Files
deckyvault/app/games/page.tsx
T

153 lines
4.2 KiB
TypeScript

import type { Metadata } from "next"
import { db } from "@/lib/db/index"
import {
games,
gameVersions,
performanceEntries,
gamePlatformSupport,
hardware,
} from "@/lib/db/schema"
import { sql, eq, and, desc, inArray } from "drizzle-orm"
import { GamesPageClient } from "./games-page-client"
export const metadata: Metadata = {
title: "Games — DeckyVault",
description:
"Browse the full catalog of Steam Deck games with benchmarks, community settings, and performance data. Filter by genre, device, and more.",
keywords: [
"Steam Deck games",
"game benchmarks",
"Steam Deck settings",
"game catalog",
"performance data",
],
alternates: { canonical: "https://deckyvault.xyz/games" },
openGraph: {
title: "Games — DeckyVault",
description:
"Browse the full catalog of Steam Deck games with benchmarks and performance data.",
url: "https://deckyvault.xyz/games",
siteName: "DeckyVault",
type: "website",
},
}
export default async function GamesPage() {
// Fetch initial 24 games with benchmark counts
const benchmarkCountSql = sql<number>`(
SELECT count(*)::int FROM ${performanceEntries}
INNER JOIN ${gameVersions} ON ${performanceEntries.versionId} = ${gameVersions.id}
WHERE ${gameVersions.gameId} = ${games.id}
AND ${performanceEntries.isRemoved} = false
)`
const gamesData = await db
.select({
id: games.id,
steamAppId: games.steamAppId,
title: games.title,
developer: games.developer,
capsuleImage: games.capsuleImage,
headerImage: games.headerImage,
genres: games.genres,
source: games.source,
createdAt: games.createdAt,
benchmarkCount: benchmarkCountSql,
})
.from(games)
.orderBy(desc(games.createdAt))
.limit(24)
// Get total count
const [{ count: totalCount }] = await db
.select({ count: sql<number>`count(*)::int` })
.from(games)
// Fetch platform support for initial games (prioritise Steam Deck)
const gameIds = gamesData.map((g) => g.id)
const platformRows = gameIds.length > 0
? await db
.select({
gameId: gamePlatformSupport.gameId,
hardwareSlug: gamePlatformSupport.hardwareSlug,
protonStatus: gamePlatformSupport.protonStatus,
})
.from(gamePlatformSupport)
.where(inArray(gamePlatformSupport.gameId, gameIds))
: []
const platformMap = new Map<string, string>()
for (const row of platformRows) {
const isSteamDeck = row.hardwareSlug.startsWith("steamdeck")
const existing = platformMap.get(row.gameId)
if (!existing || (!existing.startsWith("steamdeck") && isSteamDeck)) {
platformMap.set(row.gameId, row.protonStatus)
}
}
// Fetch all genres
const genreRows = await db
.select({ genres: games.genres })
.from(games)
.where(sql`${games.genres} IS NOT NULL`)
const genreSet = new Set<string>()
for (const row of genreRows) {
if (Array.isArray(row.genres)) {
for (const g of row.genres) {
if (typeof g === "string") genreSet.add(g)
}
}
}
// Fetch all hardware devices
const deviceRows = await db
.select({ slug: hardware.slug, name: hardware.name })
.from(hardware)
.orderBy(hardware.sortOrder)
// Serialize for client
const initialGames = gamesData.map((g) => ({
id: g.id,
steamAppId: g.steamAppId,
title: g.title,
developer: g.developer,
capsuleImage: g.capsuleImage,
headerImage: g.headerImage,
genres: g.genres,
source: g.source,
benchmarkCount: g.benchmarkCount,
deckStatus: platformMap.get(g.id) ?? null,
}))
const allGenres = Array.from(genreSet).sort()
const allDevices = deviceRows
// JSON-LD ItemList
const jsonLd = {
"@context": "https://schema.org",
"@type": "ItemList",
itemListElement: initialGames.map((game, i) => ({
"@type": "ListItem",
position: i + 1,
name: game.title,
url: `https://deckyvault.xyz/game/${game.id}`,
})),
}
return (
<>
<script
type="application/ld+json"
dangerouslySetInnerHTML={{ __html: JSON.stringify(jsonLd) }}
/>
<GamesPageClient
initialGames={initialGames}
totalCount={totalCount}
allGenres={allGenres}
allDevices={allDevices}
/>
</>
)
}