feat: add multi-strategy version fetchers, disable auto-fetch by default

- Add 4 version-fetch strategies (UpToDateCheck API, Store Page Scrape,
  Community Hub Scrape, Store API Heuristic) — no Steam API key needed
- Create orchestrator that tries all strategies, prefers named version
  over build ID
- Add test page at /test-version-fetchers for comparing strategies
- Add standalone /api/version-test endpoint (direct Steam App ID, no DB)
- Update /api/games/:id/steamdb-version to use new strategies
- Disable auto-fetch on submit page by default (NEXT_PUBLIC_VERSION_AUTO_FETCH=true to enable)
- SteamDB scraping blocked by Cloudflare; strategies preserved for later enablement
This commit is contained in:
2026-05-16 20:13:23 +08:00
parent 88a098f387
commit e5f671a992
13 changed files with 1356 additions and 37 deletions
+93 -4
View File
@@ -131,12 +131,14 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
// Step 4: Notes
const [userNotes, setUserNotes] = useState(editEntry?.userNotes ?? "")
// SteamDB version suggestion
// Auto-detected version suggestion (multi-strategy)
const [steamdbVersion, setSteamdbVersion] = useState<{
versionString: string | null
buildId: string | null
source?: string
} | null>(null)
const [steamdbLoading, setSteamdbLoading] = useState(false)
const [steamdbError, setSteamdbError] = useState<string | null>(null)
// Fetch hardware name when slug changes
const handleHardwareChange = useCallback(async (slug: string) => {
@@ -209,23 +211,107 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
const fetchSteamDBVersion = useCallback(async () => {
setSteamdbLoading(true)
setSteamdbError(null)
try {
// Step 1: Try server-side strategies first
const res = await fetch(`/api/games/${gameId}/steamdb-version`)
if (!res.ok) return
const data = await res.json()
// If server found something, use it
if (data.versionString || data.buildId) {
setSteamdbVersion({
versionString: data.versionString,
buildId: data.buildId,
source: data.source,
})
}
// Step 2: If server suggests client-side fetch, run client strategies in browser
if (data.needsClientFetch && data.clientStrategies?.length > 0) {
await runClientStrategies(data.clientStrategies)
}
} catch {
// Silently fail — SteamDB is best-effort
// Silently fail — version detection is best-effort
} finally {
setSteamdbLoading(false)
}
}, [gameId])
// Run client-side strategies (uses browser IP to avoid server rate limits)
const runClientStrategies = useCallback(async (strategyNames: string[]) => {
// Dynamic import of client-side fetchers
const { fetchStorePage } = await import("@/lib/version-fetchers/store-page")
const { fetchCommunityHub } = await import("@/lib/version-fetchers/community-hub")
const { fetchStoreApi } = await import("@/lib/version-fetchers/store-api")
const strategyMap: Record<string, (appId: number) => Promise<{ versionString: string | null; buildId: string | null; source: string; success: boolean }>> = {
"Store Page Scrape": fetchStorePage,
"Community Hub Scrape": fetchCommunityHub,
"Store API Heuristic": fetchStoreApi,
}
// We need the steamAppId — get it from a lightweight endpoint or from props
const gameRes = await fetch(`/api/games/${gameId}`)
if (!gameRes.ok) return
const gameData = await gameRes.json()
const steamAppId = gameData.steamAppId
if (!steamAppId) return
// Run all requested client strategies in parallel
const clientResults = await Promise.all(
strategyNames.map(async (name) => {
const fn = strategyMap[name]
if (!fn) return null
try {
const result = await fn(steamAppId)
return result
} catch {
return null
}
}),
)
const validResults = clientResults.filter(Boolean) as Array<{
versionString: string | null
buildId: string | null
source: string
success: boolean
}>
// Merge with server result — send to server for final merge
if (validResults.length > 0) {
try {
const mergeRes = await fetch(`/api/games/${gameId}/fetch-version-client`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ clientResults: validResults }),
})
if (mergeRes.ok) {
const merged = await mergeRes.json()
if (merged.versionString || merged.buildId) {
setSteamdbVersion({
versionString: merged.versionString,
buildId: merged.buildId,
source: merged.source,
})
}
}
} catch {
// If merge fails, use best client result directly
const bestClient = validResults.find((r) => r.versionString) ??
validResults.find((r) => r.buildId)
if (bestClient && (bestClient.versionString || bestClient.buildId)) {
setSteamdbVersion({
versionString: bestClient.versionString,
buildId: bestClient.buildId,
source: bestClient.source,
})
}
}
}
}, [gameId])
// Initialize existing screenshots when editing
useEffect(() => {
if (editEntry && (editEntry as any).screenshots && Array.isArray((editEntry as any).screenshots)) {
@@ -242,9 +328,11 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
}
}, [editEntry])
// Fetch SteamDB version on mount
// Fetch auto-detected version on mount (disabled by default — set NEXT_PUBLIC_VERSION_AUTO_FETCH=true to enable)
useEffect(() => {
fetchSteamDBVersion()
if (process.env.NEXT_PUBLIC_VERSION_AUTO_FETCH === "true") {
fetchSteamDBVersion()
}
}, [fetchSteamDBVersion])
const canProceed = () => {
@@ -458,6 +546,7 @@ export function GameEntryWizard({ gameId, gameVersions, defaultVersionId, editEn
platformSupport={platformSupport}
steamdbVersion={steamdbVersion}
steamdbLoading={steamdbLoading}
steamdbError={steamdbError}
onRefreshSteamDB={fetchSteamDBVersion}
/>
)}
+19 -8
View File
@@ -14,6 +14,7 @@ export interface GameVersionInfo {
export interface SteamDBVersion {
versionString: string | null
buildId: string | null
source?: string
}
interface SetupStepProps {
@@ -37,6 +38,7 @@ interface SetupStepProps {
}[]
steamdbVersion: SteamDBVersion | null
steamdbLoading: boolean
steamdbError: string | null
onRefreshSteamDB: () => void
}
@@ -58,10 +60,12 @@ export function SetupStep({
platformSupport,
steamdbVersion,
steamdbLoading,
steamdbError,
onRefreshSteamDB,
}: SetupStepProps) {
const isNewVersion = selectedVersionId === "__new__"
const isSteamDBVersion = selectedVersionId === "__steamdb__"
const autoFetchEnabled = process.env.NEXT_PUBLIC_VERSION_AUTO_FETCH === "true"
return (
<div className="space-y-8">
@@ -92,13 +96,13 @@ export function SetupStep({
onChange={(e) => onVersionChange(e.target.value)}
className="w-full appearance-none px-4 py-3 rounded-lg border border-border bg-text/5 text-text text-sm outline-none focus:border-primary focus:ring-2 focus:ring-primary/50 transition-colors cursor-pointer"
>
{/* SteamDB suggestion — appears at top when available */}
{steamdbVersion && (steamdbVersion.versionString || steamdbVersion.buildId) && (
{/* Auto-detected version suggestion — only when feature is enabled */}
{autoFetchEnabled && steamdbVersion && (steamdbVersion.versionString || steamdbVersion.buildId) && (
<option value="__steamdb__" className="bg-primary/10 text-primary">
Latest from SteamDB: {steamdbVersion.versionString || `Build ${steamdbVersion.buildId}`} recommended
Latest ({steamdbVersion.source ?? "auto-detected"}): {steamdbVersion.versionString || `Build ${steamdbVersion.buildId}`} recommended
</option>
)}
{steamdbLoading && (
{autoFetchEnabled && steamdbLoading && (
<option disabled className="text-text/40">
Fetching latest version from SteamDB...
</option>
@@ -121,7 +125,8 @@ export function SetupStep({
</option>
</select>
{/* Refresh button for SteamDB */}
{/* Refresh button for auto-detection (only shown when feature enabled) */}
{autoFetchEnabled && (
<button
type="button"
onClick={onRefreshSteamDB}
@@ -129,8 +134,12 @@ export function SetupStep({
className="flex items-center gap-1 text-xs text-text/40 hover:text-primary transition-colors cursor-pointer mt-1 disabled:opacity-30"
>
<RefreshCwIcon className={`h-3 w-3 ${steamdbLoading ? "animate-spin" : ""}`} />
Refresh from SteamDB
Refresh auto-detected version
</button>
)}
{steamdbError && (
<p className="text-xs text-red-400 mt-1">{steamdbError}</p>
)}
</div>
{isNewVersion && (
@@ -152,11 +161,13 @@ export function SetupStep({
</div>
)}
{isSteamDBVersion && steamdbVersion && (
{autoFetchEnabled && isSteamDBVersion && steamdbVersion && (
<div className="space-y-3 p-3 rounded-lg border border-primary/30 bg-primary/5">
<div className="flex items-center gap-2">
<DatabaseIcon className="h-4 w-4 text-primary" />
<p className="text-xs font-medium text-primary">SteamDB Suggestion</p>
<p className="text-xs font-medium text-primary">
Auto-Detected Version ({steamdbVersion.source ?? "unknown source"})
</p>
</div>
<div className="grid grid-cols-2 gap-3">
<div>