className="text-sm font-medium text-text truncate">{syncProgress.currentGame}</p>
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</div>
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)}
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{/* Stats */}
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<div className="flex gap-4 mb-4">
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<div className="flex-1 p-3 bg-green-500/10 rounded-lg">
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<div className="flex items-center gap-2">
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<CheckCircle2Icon className="h-4 w-4 text-green-400" />
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<span className="text-sm font-medium text-green-400">{syncProgress.synced}</span>
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</div>
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<p className="text-xs text-text/50 mt-1">Synced</p>
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</div>
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<div className="flex-1 p-3 bg-red-500/10 rounded-lg">
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<div className="flex items-center gap-2">
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<XCircleIcon className="h-4 w-4 text-red-400" />
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<span className="text-sm font-medium text-red-400">{syncProgress.failed}</span>
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</div>
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<p className="text-xs text-text/50 mt-1">Failed</p>
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</div>
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</div>
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{/* Recent results */}
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{syncProgress.results.size > 0 && (
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<div className="max-h-32 overflow-y-auto">
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<p className="text-xs text-text/50 mb-2">Recent results:</p>
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{Array.from(syncProgress.results.entries()).slice(-5).reverse().map(([gameId, result]) => {
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const game = games.find((g) => g.id === gameId)
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return (
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<div key={gameId} className="flex items-center gap-2 py-1">
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{result.success ? (
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<CheckCircle2Icon className="h-3 w-3 text-green-400 shrink-0" />
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) : (
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<XCircleIcon className="h-3 w-3 text-red-400 shrink-0" />
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)}
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<span className="text-xs text-text/70 truncate">
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{game?.title || gameId}
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</span>
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{!result.success && result.error && (
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<span className="text-xs text-red-400/70 ml-auto shrink-0">
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{result.error.length > 20 ? result.error.slice(0, 20) + "..." : result.error}
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</span>
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)}
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</div>
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)
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})}
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</div>
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)}
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</div>
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</div>
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)}
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|
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{/* Floating action bar */}
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{/* Floating action bar */}
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{selectedIds.size > 0 && (
|
{selectedIds.size > 0 && !syncProgress.isRunning && (
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<div className="fixed bottom-6 left-1/2 -translate-x-1/2 z-50 flex items-center gap-3 px-4 py-3 bg-background border border-border rounded-xl shadow-lg">
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<div className="fixed bottom-6 left-1/2 -translate-x-1/2 z-50 flex items-center gap-3 px-4 py-3 bg-background border border-border rounded-xl shadow-lg">
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<span className="text-sm text-text/70">
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<span className="text-sm text-text/70">
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{selectedIds.size} game{selectedIds.size !== 1 ? "s" : ""} selected
|
{selectedIds.size} game{selectedIds.size !== 1 ? "s" : ""} selected
|
||||||
@@ -441,11 +674,7 @@ export function GamesClient() {
|
|||||||
disabled={syncing}
|
disabled={syncing}
|
||||||
className="flex items-center gap-2 px-4 py-2 rounded-lg bg-blue-500/10 text-blue-400 hover:bg-blue-500/20 transition-colors text-sm font-medium cursor-pointer disabled:opacity-50"
|
className="flex items-center gap-2 px-4 py-2 rounded-lg bg-blue-500/10 text-blue-400 hover:bg-blue-500/20 transition-colors text-sm font-medium cursor-pointer disabled:opacity-50"
|
||||||
>
|
>
|
||||||
{syncing ? (
|
<RefreshCwIcon className="h-4 w-4" />
|
||||||
<Loader2 className="h-4 w-4 animate-spin" />
|
|
||||||
) : (
|
|
||||||
<RefreshCwIcon className="h-4 w-4" />
|
|
||||||
)}
|
|
||||||
Resync Selected
|
Resync Selected
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button
|
||||||
|
|||||||
Reference in New Issue
Block a user