- Create lib/db/schema/ directory with barrel export index.ts - Add hardware table with device_type enum (handled/console) - Add games table with Steam metadata, sync fields, and JSON genres - Add game_versions table with composite unique (gameId, buildId) and cascade delete Refs: Chunk 2 of database schema implementation
26 lines
654 B
TypeScript
26 lines
654 B
TypeScript
import {
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boolean,
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pgTable,
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text,
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timestamp,
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unique,
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} from "drizzle-orm/pg-core"
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import { games } from "./games"
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export const gameVersions = pgTable(
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"game_versions",
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{
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id: text("id")
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.primaryKey()
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.$defaultFn(() => crypto.randomUUID()),
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gameId: text("game_id")
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.notNull()
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.references(() => games.id, { onDelete: "cascade" }),
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buildId: text("build_id"),
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versionString: text("version_string"),
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isLatest: boolean("is_latest").default(false).notNull(),
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createdAt: timestamp("created_at").defaultNow().notNull(),
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},
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(table) => [unique("game_build_unique").on(table.gameId, table.buildId)]
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)
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