- Install @elysia/openapi to auto-generate API docs at /api/openapi
- Install @elysia/cron for in-process scheduled jobs (orphan detection at 2am, storage cleanup at 3am)
- Add Scalar UI docs with 14 tag groups and Bearer JWT security scheme
- Add route-level detail annotations (tags, summaries) to all 30+ route files
- Upgrade crud-builder to accept optional tags config
- Keep HTTP cron endpoint as manual/admin fallback
Sitemap:
- Switch from ISR (revalidate=3600) to force-dynamic for per-request generation
- Flatten into single app/sitemap.ts with inlined static entries and DB queries
- NULL-safe syncStatus filter: ne(games.syncStatus, 'failed') OR isNull(games.syncStatus)
- Structured JSON logging for generated URLs and DB errors
- Delete lib/sitemap/* helpers and app/api/revalidate-sitemap route
- Add basic vitest coverage for sitemap exports
PWA & Offline:
- Add @serwist/next service worker (webpack build) with runtime caching
- Cache strategies: stale-while-revalidate for game pages, network-first for listings/API,
cache-first for Steam CDN images
- Offline fallback page (public/offline.html)
- Manifest icons: 192px maskable + 512px any
- Viewport meta with viewport-fit=cover, user-scalable=no
- Apple mobile web app meta tags
Search / Filter Refinements:
- Multi-genre OR support in listing API (comma-separated genres)
- Device-scoped FPS filter (min/max FPS constrained to selected device)
- Client-side URL state sync via router.replace for shareable filtered views
- Initialize filter state from URL params on mount
- Auto-collapse filter panel on saved-filter load
- Fix multi-genre saved filter parsing (comma-separated)
Steam Deck / Touch / Gamepad UX:
- WCAG 2.1 AA touch targets (44x44px) on all filter controls
- .gamepad-focus CSS focus ring for controller navigation
- useGamepadNavigation hook: D-pad/left-stick roving tabindex, A/B/X/Y actions
- Integrate gamepad hook into games page (X=search, Y=toggle filters)
Chore:
- Bump version to 2026.0.97
- Add new filter state variables (min/max FPS, FSR, Proton/Native, anti-cheat,
playability, Steam review score, free-to-play, multiplayer)
- Expand sort options to include performance, popularity, release_date, steam_reviews
- Add Performance, Compatibility, and Other filter UI sections with inputs
- Integrate SavedFilters component for saving/loading filter presets
- Add PlayabilityBadge and AntiCheatBadge to game cards
- Update API listing to return antiCheatRelevant/antiCheatStatus per game
- Update server-side games page to include new fields in initialGames
- Update clear-filters logic across filter panel and empty state
Add 8 new filter parameters to GET /api/games/listing:
- minFps/maxFps: filter games with benchmarks in FPS range
- fsrSupport: filter games that have FSR entries
- protonNative: filter by proton status (proton/native/both)
- antiCheatStatus: filter by anti-cheat support status
- playabilityStatus: filter by playability (great/playable/needs_tweaks/unplayable)
- steamReviewScore: minimum Steam review score threshold
- isFree: filter free-to-play games
- hasMultiplayer: filter games with multiplayer support
Add 4 new sort options:
- performance: sort by average FPS (subquery)
- popularity: sort by recommendationsTotal
- release_date: sort by releaseDate
- steam_reviews: sort by steamReviewScore
Also returns additional fields in response: isFree, releaseDate,
steamReviewScore, recommendationsTotal, playabilityStatus,
onlineMultiplayerStatus.
Task 10: Device filter now combines games with platform support entries
AND games with performance entries for the selected hardware, instead of
only checking gamePlatformSupport. This ensures games that have benchmarks
but no explicit platform support entry still appear in filtered results.
Task 11: The benchmark count query (bCounts) in unified search now filters
out soft-deleted performance entries using isRemoved = false. The pCounts
and perfStats queries already had this filter; only bCounts was missing it.