Sitemap: - Switch from ISR (revalidate=3600) to force-dynamic for per-request generation - Flatten into single app/sitemap.ts with inlined static entries and DB queries - NULL-safe syncStatus filter: ne(games.syncStatus, 'failed') OR isNull(games.syncStatus) - Structured JSON logging for generated URLs and DB errors - Delete lib/sitemap/* helpers and app/api/revalidate-sitemap route - Add basic vitest coverage for sitemap exports PWA & Offline: - Add @serwist/next service worker (webpack build) with runtime caching - Cache strategies: stale-while-revalidate for game pages, network-first for listings/API, cache-first for Steam CDN images - Offline fallback page (public/offline.html) - Manifest icons: 192px maskable + 512px any - Viewport meta with viewport-fit=cover, user-scalable=no - Apple mobile web app meta tags Search / Filter Refinements: - Multi-genre OR support in listing API (comma-separated genres) - Device-scoped FPS filter (min/max FPS constrained to selected device) - Client-side URL state sync via router.replace for shareable filtered views - Initialize filter state from URL params on mount - Auto-collapse filter panel on saved-filter load - Fix multi-genre saved filter parsing (comma-separated) Steam Deck / Touch / Gamepad UX: - WCAG 2.1 AA touch targets (44x44px) on all filter controls - .gamepad-focus CSS focus ring for controller navigation - useGamepadNavigation hook: D-pad/left-stick roving tabindex, A/B/X/Y actions - Integrate gamepad hook into games page (X=search, Y=toggle filters) Chore: - Bump version to 2026.0.97
81 lines
2.3 KiB
TypeScript
81 lines
2.3 KiB
TypeScript
import type { PrecacheEntry } from "@serwist/precaching";
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import { CacheFirst, NetworkFirst, StaleWhileRevalidate } from "@serwist/strategies";
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import { ExpirationPlugin } from "@serwist/expiration";
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import { Serwist } from "serwist";
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declare global {
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interface Window {
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__SW_MANIFEST: (string | PrecacheEntry)[];
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}
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}
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const serwist = new Serwist({
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precacheEntries: self.__SW_MANIFEST,
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skipWaiting: true,
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clientsClaim: true,
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runtimeCaching: [
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// Game detail pages: stale-while-revalidate, 24h max age
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{
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matcher: /\/game\/[\w-]+$/,
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handler: new StaleWhileRevalidate({
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cacheName: "game-pages",
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plugins: [
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new ExpirationPlugin({ maxEntries: 200, maxAgeSeconds: 24 * 60 * 60 }),
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],
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}),
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},
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// Game listing page: network-first (filters matter)
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{
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matcher: /\/games(\?.*)?$/,
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handler: new NetworkFirst({
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cacheName: "games-listing",
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plugins: [
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new ExpirationPlugin({ maxEntries: 20, maxAgeSeconds: 5 * 60 }),
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],
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}),
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},
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// Steam CDN images: cache-first, 30 days
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{
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matcher: /^https:\/\/cdn\.akamai\.steamstatic\.com\//,
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handler: new CacheFirst({
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cacheName: "steam-images",
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plugins: [
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new ExpirationPlugin({ maxEntries: 500, maxAgeSeconds: 30 * 24 * 60 * 60 }),
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],
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}),
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},
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// SteamGridDB images: cache-first, 30 days
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{
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matcher: /^https:\/\/cdn\d?\.steamgriddb\.com\//,
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handler: new CacheFirst({
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cacheName: "steamgrid-images",
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plugins: [
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new ExpirationPlugin({ maxEntries: 200, maxAgeSeconds: 30 * 24 * 60 * 60 }),
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],
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}),
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},
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// API responses: network-first (live data critical)
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{
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matcher: /\/api\//,
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handler: new NetworkFirst({
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cacheName: "api-responses",
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plugins: [
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new ExpirationPlugin({ maxEntries: 100, maxAgeSeconds: 5 * 60 }),
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],
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}),
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},
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// Navigation fallback: offline.html for uncached pages
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{
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matcher: ({ request }) => request.mode === "navigate",
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handler: new NetworkFirst({
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cacheName: "navigation",
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plugins: [
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new ExpirationPlugin({ maxEntries: 50, maxAgeSeconds: 24 * 60 * 60 }),
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],
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}),
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},
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],
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});
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serwist.addEventListeners();
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