234 lines
8.2 KiB
TypeScript
234 lines
8.2 KiB
TypeScript
import { db } from "@/lib/db/index"
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import { games } from "@/lib/db/schema"
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import { eq, sql } from "drizzle-orm"
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interface SteamAppDetails {
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steam_appid: number
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name: string
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developers?: string[]
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publishers?: string[]
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header_image?: string
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genres?: { id: string; description: string }[]
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website?: string
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short_description?: string
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pc_requirements?: { minimum?: string; recommended?: string }
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metacritic?: { score: number; url: string }
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recommendations?: { total: number }
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price_overview?: { currency: string; initial: number; final: number }
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is_free?: boolean
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release_date?: { coming_soon: boolean; date: string }
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categories?: { id: string; description: string }[]
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platforms?: { windows: boolean; mac: boolean; linux: boolean }
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}
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const SEVEN_DAYS_MS = 7 * 24 * 60 * 60 * 1000
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const ONE_HOUR_MS = 60 * 60 * 1000
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const MAX_RETRY_DELAY_MS = SEVEN_DAYS_MS
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export function isSyncStale(lastSync: Date | null): boolean {
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if (!lastSync) return true
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return Date.now() - new Date(lastSync).getTime() > SEVEN_DAYS_MS
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}
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export async function validateImageUrl(url: string): Promise<boolean> {
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try {
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const res = await fetch(url, { method: "HEAD", signal: AbortSignal.timeout(5000) });
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return res.ok;
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} catch {
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return false;
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}
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}
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export async function fetchSteamGridDBCover(gameTitle: string): Promise<string | null> {
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try {
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const apiKey = process.env.STEAMGRIDDB_API_KEY;
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if (!apiKey) return null;
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// Search for game
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const searchRes = await fetch(
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`https://www.steamgriddb.com/api/v2/search/autocomplete/${encodeURIComponent(gameTitle)}`,
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{ headers: { Authorization: `Bearer ${apiKey}` }, signal: AbortSignal.timeout(5000) }
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);
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if (!searchRes.ok) return null;
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const searchData = await searchRes.json();
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if (!searchData.data || searchData.data.length === 0) return null;
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const gameId = searchData.data[0].id;
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// Get grids
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const gridsRes = await fetch(
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`https://www.steamgriddb.com/api/v2/grids/game/${gameId}?dimensions=600x900,342x482`,
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{ headers: { Authorization: `Bearer ${apiKey}` }, signal: AbortSignal.timeout(5000) }
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);
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if (!gridsRes.ok) return null;
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const gridsData = await gridsRes.json();
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if (!gridsData.data || gridsData.data.length === 0) return null;
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return gridsData.data[0].url;
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} catch {
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return null;
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}
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}
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export async function syncSteamGame(
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steamAppId: number,
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options?: { forceRetry?: boolean }
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): Promise<{ success: boolean; error?: string }> {
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try {
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// Check if recently synced (unless forceRetry)
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if (!options?.forceRetry) {
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const existing = await db
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.select({ lastSync: games.lastSync, syncStatus: games.syncStatus, syncNextRetry: games.syncNextRetry })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1);
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if (existing.length > 0 && existing[0].lastSync) {
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const nextRetry = existing[0].syncNextRetry ? new Date(existing[0].syncNextRetry) : null;
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if (nextRetry && nextRetry.getTime() > Date.now()) {
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return { success: false, error: "Sync skipped: next retry not yet reached" };
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}
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if (!isSyncStale(existing[0].lastSync)) {
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return { success: false, error: "Sync skipped: recently synced" };
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}
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}
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}
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// Fetch from Steam API with timeout
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const url = new URL("https://store.steampowered.com/api/appdetails/")
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url.searchParams.set("appids", String(steamAppId))
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url.searchParams.set("cc", "US")
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url.searchParams.set("l", "en")
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const res = await fetch(url.toString(), {
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headers: { Accept: "application/json" },
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signal: AbortSignal.timeout(10000),
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})
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if (!res.ok) {
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const errorMsg = `Steam API returned ${res.status}`
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// Get current retry count for exponential backoff
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const [currentGame] = await db
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.select({ retryCount: games.syncRetryCount })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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const retryCount = (currentGame?.retryCount ?? 0) + 1
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const backoffMs = Math.min(ONE_HOUR_MS * Math.pow(2, retryCount - 1), MAX_RETRY_DELAY_MS)
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await db
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.update(games)
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.set({
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syncError: errorMsg,
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syncRetryCount: retryCount,
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syncNextRetry: new Date(Date.now() + backoffMs),
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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return { success: false, error: errorMsg }
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}
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const data = (await res.json()) as Record<
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string,
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{ success: boolean; data: SteamAppDetails }
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>
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const entry = data[String(steamAppId)]
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if (!entry?.success || !entry.data) {
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const errorMsg = `No data returned from Steam for app ${steamAppId}`
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// Get current retry count for exponential backoff
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const [currentGame] = await db
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.select({ retryCount: games.syncRetryCount })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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const retryCount = (currentGame?.retryCount ?? 0) + 1
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const backoffMs = Math.min(ONE_HOUR_MS * Math.pow(2, retryCount - 1), MAX_RETRY_DELAY_MS)
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await db
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.update(games)
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.set({
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syncError: errorMsg,
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syncRetryCount: retryCount,
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syncNextRetry: new Date(Date.now() + backoffMs),
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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return { success: false, error: errorMsg }
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}
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const d = entry.data
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// Build capsule image URL and validate it
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const capsuleUrl = `https://cdn.akamai.steamstatic.com/steam/apps/${steamAppId}/library_600x900.jpg`
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let finalCapsuleUrl: string | null = capsuleUrl
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const imageValid = await validateImageUrl(capsuleUrl)
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if (!imageValid) {
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// Fall back to SteamGridDB
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const fallbackUrl = await fetchSteamGridDBCover(d.name)
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finalCapsuleUrl = fallbackUrl || null
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}
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// Update database with all fields including error tracking
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await db
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.update(games)
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.set({
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title: d.name,
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developer: d.developers?.[0] || null,
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publisher: d.publishers?.[0] || null,
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description: d.short_description || null,
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genres: d.genres?.map((g) => g.description) || [],
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headerImage: d.header_image || null,
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capsuleImage: finalCapsuleUrl,
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storeUrl: `https://store.steampowered.com/app/${steamAppId}`,
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systemRequirements: d.pc_requirements
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? { minimum: d.pc_requirements.minimum || null, recommended: d.pc_requirements.recommended || null }
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: null,
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metacriticScore: d.metacritic?.score ?? null,
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metacriticUrl: d.metacritic?.url ?? null,
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recommendationsTotal: d.recommendations?.total ?? null,
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priceCurrent: d.price_overview?.final ?? null,
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priceInitial: d.price_overview?.initial ?? null,
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priceCurrency: d.price_overview?.currency ?? null,
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isFree: d.is_free ?? false,
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releaseDate: d.release_date?.date ?? null,
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categories: d.categories?.map((c) => c.description) ?? null,
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platforms: d.platforms ?? null,
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lastSync: new Date(),
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syncStatus: "synced",
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syncError: null,
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syncRetryCount: 0,
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syncNextRetry: null,
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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return { success: true }
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} catch (err) {
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const errorMsg = err instanceof Error ? err.message : String(err)
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try {
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// Get current retry count for exponential backoff
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const [currentGame] = await db
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.select({ retryCount: games.syncRetryCount })
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.from(games)
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.where(eq(games.steamAppId, steamAppId))
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.limit(1)
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const retryCount = (currentGame?.retryCount ?? 0) + 1
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const backoffMs = Math.min(ONE_HOUR_MS * Math.pow(2, retryCount - 1), MAX_RETRY_DELAY_MS)
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await db
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.update(games)
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.set({
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syncError: errorMsg,
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syncRetryCount: retryCount,
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syncNextRetry: new Date(Date.now() + backoffMs),
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updatedAt: new Date(),
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})
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.where(eq(games.steamAppId, steamAppId))
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} catch {
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// If DB update fails too, just log it
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console.error(`Failed to update error tracking for ${steamAppId}`)
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}
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return { success: false, error: errorMsg }
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}
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} |