The plugin isn't on the Decky Loader store yet, so the install section
needs to walk users through the manual path:
- Enable Developer mode in Decky → General settings
- Download the plugin ZIP from GitHub Releases
- Install Plugin from ZIP File in Decky → Developer tab
Adds two new screenshots to the 3-act narrative (now 4 acts):
'Install the plugin' is the new act 1, the existing setup/capture/share
acts are renumbered to 2/3/4. The How it works step list grows from 4
to 6 entries to match the new flow.
The old step 1 still pointed users at the Plugin Browser, which is no
longer accurate — copy now describes Decky Loader as a one-time
prerequisite and points users at the GitHub release for the plugin.
Redesign 'See it in action' as a 3-act story with clearer flow:
- Act 1: Get set up (3 cards: panel, pair, launch option)
- Act 2: Capture performance (2 cards: recording, session-form)
- Act 3: Share & compare (1 large featured card: entry-live)
Gradient line connectors between acts imply flow; numbered badges moved
from per-card to per-act so cards feel like supporting visuals.
Add root smooth scrolling (scroll-smooth on <html>) for hash-link anchors.
Add recording + session-form screenshots (in-game captures from Steam
pause overlay), each rendered with the device-photo treatment
(rounded + drop shadow) to match the other in-game-style shots.
Flip all HAS_SCREENSHOT flags to true — the full gallery is now live.
- Update file paths to match provided .jpg captures (panel-overview, pair-qr,
launch-option, entry-live)
- Flip HAS_SCREENSHOT for the 4 available ones; keep recording + session-form
as placeholders for now (user will add in-game/phone photos later)
- entry-live.png → entry-live.jpg (smaller, still good quality at 1400px)
- All images compressed: Deck shots 1000px / q78, web shot 1400px / q78
- Add scripts/compress-screenshots.sh for re-compressing anytime