fix: auto-recalculate playability on benchmark submit and sync, fix anti-cheat logic for games without anti-cheat
This commit is contained in:
@@ -7,6 +7,7 @@ import {
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} from "@/lib/db/schema"
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} from "@/lib/db/schema"
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import { eq, sql } from "drizzle-orm"
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import { eq, sql } from "drizzle-orm"
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import { requireRole } from "@/lib/auth/guard"
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import { requireRole } from "@/lib/auth/guard"
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import { recalculatePlayability } from "./playability"
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export const performanceSubmitRoutes = new Elysia({ prefix: "/performance" })
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export const performanceSubmitRoutes = new Elysia({ prefix: "/performance" })
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.get(
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.get(
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@@ -119,6 +120,18 @@ export const performanceSubmitRoutes = new Elysia({ prefix: "/performance" })
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})
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})
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.returning()
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.returning()
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// Recalculate playability for this game (fire and forget)
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const [gameVersion] = await db
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.select({ gameId: gameVersions.gameId })
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.from(gameVersions)
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.where(eq(gameVersions.id, body.versionId))
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.limit(1)
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if (gameVersion) {
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recalculatePlayability(gameVersion.gameId).catch((err) =>
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console.error("Failed to recalculate playability:", err),
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)
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}
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set.status = 201
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set.status = 201
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return {
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return {
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id: entry.id,
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id: entry.id,
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+70
-65
@@ -6,23 +6,28 @@ import { requireContributorOrAdmin } from "@/lib/auth/guard";
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/**
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/**
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* Playability calculation rules:
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* Playability calculation rules:
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* - great: avg FPS >= 55, no anti-cheat issues
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* - great: avg FPS >= 55, no upscaler/frame-gen dependency
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* - playable: avg FPS >= 30, no critical anti-cheat issues
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* - playable: avg FPS >= 30, or >= 55 with upscaler dependency
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* - needs_tweaks: avg FPS >= 20 OR has upscaler/frame-gen dependency
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* - needs_tweaks: avg FPS >= 20 but < 30
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* - unplayable: avg FPS < 20 OR anti-cheat unsupported
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* - unplayable: avg FPS < 20, OR anti-cheat is relevant AND unsupported
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* - unknown: no benchmark data
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* - unknown: no benchmark data
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*
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* IMPORTANT: Anti-cheat only blocks playability if the game actually uses anti-cheat
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* (antiCheatRelevant = true). Games without anti-cheat are unaffected.
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*/
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*/
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function calculatePlayability(stats: {
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function calculatePlayability(stats: {
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avgFps: number | null;
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avgFps: number | null;
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avgFpsLow: number | null;
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antiCheatRelevant: boolean;
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antiCheatStatus: string | null;
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antiCheatStatus: string | null;
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hasUpscalerDependency: boolean;
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hasUpscalerDependency: boolean;
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entryCount: number;
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entryCount: number;
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}): "great" | "playable" | "needs_tweaks" | "unplayable" | "unknown" {
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}): "great" | "playable" | "needs_tweaks" | "unplayable" | "unknown" {
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if (!stats.avgFps || stats.entryCount === 0) return "unknown";
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if (!stats.avgFps || stats.entryCount === 0) return "unknown";
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// Anti-cheat unsupported = unplayable regardless of FPS
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// Anti-cheat unsupported = unplayable ONLY if the game actually uses anti-cheat
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if (stats.antiCheatStatus === "unsupported") return "unplayable";
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if (stats.antiCheatRelevant && stats.antiCheatStatus === "unsupported") {
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return "unplayable";
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}
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const fps = stats.avgFps;
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const fps = stats.avgFps;
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@@ -33,19 +38,15 @@ function calculatePlayability(stats: {
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return "unplayable";
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return "unplayable";
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}
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}
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export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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/**
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// Auto-calculate playability for a game (all devices)
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* Recalculate playability for a game (all devices).
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.post(
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* Called automatically after benchmark submission and Steam sync.
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"/calculate/:gameId",
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* Skips devices with manual overrides.
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async ({ params, request, set }) => {
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*/
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const guard = await requireContributorOrAdmin(request.headers);
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export async function recalculatePlayability(gameId: string): Promise<{
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if (!guard.ok) {
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gamePlayability: string;
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set.status = guard.status;
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deviceResults: Array<{ hardwareSlug: string; playabilityStatus: string }>;
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return { error: guard.error };
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}> {
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}
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const gameId = params.gameId;
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// Get all platform support entries for this game
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// Get all platform support entries for this game
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const platformEntries = await db
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const platformEntries = await db
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.select()
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.select()
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@@ -57,30 +58,25 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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.select({
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.select({
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hardwareSlug: performanceEntries.hardwareSlug,
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hardwareSlug: performanceEntries.hardwareSlug,
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avgFps: avg(performanceEntries.fpsAvg).mapWith(Number),
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avgFps: avg(performanceEntries.fpsAvg).mapWith(Number),
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avgFpsLow: avg(performanceEntries.fpsLow).mapWith(Number),
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entryCount: count(performanceEntries.id),
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entryCount: count(performanceEntries.id),
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upscalerEntries: sql<number>`count(case when ${performanceEntries.upscalerType} != 'none' then 1 end)`.mapWith(Number),
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upscalerEntries:
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frameGenEntries: sql<number>`count(case when ${performanceEntries.frameGenMethod} != 'none' then 1 end)`.mapWith(Number),
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sql<number>`count(case when ${performanceEntries.upscalerType} != 'none' then 1 end)`.mapWith(
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Number,
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),
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frameGenEntries:
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sql<number>`count(case when ${performanceEntries.frameGenMethod} != 'none' then 1 end)`.mapWith(
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Number,
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),
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})
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})
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.from(performanceEntries)
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.from(performanceEntries)
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.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
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.innerJoin(gameVersions, eq(performanceEntries.versionId, gameVersions.id))
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.where(
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.where(and(eq(gameVersions.gameId, gameId), eq(performanceEntries.isRemoved, false)))
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and(
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eq(gameVersions.gameId, gameId),
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eq(performanceEntries.isRemoved, false)
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)
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)
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.groupBy(performanceEntries.hardwareSlug);
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.groupBy(performanceEntries.hardwareSlug);
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const results: Array<{
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const results: Array<{ hardwareSlug: string; playabilityStatus: string }> = [];
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hardwareSlug: string;
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playabilityStatus: string;
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}> = [];
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for (const stat of deviceStats) {
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for (const stat of deviceStats) {
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const platformEntry = platformEntries.find(
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const platformEntry = platformEntries.find((p) => p.hardwareSlug === stat.hardwareSlug);
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(p) => p.hardwareSlug === stat.hardwareSlug
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);
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const hasUpscalerDependency =
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const hasUpscalerDependency =
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stat.upscalerEntries > stat.entryCount * 0.5 ||
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stat.upscalerEntries > stat.entryCount * 0.5 ||
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@@ -88,7 +84,7 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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const status = calculatePlayability({
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const status = calculatePlayability({
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avgFps: stat.avgFps,
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avgFps: stat.avgFps,
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avgFpsLow: stat.avgFpsLow,
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antiCheatRelevant: platformEntry?.antiCheatRelevant ?? false,
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antiCheatStatus: platformEntry?.antiCheatStatus ?? null,
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antiCheatStatus: platformEntry?.antiCheatStatus ?? null,
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hasUpscalerDependency,
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hasUpscalerDependency,
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entryCount: stat.entryCount,
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entryCount: stat.entryCount,
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@@ -105,8 +101,8 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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.where(
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.where(
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and(
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and(
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eq(gamePlatformSupport.gameId, gameId),
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eq(gamePlatformSupport.gameId, gameId),
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eq(gamePlatformSupport.hardwareSlug, stat.hardwareSlug)
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eq(gamePlatformSupport.hardwareSlug, stat.hardwareSlug),
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)
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),
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);
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);
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}
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}
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@@ -117,11 +113,22 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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const priority = { unplayable: 0, needs_tweaks: 1, playable: 2, great: 3, unknown: 4 };
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const priority = { unplayable: 0, needs_tweaks: 1, playable: 2, great: 3, unknown: 4 };
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let worstStatus: string = "unknown";
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let worstStatus: string = "unknown";
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for (const r of results) {
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for (const r of results) {
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if (priority[r.playabilityStatus as keyof typeof priority] < priority[worstStatus as keyof typeof priority]) {
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if (
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priority[r.playabilityStatus as keyof typeof priority] <
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priority[worstStatus as keyof typeof priority]
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) {
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worstStatus = r.playabilityStatus;
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worstStatus = r.playabilityStatus;
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}
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}
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}
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}
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// Only update game-level if not manually overridden
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const [game] = await db
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.select({ playabilityOverride: games.playabilityOverride })
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.from(games)
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.where(eq(games.id, gameId))
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.limit(1);
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if (!game?.playabilityOverride) {
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await db
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await db
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.update(games)
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.update(games)
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.set({
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.set({
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@@ -129,15 +136,25 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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playabilityCalculatedAt: new Date(),
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playabilityCalculatedAt: new Date(),
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})
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})
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.where(eq(games.id, gameId));
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.where(eq(games.id, gameId));
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}
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return { gamePlayability: worstStatus, deviceResults: results };
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return { gamePlayability: worstStatus, deviceResults: results };
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}
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}
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)
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export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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// Manual trigger for recalculation (admin/contributor)
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.post("/calculate/:gameId", async ({ params, request, set }) => {
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const guard = await requireContributorOrAdmin(request.headers);
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if (!guard.ok) {
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set.status = guard.status;
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return { error: guard.error };
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}
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return recalculatePlayability(params.gameId);
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})
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// Manual override for a game (admin/contributor)
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// Manual override for a game (admin/contributor)
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.post(
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.post("/override/:gameId", async ({ params, body, request, set }) => {
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"/override/:gameId",
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async ({ params, body, request, set }) => {
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const guard = await requireContributorOrAdmin(request.headers);
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const guard = await requireContributorOrAdmin(request.headers);
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if (!guard.ok) {
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if (!guard.ok) {
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set.status = guard.status;
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set.status = guard.status;
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@@ -155,38 +172,27 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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}
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}
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if (hardwareSlug) {
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if (hardwareSlug) {
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// Override for specific device
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await db
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await db
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.update(gamePlatformSupport)
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.update(gamePlatformSupport)
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.set({
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.set({ playabilityStatus: status as any, playabilityOverride: true })
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playabilityStatus: status as any,
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playabilityOverride: true,
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})
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.where(
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.where(
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and(
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and(
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eq(gamePlatformSupport.gameId, params.gameId),
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eq(gamePlatformSupport.gameId, params.gameId),
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eq(gamePlatformSupport.hardwareSlug, hardwareSlug)
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eq(gamePlatformSupport.hardwareSlug, hardwareSlug),
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)
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),
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);
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);
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} else {
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} else {
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// Override for game overall
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await db
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await db
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.update(games)
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.update(games)
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.set({
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.set({ playabilityStatus: status as any, playabilityOverride: true })
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playabilityStatus: status as any,
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playabilityOverride: true,
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})
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.where(eq(games.id, params.gameId));
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.where(eq(games.id, params.gameId));
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}
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}
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return { success: true };
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return { success: true };
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}
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})
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)
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// Clear override (revert to auto-calculated)
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// Clear override (revert to auto-calculated)
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.post(
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.post("/clear-override/:gameId", async ({ params, body, request, set }) => {
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"/clear-override/:gameId",
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async ({ params, body, request, set }) => {
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const guard = await requireContributorOrAdmin(request.headers);
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const guard = await requireContributorOrAdmin(request.headers);
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if (!guard.ok) {
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if (!guard.ok) {
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set.status = guard.status;
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set.status = guard.status;
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@@ -202,8 +208,8 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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.where(
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.where(
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and(
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and(
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eq(gamePlatformSupport.gameId, params.gameId),
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eq(gamePlatformSupport.gameId, params.gameId),
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eq(gamePlatformSupport.hardwareSlug, hardwareSlug)
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eq(gamePlatformSupport.hardwareSlug, hardwareSlug),
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)
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),
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);
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);
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} else {
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} else {
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await db
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await db
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@@ -213,5 +219,4 @@ export const playabilityRoutes = new Elysia({ prefix: "/playability" })
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}
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}
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return { success: true };
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return { success: true };
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}
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});
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);
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@@ -1,6 +1,7 @@
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import { db } from "@/lib/db/index"
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import { db } from "@/lib/db/index"
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import { games } from "@/lib/db/schema"
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import { games } from "@/lib/db/schema"
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import { eq } from "drizzle-orm"
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import { eq } from "drizzle-orm"
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import { recalculatePlayability } from "@/lib/api/playability"
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interface SteamReviewData {
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interface SteamReviewData {
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reviewScore: number | null;
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reviewScore: number | null;
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@@ -256,6 +257,18 @@ export async function syncSteamGame(
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})
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})
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.where(eq(games.steamAppId, steamAppId))
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.where(eq(games.steamAppId, steamAppId))
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// Recalculate playability after sync (fire and forget)
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const [game] = await db
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.select({ id: games.id })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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if (game) {
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recalculatePlayability(game.id).catch((err) =>
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console.error("Failed to recalculate playability after sync:", err),
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)
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}
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return { success: true }
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return { success: true }
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} catch (err) {
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} catch (err) {
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const errorMsg = err instanceof Error ? err.message : String(err)
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const errorMsg = err instanceof Error ? err.message : String(err)
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Reference in New Issue
Block a user