- Move web app into apps/web/ - Create packages/shared/ with shared types - Create plugins/decky-vault/ scaffold - Root package.json manages workspaces only
360 lines
9.9 KiB
TypeScript
360 lines
9.9 KiB
TypeScript
import { Elysia, t } from "elysia"
|
|
import { createCrudRoutes } from "./crud-builder"
|
|
import { games, gameVersions } from "@/lib/db/schema"
|
|
import { db } from "@/lib/db/index"
|
|
import { eq, and, or, desc, sql } from "drizzle-orm"
|
|
import { syncSteamGame } from "@/lib/steam/sync"
|
|
import { requireRole } from "@/lib/auth/guard"
|
|
|
|
// ── Games CRUD (uses builder) ─────────────────────────────────────
|
|
export const gamesRoutes = createCrudRoutes(games, {
|
|
prefix: "/games",
|
|
name: "Game",
|
|
tags: ["Games"],
|
|
auth: { read: "public", write: "contributor", delete: "admin" },
|
|
search: { fields: ["title", "developer", "publisher"] },
|
|
filter: { fields: ["source", "onlineMultiplayerStatus", "syncStatus"] },
|
|
paramName: "gameId",
|
|
})
|
|
|
|
// ── Game Versions (nested under /games/:gameId/versions) ──────────
|
|
export const gameVersionsRoutes = new Elysia({
|
|
prefix: "/games/:gameId/versions",
|
|
detail: { tags: ["Games"] },
|
|
})
|
|
// LIST versions for a game
|
|
.get(
|
|
"/",
|
|
async ({ params, query }) => {
|
|
const limit = Math.min(Number(query.limit) || 20, 100)
|
|
const offset = Number(query.offset) || 0
|
|
|
|
const data = await db
|
|
.select()
|
|
.from(gameVersions)
|
|
.where(eq(gameVersions.gameId, params.gameId))
|
|
.orderBy(desc(gameVersions.createdAt))
|
|
.limit(limit)
|
|
.offset(offset)
|
|
|
|
const [{ count }] = await db
|
|
.select({ count: sql<number>`count(*)::int` })
|
|
.from(gameVersions)
|
|
.where(eq(gameVersions.gameId, params.gameId))
|
|
|
|
return { data, total: count, limit, offset }
|
|
},
|
|
{
|
|
params: t.Object({ gameId: t.String() }),
|
|
query: t.Object({
|
|
limit: t.Optional(t.String()),
|
|
offset: t.Optional(t.String()),
|
|
}),
|
|
},
|
|
)
|
|
// GET single version
|
|
.get(
|
|
"/:id",
|
|
async ({ params, set }) => {
|
|
const [version] = await db
|
|
.select()
|
|
.from(gameVersions)
|
|
.where(
|
|
and(
|
|
eq(gameVersions.id, params.id),
|
|
eq(gameVersions.gameId, params.gameId),
|
|
),
|
|
)
|
|
.limit(1)
|
|
|
|
if (!version) {
|
|
set.status = 404
|
|
return { error: "Version not found" }
|
|
}
|
|
|
|
return version
|
|
},
|
|
{
|
|
params: t.Object({ gameId: t.String(), id: t.String() }),
|
|
},
|
|
)
|
|
// CREATE version (contributor+ only)
|
|
.post(
|
|
"/",
|
|
async ({ params, body, request, set }) => {
|
|
const guard = await requireRole(request.headers, [
|
|
"contributor",
|
|
"admin",
|
|
])
|
|
if (!guard.ok) {
|
|
set.status = guard.status
|
|
return { error: guard.error }
|
|
}
|
|
|
|
// Verify game exists
|
|
const [game] = await db
|
|
.select({ id: games.id })
|
|
.from(games)
|
|
.where(eq(games.id, params.gameId))
|
|
.limit(1)
|
|
|
|
if (!game) {
|
|
set.status = 404
|
|
return { error: "Game not found" }
|
|
}
|
|
|
|
const [created] = await db
|
|
.insert(gameVersions)
|
|
.values({ ...body, gameId: params.gameId })
|
|
.returning()
|
|
|
|
set.status = 201
|
|
return created
|
|
},
|
|
{
|
|
params: t.Object({ gameId: t.String() }),
|
|
body: t.Object({
|
|
buildId: t.Optional(t.String()),
|
|
versionString: t.Optional(t.String()),
|
|
isLatest: t.Optional(t.Boolean()),
|
|
}),
|
|
},
|
|
)
|
|
// UPDATE version
|
|
.patch(
|
|
"/:id",
|
|
async ({ params, body, request, set }) => {
|
|
const guard = await requireRole(request.headers, [
|
|
"contributor",
|
|
"admin",
|
|
])
|
|
if (!guard.ok) {
|
|
set.status = guard.status
|
|
return { error: guard.error }
|
|
}
|
|
|
|
const [updated] = await db
|
|
.update(gameVersions)
|
|
.set(body)
|
|
.where(
|
|
and(
|
|
eq(gameVersions.id, params.id),
|
|
eq(gameVersions.gameId, params.gameId),
|
|
),
|
|
)
|
|
.returning()
|
|
|
|
if (!updated) {
|
|
set.status = 404
|
|
return { error: "Version not found" }
|
|
}
|
|
|
|
return updated
|
|
},
|
|
{
|
|
params: t.Object({ gameId: t.String(), id: t.String() }),
|
|
body: t.Object({
|
|
buildId: t.Optional(t.String()),
|
|
versionString: t.Optional(t.String()),
|
|
isLatest: t.Optional(t.Boolean()),
|
|
}),
|
|
},
|
|
)
|
|
// DELETE version (admin only)
|
|
.delete(
|
|
"/:id",
|
|
async ({ params, request, set }) => {
|
|
const guard = await requireRole(request.headers, ["admin"])
|
|
if (!guard.ok) {
|
|
set.status = guard.status
|
|
return { error: guard.error }
|
|
}
|
|
|
|
const [deleted] = await db
|
|
.delete(gameVersions)
|
|
.where(
|
|
and(
|
|
eq(gameVersions.id, params.id),
|
|
eq(gameVersions.gameId, params.gameId),
|
|
),
|
|
)
|
|
.returning()
|
|
|
|
if (!deleted) {
|
|
set.status = 404
|
|
return { error: "Version not found" }
|
|
}
|
|
|
|
return { success: true }
|
|
},
|
|
{
|
|
params: t.Object({ gameId: t.String(), id: t.String() }),
|
|
},
|
|
)
|
|
|
|
// ── Game Sync Routes ────────────────────────────────────────────────
|
|
const MAX_BULK_SYNC = 1000
|
|
|
|
|
|
export const gameSyncRoutes = new Elysia({
|
|
prefix: "/games",
|
|
detail: { tags: ["Admin"] },
|
|
})
|
|
// Bulk sync with streaming progress (defined before /:gameId/sync to avoid route conflict)
|
|
.post(
|
|
"/sync/bulk",
|
|
async ({ body, request, set }) => {
|
|
const guard = await requireRole(request.headers, ["admin"]);
|
|
if (!guard.ok) {
|
|
set.status = guard.status;
|
|
return { error: guard.error };
|
|
}
|
|
|
|
let gamesToSync: { id: string; steamAppId: number | null }[] = [];
|
|
|
|
if (body.mode === "all") {
|
|
gamesToSync = await db
|
|
.select({ id: games.id, steamAppId: games.steamAppId })
|
|
.from(games)
|
|
.where(sql`${games.steamAppId} IS NOT NULL`);
|
|
} else if (body.mode === "stale") {
|
|
gamesToSync = await db
|
|
.select({ id: games.id, steamAppId: games.steamAppId })
|
|
.from(games)
|
|
.where(
|
|
and(
|
|
sql`${games.steamAppId} IS NOT NULL`,
|
|
or(
|
|
sql`${games.lastSync} IS NULL`,
|
|
sql`${games.lastSync} < NOW() - INTERVAL '7 days'`
|
|
)
|
|
)
|
|
);
|
|
} else {
|
|
const gameIds = (body.gameIds || []).slice(0, MAX_BULK_SYNC);
|
|
if (gameIds.length > 0) {
|
|
gamesToSync = await db
|
|
.select({ id: games.id, steamAppId: games.steamAppId })
|
|
.from(games)
|
|
.where(
|
|
and(
|
|
sql`${games.steamAppId} IS NOT NULL`,
|
|
sql`${games.id} IN (${sql.join(gameIds.map(id => sql`${id}`), sql`, `)})`
|
|
)
|
|
);
|
|
}
|
|
}
|
|
|
|
if (gamesToSync.length === 0) {
|
|
return { total: 0, synced: 0, failed: 0, message: "No games to sync" };
|
|
}
|
|
|
|
// Return streaming response for real-time progress
|
|
const encoder = new TextEncoder()
|
|
const stream = new ReadableStream({
|
|
async start(controller) {
|
|
type ProgressEvent = { type: string; current?: number; total: number; synced: number; failed: number; currentGame?: string | null }
|
|
const send = (data: ProgressEvent) => {
|
|
controller.enqueue(encoder.encode(JSON.stringify(data) + "\n"))
|
|
}
|
|
|
|
// Send initial progress
|
|
send({ type: "progress", current: 0, total: gamesToSync.length, synced: 0, failed: 0, currentGame: null })
|
|
|
|
let synced = 0
|
|
let failed = 0
|
|
|
|
// Process syncs sequentially with delay to avoid rate limiting
|
|
for (let i = 0; i < gamesToSync.length; i++) {
|
|
const game = gamesToSync[i]
|
|
if (!game.steamAppId) continue
|
|
|
|
try {
|
|
const result = await syncSteamGame(game.steamAppId, { forceRetry: true })
|
|
if (result.success) synced++
|
|
else failed++
|
|
} catch {
|
|
failed++
|
|
}
|
|
|
|
// Send progress update
|
|
send({
|
|
type: "progress",
|
|
current: i + 1,
|
|
total: gamesToSync.length,
|
|
synced,
|
|
failed,
|
|
currentGame: null,
|
|
})
|
|
|
|
// Delay between syncs to avoid rate limiting (1.5 seconds)
|
|
if (i < gamesToSync.length - 1) {
|
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
|
}
|
|
}
|
|
|
|
// Send completion
|
|
send({ type: "complete", total: gamesToSync.length, synced, failed })
|
|
controller.close()
|
|
}
|
|
})
|
|
|
|
return new Response(stream, {
|
|
headers: {
|
|
"Content-Type": "text/event-stream",
|
|
"Cache-Control": "no-cache",
|
|
"Connection": "keep-alive",
|
|
},
|
|
})
|
|
},
|
|
{
|
|
body: t.Object({
|
|
gameIds: t.Optional(t.Array(t.String())),
|
|
mode: t.Union([
|
|
t.Literal("selected"),
|
|
t.Literal("all"),
|
|
t.Literal("stale"),
|
|
]),
|
|
}),
|
|
}
|
|
)
|
|
// Single game sync
|
|
.post(
|
|
"/:gameId/sync",
|
|
async ({ params, request, set }) => {
|
|
const guard = await requireRole(request.headers, ["admin"]);
|
|
if (!guard.ok) {
|
|
set.status = guard.status;
|
|
return { error: guard.error };
|
|
}
|
|
|
|
const [game] = await db
|
|
.select({ id: games.id, steamAppId: games.steamAppId })
|
|
.from(games)
|
|
.where(eq(games.id, params.gameId))
|
|
.limit(1);
|
|
|
|
if (!game) {
|
|
set.status = 404;
|
|
return { error: "Game not found" };
|
|
}
|
|
|
|
if (!game.steamAppId) {
|
|
set.status = 400;
|
|
return { error: "Game has no Steam App ID" };
|
|
}
|
|
|
|
const result = await syncSteamGame(game.steamAppId, { forceRetry: true });
|
|
|
|
if (!result.success) {
|
|
set.status = 502;
|
|
return { status: "failed", error: result.error };
|
|
}
|
|
|
|
return { status: "synced", gameId: params.gameId };
|
|
},
|
|
{
|
|
params: t.Object({ gameId: t.String() }),
|
|
}
|
|
);
|