Commit Graph
8 Commits
Author SHA1 Message Date
adrianbonpin 59332b4ce6 feat(plugin page): wire up screenshots + add compress script
- Update file paths to match provided .jpg captures (panel-overview, pair-qr,
  launch-option, entry-live)
- Flip HAS_SCREENSHOT for the 4 available ones; keep recording + session-form
  as placeholders for now (user will add in-game/phone photos later)
- entry-live.png → entry-live.jpg (smaller, still good quality at 1400px)
- All images compressed: Deck shots 1000px / q78, web shot 1400px / q78
- Add scripts/compress-screenshots.sh for re-compressing anytime
2026-06-28 23:43:23 +08:00
adrianbonpin 07933dca9e feat(plugin page): device-photo treatment for in-game screenshots
The QAM overlay can't be captured by Steam's screenshot shortcut while a game
runs, so the 'recording' and 'session-form' shots will be phone photos of the
Deck. These now render with rounded corners + drop shadow + ring so a device
photo looks intentional rather than like a broken screenshot. Placeholders
label them 'device photo coming soon'.
2026-06-28 23:34:30 +08:00
adrianbonpin 48758f4704 chore: add release script + use 16:10 aspect ratio for plugin screenshots
release.sh: build, package ZIP, tag, and create GitHub release in one command.
Screenshot slots now use 16:10 (matches Steam Deck's 1280x800 screen) with
object-contain so full-screen Deck captures fit without cropping.
2026-06-28 23:01:34 +08:00
adrianbonpin 4958220c55 feat: add /plugin docs page + TDP peripheral overhead
Plugin docs page (/plugin):
- Hero, feature grid, numbered install guide, screenshot gallery, install CTA
- Navbar 'Plugin' link added
- Screenshot slots with placeholders for 6 captures (flip HAS_SCREENSHOT
  once PNGs are dropped into /public/plugin/)
- Structured data (SoftwareApplication) + breadcrumbs

TDP fix:
- Add 3W fixed overhead to CPU+GPU power for screen/fan/speakers/peripherals
  so reported TDP is closer to total system power draw
2026-06-28 22:49:13 +08:00
adrianbonpin 763114df6f fix: correct 'Manage API Keys' link from /pair success screen
- Profile page now reads ?tab= query param to open Settings tab directly
- Settings container reads ?subtab= query param to open API Keys directly
- /pair success link updated to /profile?tab=settings&subtab=api-keys (was /profile/settings?tab=api-keys which 404'd)
2026-06-28 22:19:51 +08:00
adrianbonpin 1de08ed4ec feat: QR code phone pairing for Decky plugin + MangoHud guide revision + SteamOS version fix
- Add plugin_pairings table + migration (0028) for short-lived pairing sessions
- Add pairing API: POST /api/plugin/pair/initiate, GET /status/:token, POST /confirm
- Add /pair web page: user scans QR on phone, confirms, API key auto-created
- Plugin: 'Pair with Phone' button renders QR code (qrcode.react), polls for status, saves API key
- Plugin: new initiate_pair + check_pair_status Python RPCs
- Revise MangoHud Setup Guide into clean numbered steps
- Fix SteamOS version detection: read VERSION_ID + BUILD_ID (was just 'SteamOS')
2026-06-28 22:09:39 +08:00
adrianbonpin b637b55011 fix: remove settingsJson IS NOT NULL filter from game page and API queries 2026-06-28 21:56:08 +08:00
adrianbonpin cd72b7a948 refactor: convert to bun workspaces monorepo
- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
2026-06-28 05:20:28 +08:00