693 lines
25 KiB
TypeScript
693 lines
25 KiB
TypeScript
"use client"
|
||
|
||
import { useEffect, useRef, useState } from "react"
|
||
import { createPortal } from "react-dom"
|
||
import Image from "next/image"
|
||
import Link from "next/link"
|
||
import {
|
||
Loader2,
|
||
SearchIcon,
|
||
ExternalLinkIcon,
|
||
TrashIcon,
|
||
Gamepad2Icon,
|
||
RefreshCwIcon,
|
||
CheckCircle2Icon,
|
||
XCircleIcon,
|
||
} from "lucide-react"
|
||
|
||
interface SyncProgress {
|
||
isRunning: boolean
|
||
current: number
|
||
total: number
|
||
currentGame: string | null
|
||
synced: number
|
||
failed: number
|
||
results: Map<string, { success: boolean; error?: string }>
|
||
}
|
||
|
||
interface Game {
|
||
id: string
|
||
steamAppId: number | null
|
||
title: string
|
||
description: string | null
|
||
developer: string | null
|
||
publisher: string | null
|
||
genres: string[] | null
|
||
headerImage: string | null
|
||
capsuleImage: string | null
|
||
storeUrl: string | null
|
||
source: "steam" | "manual" | "gog" | "epic"
|
||
lastSync: string | null
|
||
syncStatus: string | null
|
||
syncError: string | null
|
||
createdAt: string
|
||
updatedAt: string
|
||
}
|
||
|
||
interface GamesApiResponse {
|
||
data: Game[]
|
||
total: number
|
||
limit: number
|
||
offset: number
|
||
}
|
||
|
||
const LIMIT = 50
|
||
|
||
export function GamesClient() {
|
||
const [games, setGames] = useState<Game[]>([])
|
||
const [total, setTotal] = useState(0)
|
||
const [loading, setLoading] = useState(true)
|
||
const [search, setSearch] = useState("")
|
||
const [offset, setOffset] = useState(0)
|
||
const [deletingIds, setDeletingIds] = useState<Set<string>>(new Set())
|
||
const [resyncingIds, setResyncingIds] = useState<Set<string>>(new Set())
|
||
const [selectedIds, setSelectedIds] = useState<Set<string>>(new Set())
|
||
const [syncing, setSyncing] = useState(false)
|
||
const [syncProgress, setSyncProgress] = useState<SyncProgress>({
|
||
isRunning: false,
|
||
current: 0,
|
||
total: 0,
|
||
currentGame: null,
|
||
synced: 0,
|
||
failed: 0,
|
||
results: new Map(),
|
||
})
|
||
const [syncCompleted, setSyncCompleted] = useState(false)
|
||
|
||
const handleSelectAll = (checked: boolean) => {
|
||
if (checked) {
|
||
setSelectedIds(new Set(games.map((g) => g.id)))
|
||
} else {
|
||
setSelectedIds(new Set())
|
||
}
|
||
}
|
||
|
||
const handleSelectOne = (id: string, checked: boolean) => {
|
||
setSelectedIds((prev) => {
|
||
const next = new Set(prev)
|
||
if (checked) next.add(id)
|
||
else next.delete(id)
|
||
return next
|
||
})
|
||
}
|
||
|
||
const handleSyncSelected = async () => {
|
||
const ids = Array.from(selectedIds)
|
||
if (ids.length === 0) return
|
||
|
||
const gamesToSync = games.filter((g) => ids.includes(g.id) && g.steamAppId)
|
||
if (gamesToSync.length === 0) {
|
||
alert("No Steam games selected to sync")
|
||
return
|
||
}
|
||
|
||
setSyncing(true)
|
||
setSyncCompleted(false)
|
||
setSyncProgress({
|
||
isRunning: true,
|
||
current: 0,
|
||
total: gamesToSync.length,
|
||
currentGame: "Preparing sync...",
|
||
synced: 0,
|
||
failed: 0,
|
||
results: new Map(),
|
||
})
|
||
|
||
try {
|
||
// Use the bulk sync endpoint with selected game IDs
|
||
const res = await fetch("/api/games/sync/bulk", {
|
||
method: "POST",
|
||
headers: { "Content-Type": "application/json" },
|
||
body: JSON.stringify({
|
||
mode: "selected",
|
||
gameIds: gamesToSync.map((g) => g.id),
|
||
}),
|
||
})
|
||
|
||
if (!res.ok) {
|
||
throw new Error(`Sync failed: HTTP ${res.status}`)
|
||
}
|
||
|
||
const data = await res.json()
|
||
|
||
setSyncProgress((prev) => ({
|
||
...prev,
|
||
isRunning: false,
|
||
synced: data.synced,
|
||
failed: data.failed,
|
||
currentGame: null,
|
||
}))
|
||
setSyncCompleted(true)
|
||
setSelectedIds(new Set())
|
||
} catch (error) {
|
||
console.error("Sync selected failed:", error)
|
||
alert("Sync failed. Check console for details.")
|
||
} finally {
|
||
setSyncing(false)
|
||
}
|
||
}
|
||
|
||
const handleSyncAll = async () => {
|
||
if (!confirm("This will sync all Steam games. Continue?")) return
|
||
|
||
setSyncing(true)
|
||
setSyncCompleted(false)
|
||
setSyncProgress({
|
||
isRunning: true,
|
||
current: 0,
|
||
total: 0,
|
||
currentGame: "Preparing sync...",
|
||
synced: 0,
|
||
failed: 0,
|
||
results: new Map(),
|
||
})
|
||
|
||
try {
|
||
// Use the bulk sync endpoint (processes in parallel)
|
||
const res = await fetch("/api/games/sync/bulk", {
|
||
method: "POST",
|
||
headers: { "Content-Type": "application/json" },
|
||
body: JSON.stringify({ mode: "all" }),
|
||
})
|
||
|
||
if (!res.ok) {
|
||
throw new Error(`Sync failed: HTTP ${res.status}`)
|
||
}
|
||
|
||
const data = await res.json()
|
||
|
||
setSyncProgress((prev) => ({
|
||
...prev,
|
||
isRunning: false,
|
||
total: data.total,
|
||
synced: data.synced,
|
||
failed: data.failed,
|
||
currentGame: null,
|
||
}))
|
||
setSyncCompleted(true)
|
||
} catch (error) {
|
||
console.error("Sync all failed:", error)
|
||
alert("Sync failed. Check console for details.")
|
||
} finally {
|
||
setSyncing(false)
|
||
}
|
||
}
|
||
|
||
const closeSyncOverlay = () => {
|
||
setSyncCompleted(false)
|
||
setSyncProgress({
|
||
isRunning: false,
|
||
current: 0,
|
||
total: 0,
|
||
currentGame: null,
|
||
synced: 0,
|
||
failed: 0,
|
||
results: new Map(),
|
||
})
|
||
}
|
||
|
||
// Close sync overlay on Escape key
|
||
useEffect(() => {
|
||
if (!syncCompleted) return
|
||
const handleKeyDown = (e: KeyboardEvent) => {
|
||
if (e.key === "Escape") closeSyncOverlay()
|
||
}
|
||
document.addEventListener("keydown", handleKeyDown)
|
||
return () => document.removeEventListener("keydown", handleKeyDown)
|
||
}, [syncCompleted])
|
||
|
||
const isSearchChangeRef = useRef(false)
|
||
|
||
const handleSearchChange = (value: string) => {
|
||
setSearch(value)
|
||
setOffset(0)
|
||
isSearchChangeRef.current = true
|
||
setSelectedIds(new Set()) // Clear selection on search change
|
||
}
|
||
|
||
const handlePrev = () => {
|
||
setOffset((prev) => Math.max(0, prev - LIMIT))
|
||
isSearchChangeRef.current = false
|
||
setSelectedIds(new Set()) // Clear selection on page change
|
||
}
|
||
|
||
const handleNext = () => {
|
||
setOffset((prev) => prev + LIMIT)
|
||
isSearchChangeRef.current = false
|
||
}
|
||
|
||
useEffect(() => {
|
||
const delay = isSearchChangeRef.current ? 300 : 0
|
||
isSearchChangeRef.current = false
|
||
|
||
let cancelled = false
|
||
const timer = setTimeout(async () => {
|
||
setLoading(true)
|
||
try {
|
||
const res = await fetch(
|
||
`/api/games?limit=${LIMIT}&offset=${offset}&search=${encodeURIComponent(search)}`
|
||
)
|
||
if (res.ok && !cancelled) {
|
||
const json = (await res.json()) as GamesApiResponse
|
||
setGames(json.data)
|
||
setTotal(json.total)
|
||
}
|
||
} catch {
|
||
// ignore
|
||
} finally {
|
||
if (!cancelled) setLoading(false)
|
||
}
|
||
}, delay)
|
||
|
||
return () => {
|
||
cancelled = true
|
||
clearTimeout(timer)
|
||
}
|
||
}, [search, offset])
|
||
|
||
const handleResync = async (game: Game) => {
|
||
setResyncingIds((prev) => new Set(prev).add(game.id))
|
||
try {
|
||
const res = await fetch(`/api/games/${game.id}/sync`, {
|
||
method: "POST",
|
||
})
|
||
if (res.ok) {
|
||
setGames((prev) =>
|
||
prev.map((g) =>
|
||
g.id === game.id
|
||
? { ...g, syncStatus: "synced", lastSync: new Date().toISOString() }
|
||
: g
|
||
)
|
||
)
|
||
}
|
||
} catch (error) {
|
||
console.error("Resync failed:", error)
|
||
} finally {
|
||
setResyncingIds((prev) => {
|
||
const next = new Set(prev)
|
||
next.delete(game.id)
|
||
return next
|
||
})
|
||
}
|
||
}
|
||
|
||
const handleDelete = async (game: Game) => {
|
||
if (!confirm(`Are you sure you want to delete "${game.title}"?`)) return
|
||
setDeletingIds((prev) => new Set(prev).add(game.id))
|
||
try {
|
||
const res = await fetch(`/api/games/${game.id}`, { method: "DELETE" })
|
||
if (res.ok) {
|
||
setGames((prev) => prev.filter((g) => g.id !== game.id))
|
||
setTotal((prev) => Math.max(0, prev - 1))
|
||
}
|
||
} finally {
|
||
setDeletingIds((prev) => {
|
||
const next = new Set(prev)
|
||
next.delete(game.id)
|
||
return next
|
||
})
|
||
}
|
||
}
|
||
|
||
const hasMore = offset + games.length < total
|
||
|
||
return (
|
||
<div className="space-y-4">
|
||
{/* Search */}
|
||
<div className="flex items-center gap-2">
|
||
<div className="relative flex-1">
|
||
<SearchIcon className="absolute left-3 top-1/2 -translate-y-1/2 h-4 w-4 text-text/40" />
|
||
<input
|
||
type="text"
|
||
value={search}
|
||
onChange={(e) => handleSearchChange(e.target.value)}
|
||
placeholder="Search games..."
|
||
className="w-full pl-9 pr-4 py-2 rounded-md bg-text/5 border border-border text-sm text-text placeholder:text-text/40 focus:outline-none focus:border-primary/60 transition-colors"
|
||
/>
|
||
</div>
|
||
<div className="flex items-center gap-2">
|
||
<button
|
||
onClick={handleSyncAll}
|
||
disabled={syncing}
|
||
className="flex items-center gap-2 px-4 py-2 rounded-lg bg-primary text-white text-sm font-medium hover:bg-primary/90 transition-colors cursor-pointer disabled:opacity-50"
|
||
>
|
||
{syncing ? (
|
||
<Loader2 className="h-4 w-4 animate-spin" />
|
||
) : (
|
||
<RefreshCwIcon className="h-4 w-4" />
|
||
)}
|
||
Sync All
|
||
</button>
|
||
</div>
|
||
</div>
|
||
|
||
{/* Table */}
|
||
<div className="rounded-xl border border-border overflow-hidden">
|
||
<table className="w-full text-sm">
|
||
<thead className="bg-text/[0.03]">
|
||
<tr>
|
||
<th className="text-left px-4 py-3 w-10">
|
||
<input
|
||
type="checkbox"
|
||
checked={selectedIds.size === games.length && games.length > 0}
|
||
onChange={(e) => handleSelectAll(e.target.checked)}
|
||
className="rounded border-border"
|
||
/>
|
||
</th>
|
||
<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50 w-14">
|
||
Cover
|
||
</th>
|
||
<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50">
|
||
Title
|
||
</th>
|
||
<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50">
|
||
Developer
|
||
</th>
|
||
<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50">
|
||
Source
|
||
</th>
|
||
<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50">
|
||
Sync
|
||
</th>
|
||
<th className="text-left px-4 py-3 text-xs font-medium uppercase tracking-wider text-text/50">
|
||
Actions
|
||
</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
{loading ? (
|
||
<tr>
|
||
<td colSpan={7} className="px-4 py-8 text-center text-text/50">
|
||
<Loader2 className="h-5 w-5 animate-spin mx-auto" />
|
||
</td>
|
||
</tr>
|
||
) : games.length === 0 ? (
|
||
<tr>
|
||
<td colSpan={7} className="px-4 py-8 text-center text-text/50">
|
||
No games found.
|
||
</td>
|
||
</tr>
|
||
) : (
|
||
games.map((game) => (
|
||
<tr
|
||
key={game.id}
|
||
className="border-t border-border hover:bg-text/[0.02] transition-colors"
|
||
>
|
||
<td className="px-4 py-3">
|
||
<input
|
||
type="checkbox"
|
||
checked={selectedIds.has(game.id)}
|
||
onChange={(e) => handleSelectOne(game.id, e.target.checked)}
|
||
className="rounded border-border"
|
||
/>
|
||
</td>
|
||
<td className="px-4 py-3">
|
||
<div className="h-10 w-10 rounded overflow-hidden bg-text/5 flex items-center justify-center">
|
||
{game.capsuleImage || game.headerImage ? (
|
||
<Image
|
||
src={game.capsuleImage || game.headerImage || ""}
|
||
alt={game.title}
|
||
width={40}
|
||
height={40}
|
||
className="h-10 w-10 object-cover"
|
||
unoptimized
|
||
/>
|
||
) : (
|
||
<Gamepad2Icon className="h-4 w-4 text-text/40" />
|
||
)}
|
||
</div>
|
||
</td>
|
||
<td className="px-4 py-3">
|
||
<p className="font-medium text-text truncate max-w-[200px]">
|
||
{game.title}
|
||
</p>
|
||
</td>
|
||
<td className="px-4 py-3">
|
||
<p className="text-text/50 truncate max-w-[150px]">
|
||
{game.developer || "—"}
|
||
</p>
|
||
</td>
|
||
<td className="px-4 py-3">
|
||
<span
|
||
className={`inline-flex items-center px-2 py-0.5 rounded-full text-[10px] font-medium uppercase tracking-wider ${
|
||
game.source === "steam"
|
||
? "bg-blue-500/10 text-blue-400"
|
||
: game.source === "manual"
|
||
? "bg-text/5 text-text/50"
|
||
: "bg-text/5 text-text/50"
|
||
}`}
|
||
>
|
||
{game.source}
|
||
</span>
|
||
</td>
|
||
<td className="px-4 py-3">
|
||
<span
|
||
className={`inline-flex items-center gap-1.5 px-2 py-0.5 rounded-full text-[10px] font-medium uppercase tracking-wider ${
|
||
game.syncStatus === "synced"
|
||
? "bg-green-500/10 text-green-400"
|
||
: game.syncStatus === "failed"
|
||
? "bg-red-500/10 text-red-400"
|
||
: "bg-yellow-500/10 text-yellow-400"
|
||
}`}
|
||
title={game.syncStatus === "failed" ? game.syncError || undefined : undefined}
|
||
>
|
||
<span
|
||
className={`h-1.5 w-1.5 rounded-full ${
|
||
game.syncStatus === "synced"
|
||
? "bg-green-400"
|
||
: game.syncStatus === "failed"
|
||
? "bg-red-400"
|
||
: "bg-yellow-400"
|
||
}`}
|
||
/>
|
||
{game.syncStatus === "synced" ? "Synced" : game.syncStatus === "failed" ? "Failed" : "Stale"}
|
||
</span>
|
||
</td>
|
||
<td className="px-4 py-3">
|
||
<div className="flex items-center gap-2">
|
||
<Link
|
||
href={`/game/${game.id}`}
|
||
className="flex items-center gap-1.5 px-2.5 py-1.5 rounded-md text-xs font-medium bg-text/5 text-text hover:bg-text/10 transition-colors"
|
||
>
|
||
<ExternalLinkIcon className="h-3.5 w-3.5" />
|
||
View
|
||
</Link>
|
||
<button
|
||
onClick={() => handleResync(game)}
|
||
disabled={resyncingIds.has(game.id)}
|
||
className="flex items-center gap-1.5 px-2.5 py-1.5 rounded-md text-xs font-medium bg-blue-500/10 text-blue-400 hover:bg-blue-500/20 transition-colors cursor-pointer disabled:opacity-50"
|
||
>
|
||
{resyncingIds.has(game.id) ? (
|
||
<Loader2 className="h-3.5 w-3.5 animate-spin" />
|
||
) : (
|
||
<RefreshCwIcon className="h-3.5 w-3.5" />
|
||
)}
|
||
Resync
|
||
</button>
|
||
<button
|
||
onClick={() => handleDelete(game)}
|
||
disabled={deletingIds.has(game.id)}
|
||
className="flex items-center gap-1.5 px-2.5 py-1.5 rounded-md text-xs font-medium bg-red-500/10 text-red-400 hover:bg-red-500/20 transition-colors cursor-pointer disabled:opacity-50"
|
||
>
|
||
{deletingIds.has(game.id) ? (
|
||
<Loader2 className="h-3.5 w-3.5 animate-spin" />
|
||
) : (
|
||
<TrashIcon className="h-3.5 w-3.5" />
|
||
)}
|
||
Delete
|
||
</button>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
))
|
||
)}
|
||
</tbody>
|
||
</table>
|
||
</div>
|
||
|
||
{/* Sync Progress Overlay — portaled to body for guaranteed viewport coverage */}
|
||
{(syncProgress.isRunning || syncCompleted) &&
|
||
createPortal(
|
||
<div className="fixed inset-0 z-50 bg-background/80 backdrop-blur-sm flex items-center justify-center">
|
||
<div
|
||
role="dialog"
|
||
aria-modal="true"
|
||
aria-labelledby="sync-overlay-title"
|
||
className="w-full max-w-md mx-4 p-6 bg-background border border-border rounded-2xl shadow-2xl max-h-[90vh] overflow-y-auto"
|
||
>
|
||
{syncProgress.isRunning ? (
|
||
<>
|
||
<div className="flex items-center gap-3 mb-4">
|
||
<div className="relative">
|
||
<Loader2 className="h-8 w-8 text-primary animate-spin" />
|
||
<div className="absolute inset-0 flex items-center justify-center">
|
||
<RefreshCwIcon className="h-4 w-4 text-primary" />
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<h3 id="sync-overlay-title" className="font-semibold text-text">Syncing Games</h3>
|
||
<p className="text-sm text-text/50">
|
||
{syncProgress.current} of {syncProgress.total} games
|
||
</p>
|
||
</div>
|
||
</div>
|
||
|
||
{/* Progress bar */}
|
||
<div className="mb-4">
|
||
<div className="flex justify-between text-xs text-text/50 mb-1">
|
||
<span>Progress</span>
|
||
<span>{Math.round((syncProgress.current / syncProgress.total) * 100)}%</span>
|
||
</div>
|
||
<div className="h-2 bg-text/10 rounded-full overflow-hidden">
|
||
<div
|
||
className="h-full bg-primary transition-all duration-300 ease-out"
|
||
style={{ width: `${(syncProgress.current / syncProgress.total) * 100}%` }}
|
||
/>
|
||
</div>
|
||
</div>
|
||
|
||
{/* Current game */}
|
||
{syncProgress.currentGame && (
|
||
<div className="mb-4 p-3 bg-text/5 rounded-lg">
|
||
<p className="text-xs text-text/50 mb-1">Currently syncing:</p>
|
||
<p className="text-sm font-medium text-text truncate">{syncProgress.currentGame}</p>
|
||
</div>
|
||
)}
|
||
</>
|
||
) : (
|
||
<>
|
||
{/* Completed state header */}
|
||
<div className="flex items-center justify-between mb-4">
|
||
<div className="flex items-center gap-3">
|
||
<CheckCircle2Icon className="h-8 w-8 text-green-400" />
|
||
<div>
|
||
<h3 id="sync-overlay-title" className="font-semibold text-text">Sync Complete</h3>
|
||
<p className="text-sm text-text/50">
|
||
{syncProgress.synced} synced, {syncProgress.failed} failed
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<button
|
||
onClick={closeSyncOverlay}
|
||
className="px-3 py-1.5 rounded-md text-xs font-medium bg-text/5 text-text hover:bg-text/10 transition-colors cursor-pointer"
|
||
>
|
||
Close
|
||
</button>
|
||
</div>
|
||
</>
|
||
)}
|
||
|
||
{/* Stats — shown in both running and completed states */}
|
||
<div className="flex gap-4 mb-4">
|
||
<div className="flex-1 p-3 bg-green-500/10 rounded-lg">
|
||
<div className="flex items-center gap-2">
|
||
<CheckCircle2Icon className="h-4 w-4 text-green-400" />
|
||
<span className="text-sm font-medium text-green-400">{syncProgress.synced}</span>
|
||
</div>
|
||
<p className="text-xs text-text/50 mt-1">Synced</p>
|
||
</div>
|
||
<div className="flex-1 p-3 bg-red-500/10 rounded-lg">
|
||
<div className="flex items-center gap-2">
|
||
<XCircleIcon className="h-4 w-4 text-red-400" />
|
||
<span className="text-sm font-medium text-red-400">{syncProgress.failed}</span>
|
||
</div>
|
||
<p className="text-xs text-text/50 mt-1">Failed</p>
|
||
</div>
|
||
</div>
|
||
|
||
{/* Results list — scrollable */}
|
||
{syncProgress.results.size > 0 && (
|
||
<div className="max-h-48 overflow-y-auto space-y-1">
|
||
<p className="text-xs text-text/50 mb-2">
|
||
{syncCompleted ? "All results:" : "Recent results:"}
|
||
</p>
|
||
{(syncCompleted
|
||
? Array.from(syncProgress.results.entries())
|
||
: Array.from(syncProgress.results.entries()).slice(-5).reverse()
|
||
).map(([gameId, result]) => {
|
||
const game = games.find((g) => g.id === gameId)
|
||
return (
|
||
<div key={gameId} className="flex items-center gap-2 py-1">
|
||
{result.success ? (
|
||
<CheckCircle2Icon className="h-3 w-3 text-green-400 shrink-0" />
|
||
) : (
|
||
<XCircleIcon className="h-3 w-3 text-red-400 shrink-0" />
|
||
)}
|
||
<span className="text-xs text-text/70 truncate">
|
||
{game?.title || gameId}
|
||
</span>
|
||
{!result.success && result.error && (
|
||
<span className="text-xs text-red-400/70 ml-auto shrink-0 truncate max-w-[150px]" title={result.error}>
|
||
{result.error}
|
||
</span>
|
||
)}
|
||
</div>
|
||
)
|
||
})}
|
||
</div>
|
||
)}
|
||
</div>
|
||
</div>,
|
||
document.body
|
||
)}
|
||
|
||
{/* Floating action bar */}
|
||
{selectedIds.size > 0 && !syncProgress.isRunning && (
|
||
<div className="fixed bottom-6 left-1/2 -translate-x-1/2 z-50 flex items-center gap-3 px-4 py-3 bg-background border border-border rounded-xl shadow-lg">
|
||
<span className="text-sm text-text/70">
|
||
{selectedIds.size} game{selectedIds.size !== 1 ? "s" : ""} selected
|
||
</span>
|
||
<button
|
||
onClick={handleSyncSelected}
|
||
disabled={syncing}
|
||
className="flex items-center gap-2 px-4 py-2 rounded-lg bg-blue-500/10 text-blue-400 hover:bg-blue-500/20 transition-colors text-sm font-medium cursor-pointer disabled:opacity-50"
|
||
>
|
||
<RefreshCwIcon className="h-4 w-4" />
|
||
Resync Selected
|
||
</button>
|
||
<button
|
||
onClick={handleSyncAll}
|
||
disabled={syncing}
|
||
className="flex items-center gap-2 px-4 py-2 rounded-lg bg-text/5 text-text hover:bg-text/10 transition-colors text-sm font-medium cursor-pointer disabled:opacity-50"
|
||
>
|
||
<RefreshCwIcon className="h-4 w-4" />
|
||
Resync All
|
||
</button>
|
||
<button
|
||
onClick={() => setSelectedIds(new Set())}
|
||
className="px-3 py-2 rounded-lg text-sm text-text/50 hover:text-text/70 transition-colors cursor-pointer"
|
||
>
|
||
Clear
|
||
</button>
|
||
</div>
|
||
)}
|
||
|
||
{/* Pagination */}
|
||
{games.length > 0 && (
|
||
<div className="flex items-center justify-between">
|
||
<p className="text-xs text-text/50">
|
||
Showing {offset + 1}–{Math.min(offset + games.length, total)} of{" "}
|
||
{total}
|
||
</p>
|
||
<div className="flex items-center gap-2">
|
||
<button
|
||
onClick={handlePrev}
|
||
disabled={offset === 0 || loading}
|
||
className="px-3 py-1.5 rounded-md text-xs font-medium bg-text/5 text-text hover:bg-text/10 transition-colors disabled:opacity-50 disabled:cursor-not-allowed cursor-pointer"
|
||
>
|
||
Previous
|
||
</button>
|
||
<button
|
||
onClick={handleNext}
|
||
disabled={!hasMore || loading}
|
||
className="px-3 py-1.5 rounded-md text-xs font-medium bg-text/5 text-text hover:bg-text/10 transition-colors disabled:opacity-50 disabled:cursor-not-allowed cursor-pointer"
|
||
>
|
||
Next
|
||
</button>
|
||
</div>
|
||
</div>
|
||
)}
|
||
</div>
|
||
)
|
||
}
|