feat: add multi-strategy version fetchers, disable auto-fetch by default
- Add 4 version-fetch strategies (UpToDateCheck API, Store Page Scrape, Community Hub Scrape, Store API Heuristic) — no Steam API key needed - Create orchestrator that tries all strategies, prefers named version over build ID - Add test page at /test-version-fetchers for comparing strategies - Add standalone /api/version-test endpoint (direct Steam App ID, no DB) - Update /api/games/:id/steamdb-version to use new strategies - Disable auto-fetch on submit page by default (NEXT_PUBLIC_VERSION_AUTO_FETCH=true to enable) - SteamDB scraping blocked by Cloudflare; strategies preserved for later enablement
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/**
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* Version Fetcher Test API
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*
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* Two endpoints:
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* 1. GET /api/games/:gameId/test-version-fetchers
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* Uses DB game ID (UUID or numeric Steam App ID) to look up the game,
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* then runs all strategies.
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*
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* 2. GET /api/version-test?steamAppId=730
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* Runs all strategies directly against a Steam App ID — no DB lookup needed.
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* This is the preferred testing endpoint.
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*/
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import { Elysia, t } from "elysia"
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import { db } from "@/lib/db/index"
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import { games } from "@/lib/db/schema"
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import { eq } from "drizzle-orm"
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import { ALL_STRATEGIES } from "@/lib/version-fetchers/index"
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async function resolveGame(gameId: string): Promise<{
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steamAppId: number
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title: string | null
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dbId: string | null
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} | null> {
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// Try numeric (Steam App ID) first
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const isNumeric = /^\d+$/.test(gameId)
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const numId = isNumeric ? Number(gameId) : null
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if (numId) {
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// Look up by Steam App ID in DB
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const [game] = await db
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.select({ id: games.id, steamAppId: games.steamAppId, title: games.title })
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.from(games)
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.where(eq(games.steamAppId, numId))
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.limit(1)
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return {
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steamAppId: numId,
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title: game?.title ?? null,
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dbId: game?.id ?? null,
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}
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}
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// Try UUID
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const [game] = await db
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.select({ id: games.id, steamAppId: games.steamAppId, title: games.title })
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.from(games)
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.where(eq(games.id, gameId))
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.limit(1)
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if (!game || game.steamAppId === null) return null
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return {
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steamAppId: game.steamAppId,
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title: game.title,
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dbId: game.id,
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}
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}
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// ── Nested route: /api/games/:gameId/test-version-fetchers ──────
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export const versionTestRoutes = new Elysia({
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prefix: "/games/:gameId",
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detail: { tags: ["Games"] },
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}).get(
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"/test-version-fetchers",
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async ({ params, query, set }) => {
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// Support direct steamAppId override via query param
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let steamAppId: number
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let title: string | null = null
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let dbId: string | null = null
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if (query.steamAppId) {
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// Use provided Steam App ID directly
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steamAppId = Number(query.steamAppId)
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} else {
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const resolved = await resolveGame(params.gameId)
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if (!resolved) {
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set.status = 404
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return { error: "Game not found. Try passing ?steamAppId=730 directly." }
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}
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steamAppId = resolved.steamAppId
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title = resolved.title
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dbId = resolved.dbId
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}
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// Run all strategies
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const results = await Promise.all(
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ALL_STRATEGIES.map(async (s) => {
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const result = await s.fn(steamAppId)
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return {
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strategy: s.name,
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versionString: result.versionString,
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buildId: result.buildId,
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success: result.success,
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error: result.error ?? null,
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}
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}),
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)
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// Determine best
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const withVersion = results.find((r) => r.versionString)
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const withBuild = results.find((r) => r.buildId)
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const best = withVersion ?? withBuild ?? null
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return {
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game: {
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id: dbId ?? params.gameId,
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title: title ?? `Steam App ${steamAppId}`,
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steamAppId,
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},
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results,
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best: best
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? {
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strategy: best.strategy,
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versionString: best.versionString,
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buildId: best.buildId,
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}
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: null,
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}
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},
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{
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params: t.Object({ gameId: t.String() }),
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query: t.Object({
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steamAppId: t.Optional(t.String()),
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}),
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},
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)
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// ── Standalone route: /api/version-test?steamAppId=730 ──────────
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export const standaloneVersionTestRoutes = new Elysia({
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prefix: "/version-test",
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detail: { tags: ["Games"] },
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}).get(
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"/",
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async ({ query }) => {
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const steamAppId = Number(query.steamAppId)
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if (!steamAppId || isNaN(steamAppId)) {
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return { error: "steamAppId query parameter is required (e.g., ?steamAppId=730)" }
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}
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const results = await Promise.all(
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ALL_STRATEGIES.map(async (s) => {
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const result = await s.fn(steamAppId)
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return {
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strategy: s.name,
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versionString: result.versionString,
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buildId: result.buildId,
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success: result.success,
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error: result.error ?? null,
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}
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}),
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)
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const withVersion = results.find((r) => r.versionString)
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const withBuild = results.find((r) => r.buildId)
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const best = withVersion ?? withBuild ?? null
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return {
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steamAppId,
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results,
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best: best
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? {
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strategy: best.strategy,
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versionString: best.versionString,
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buildId: best.buildId,
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}
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: null,
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}
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},
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{
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query: t.Object({
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steamAppId: t.String(),
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}),
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},
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)
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