Commit Graph
25 Commits
Author SHA1 Message Date
adrianbonpin 60266ad9c9 fix(api): filter empty/invalid screenshot IDs before ANY query
The PATCH /api/performance/:id/edit endpoint was passing raw
removedScreenshotIds from the client to an = ANY() SQL clause.
Empty strings or invalid values would crash the query. Added a filter
to ensure only non-empty string IDs are used.
2026-06-29 00:46:45 +08:00
adrianbonpin 2303b9eb31 fix(wizard): always show remove button on existing screenshots
The 'showExistingRemove' guard was totalScreenshots >= 2, meaning you
could only delete existing screenshots when at maximum capacity.
Changed to >= 1 so the trash icon appears on every existing screenshot
during edit, regardless of the total count.
2026-06-29 00:40:12 +08:00
adrianbonpin 711e80efe1 fix(wizard): remove settings requirement gate for screenshot upload
The submission wizard required at least one game setting category before
allowing screenshot upload ('Add game settings to enable screenshot upload').
Removed that restriction — screenshots can now be attached to any entry
regardless of whether game settings were configured. The Decky plugin entries
typically don't include structured settings, and they should still support
screenshot attachments.
2026-06-29 00:37:18 +08:00
adrianbonpin 868faafb4d fix(plugin): screenshot limit, version/build fields, delete button, workspace scripts
- list_screenshots: bump limit 12 → 50 so users can scroll further back
- Add versionString + buildId to DeckyVaultImportV1, SessionData, and
  buildImportPayload. Import endpoint now saves them on new game versions.
- Screenshot delete button in preset detail modal: owner/admin sees a
  trash icon on hover that calls DELETE /api/performance/:id/screenshots/:sid
- Root workspace scripts for plugin workflow:
  bun run plugin:build  | plugin:zip | plugin:release | plugin:deploy
- Add deploy.sh (SSH scripts to push plugin to Deck)
2026-06-29 00:33:20 +08:00
adrianbonpin 59ecb4e4a6 feat(plugin page): robust SEO + sitemap inclusion
- Richer metadata: 14 targeted keywords, explicit robots directives
  (index/follow + googleBot max-image-preview), full OpenGraph with OG
  image, twitter summary_large_image, authors/creator/publisher fields
- 3 JSON-LD blocks: SoftwareApplication (version, downloadUrl, featureList,
  screenshot), FAQPage (4 install/usage Q&As), BreadcrumbList
- Add /plugin to STATIC_PAGES sitemap (monthly, priority 0.7)
- Update sitemap tests: static count 7→8, assert /plugin present
- All 25 sitemap tests pass
2026-06-29 00:10:07 +08:00
adrianbonpin b416f49e3d feat(plugin): attach Steam Deck screenshots to performance submissions
The plugin can now attach up to 2 Steam Deck screenshots (Steam + R1)
to a performance entry, uploaded together in one Submit tap.

Backend:
- Screenshot upload/delete endpoints now accept API key auth via
  requireRoleWithApiKeyFallback (was session-only), so the plugin's
  x-api-key header works. The 2-screenshot limit was already enforced
  server-side (MAX_SCREENSHOTS_PER_ENTRY = 2).

Plugin Python (main.py):
- list_screenshots(): scans ~/Pictures/Screenshots/ + Steam Client/
  subfolder, skips the most_recent.jpg duplicate, returns recent shots
- upload_screenshots(): hard-caps at 2, builds multipart/form-data with
  urllib, posts to /api/performance/:id/screenshots

Plugin UI (session-form.tsx):
- New Screenshots section (max 2) with a picker listing recent Steam
  screenshots (time + size), selected shots as removable rows
- Submit flow: upload entry → get entry ID → upload selected screenshots
  → combined success message (partial-success if screenshots fail)
2026-06-29 00:10:01 +08:00
adrianbonpin 841cbfe0c6 feat(game page): add dismissible plugin CTA banner above Performance Entries
Promotes the DeckyVault Decky plugin to Steam Deck owners browsing game
pages. Soft primary-tinted card with Gamepad2 icon, value-prop copy, and
'Get the plugin' CTA linking to /plugin. Dismissible via localStorage
(dv-plugin-cta-dismissed) so it stays gone across all games once closed.
Controller-navigable (data-gamepad-focusable), responsive layout.
2026-06-29 00:01:57 +08:00
adrianbonpin 9f40f52aab feat(plugin page): 3-act narrative layout + final screenshots
Redesign 'See it in action' as a 3-act story with clearer flow:
- Act 1: Get set up (3 cards: panel, pair, launch option)
- Act 2: Capture performance (2 cards: recording, session-form)
- Act 3: Share & compare (1 large featured card: entry-live)

Gradient line connectors between acts imply flow; numbered badges moved
from per-card to per-act so cards feel like supporting visuals.

Add root smooth scrolling (scroll-smooth on <html>) for hash-link anchors.

Add recording + session-form screenshots (in-game captures from Steam
pause overlay), each rendered with the device-photo treatment
(rounded + drop shadow) to match the other in-game-style shots.

Flip all HAS_SCREENSHOT flags to true — the full gallery is now live.
2026-06-28 23:52:53 +08:00
adrianbonpin 59332b4ce6 feat(plugin page): wire up screenshots + add compress script
- Update file paths to match provided .jpg captures (panel-overview, pair-qr,
  launch-option, entry-live)
- Flip HAS_SCREENSHOT for the 4 available ones; keep recording + session-form
  as placeholders for now (user will add in-game/phone photos later)
- entry-live.png → entry-live.jpg (smaller, still good quality at 1400px)
- All images compressed: Deck shots 1000px / q78, web shot 1400px / q78
- Add scripts/compress-screenshots.sh for re-compressing anytime
2026-06-28 23:43:23 +08:00
adrianbonpin 07933dca9e feat(plugin page): device-photo treatment for in-game screenshots
The QAM overlay can't be captured by Steam's screenshot shortcut while a game
runs, so the 'recording' and 'session-form' shots will be phone photos of the
Deck. These now render with rounded corners + drop shadow + ring so a device
photo looks intentional rather than like a broken screenshot. Placeholders
label them 'device photo coming soon'.
2026-06-28 23:34:30 +08:00
adrianbonpin 48758f4704 chore: add release script + use 16:10 aspect ratio for plugin screenshots
release.sh: build, package ZIP, tag, and create GitHub release in one command.
Screenshot slots now use 16:10 (matches Steam Deck's 1280x800 screen) with
object-contain so full-screen Deck captures fit without cropping.
2026-06-28 23:01:34 +08:00
adrianbonpin 4958220c55 feat: add /plugin docs page + TDP peripheral overhead
Plugin docs page (/plugin):
- Hero, feature grid, numbered install guide, screenshot gallery, install CTA
- Navbar 'Plugin' link added
- Screenshot slots with placeholders for 6 captures (flip HAS_SCREENSHOT
  once PNGs are dropped into /public/plugin/)
- Structured data (SoftwareApplication) + breadcrumbs

TDP fix:
- Add 3W fixed overhead to CPU+GPU power for screen/fan/speakers/peripherals
  so reported TDP is closer to total system power draw
2026-06-28 22:49:13 +08:00
adrianbonpin 3ed0ee3128 fix: API key test now actually verifies the key against a real auth endpoint
The old test hit /api/games/lookup which is a public endpoint with no auth,
so it never checked the key — any key (or a deleted one) reported as valid.

- Add GET /api/plugin/verify-key endpoint that uses authenticateWithApiKey
  to properly verify the x-api-key header via Better Auth
- Plugin test_api_key now calls /api/plugin/verify-key instead of games-lookup
- Returns the linked user's name + avatar on success for richer feedback
2026-06-28 22:22:47 +08:00
adrianbonpin 763114df6f fix: correct 'Manage API Keys' link from /pair success screen
- Profile page now reads ?tab= query param to open Settings tab directly
- Settings container reads ?subtab= query param to open API Keys directly
- /pair success link updated to /profile?tab=settings&subtab=api-keys (was /profile/settings?tab=api-keys which 404'd)
2026-06-28 22:19:51 +08:00
adrianbonpin 1de08ed4ec feat: QR code phone pairing for Decky plugin + MangoHud guide revision + SteamOS version fix
- Add plugin_pairings table + migration (0028) for short-lived pairing sessions
- Add pairing API: POST /api/plugin/pair/initiate, GET /status/:token, POST /confirm
- Add /pair web page: user scans QR on phone, confirms, API key auto-created
- Plugin: 'Pair with Phone' button renders QR code (qrcode.react), polls for status, saves API key
- Plugin: new initiate_pair + check_pair_status Python RPCs
- Revise MangoHud Setup Guide into clean numbered steps
- Fix SteamOS version detection: read VERSION_ID + BUILD_ID (was just 'SteamOS')
2026-06-28 22:09:39 +08:00
adrianbonpin b637b55011 fix: remove settingsJson IS NOT NULL filter from game page and API queries 2026-06-28 21:56:08 +08:00
adrianbonpin 2a90a2d6f0 docs: add v1.0.0 changelog for DeckyVault plugin release 2026-06-28 21:38:19 +08:00
adrianbonpin dedc756dde fix(api): remove settingsJson IS NOT NULL filter so entries without in-game settings show up 2026-06-28 21:34:14 +08:00
adrianbonpin bd14fdaf82 feat(web): add Download Plugin Config button to API key creation 2026-06-28 17:45:32 +08:00
adrianbonpin 4b7efd3c5c fix: accept steamAppId=0 in games lookup, treat 400 as valid key in plugin test 2026-06-28 17:36:32 +08:00
adrianbonpin eaa7c85e09 fix: prevent passkey conditional ui unhandled rejection blocking login 2026-06-28 05:55:00 +08:00
adrianbonpin 4cf8a42742 fix: add zod as direct dependency for bun workspace resolution 2026-06-28 05:44:46 +08:00
adrianbonpin a63cc52108 fix: upgrade better-auth to v1.6.22 for api-key plugin compatibility 2026-06-28 05:41:45 +08:00
adrianbonpin 6cb407acaa merge: convert to bun workspaces monorepo 2026-06-28 05:31:30 +08:00
adrianbonpin cd72b7a948 refactor: convert to bun workspaces monorepo
- Move web app into apps/web/
- Create packages/shared/ with shared types
- Create plugins/decky-vault/ scaffold
- Root package.json manages workspaces only
2026-06-28 05:20:28 +08:00