Files
deckyvault/lib/api/games-manual.ts
T

183 lines
5.8 KiB
TypeScript

import { Elysia, t } from "elysia"
import { db } from "@/lib/db/index"
import { games, gameVersions, gamePlatformSupport } from "@/lib/db/schema"
import { ilike, eq } from "drizzle-orm"
import { requireRole } from "@/lib/auth/guard"
import { generateSlug } from "@/lib/utils/slug"
export const gamesManualRoutes = new Elysia({ prefix: "/games", detail: { tags: ["Games"] } })
.post(
"/manual",
async ({ request, body, set }) => {
const guard = await requireRole(request.headers, ["user", "contributor", "admin"])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
// Duplicate check: exact title match (case-insensitive)
const existing = await db
.select({ id: games.id, title: games.title, source: games.source })
.from(games)
.where(ilike(games.title, body.title))
.limit(5)
if (existing.length > 0) {
const exactMatch = existing.find(
(g) => g.title.toLowerCase() === body.title.toLowerCase()
)
if (exactMatch) {
set.status = 409
return { error: "Game already exists", existingGame: exactMatch }
}
}
// Generate slug for non-Steam games
const slug = generateSlug(body.title)
let finalSlug: string | null = slug
if (slug) {
let suffix = 2
while (true) {
const existingSlug = await db
.select({ id: games.id })
.from(games)
.where(eq(games.slug, finalSlug))
.limit(1)
if (existingSlug.length === 0) break
finalSlug = `${slug}-${suffix}`
suffix++
}
} else {
finalSlug = null
}
// Create the game
const [game] = await db
.insert(games)
.values({
title: body.title,
developer: body.developer || null,
publisher: body.publisher || null,
description: body.description || null,
source: body.source || "manual",
slug: finalSlug,
headerImage: body.headerImage || null,
capsuleImage: body.capsuleImage || null,
storeUrl: body.storeUrl || null,
genres: body.genres || null,
releaseDate: body.releaseDate || null,
createdBy: guard.user.id,
})
.returning()
// Create platform support entries
if (body.platformSupport && body.platformSupport.length > 0) {
await db.insert(gamePlatformSupport).values(
body.platformSupport.map((ps) => ({
gameId: game.id,
hardwareSlug: ps.hardwareSlug,
isSupported: ps.isSupported,
protonStatus: ps.protonStatus as "native" | "proton" | "unsupported" | "unknown",
}))
)
}
// Create initial game version
await db.insert(gameVersions).values({
gameId: game.id,
isLatest: true,
})
set.status = 201
return { game }
},
{
body: t.Object({
title: t.String({ minLength: 1, maxLength: 200 }),
developer: t.Optional(t.String()),
publisher: t.Optional(t.String()),
description: t.Optional(t.String()),
source: t.Optional(t.Union([t.Literal("manual"), t.Literal("gog"), t.Literal("epic")])),
headerImage: t.Optional(t.String()),
capsuleImage: t.Optional(t.String()),
storeUrl: t.Optional(t.String()),
genres: t.Optional(t.Array(t.String())),
releaseDate: t.Optional(t.String()),
platformSupport: t.Optional(
t.Array(
t.Object({
hardwareSlug: t.String(),
isSupported: t.Boolean(),
protonStatus: t.String(),
})
)
),
}),
}
)
.put(
"/:gameId/manual",
async ({ request, params, body, set }) => {
const guard = await requireRole(request.headers, ["user", "contributor", "admin"])
if (!guard.ok) {
set.status = guard.status
return { error: guard.error }
}
const [game] = await db
.select()
.from(games)
.where(eq(games.id, params.gameId))
.limit(1)
if (!game) {
set.status = 404
return { error: "Game not found" }
}
if (game.source === "steam") {
set.status = 403
return { error: "Steam games are synced automatically and cannot be manually edited" }
}
// Only creator or admin can edit
if (game.createdBy && game.createdBy !== guard.user.id && guard.user.role !== "admin") {
set.status = 403
return { error: "Only the creator or an admin can edit this game" }
}
const [updated] = await db
.update(games)
.set({
title: body.title ?? game.title,
developer: body.developer ?? game.developer,
publisher: body.publisher ?? game.publisher,
description: body.description ?? game.description,
headerImage: body.headerImage ?? game.headerImage,
capsuleImage: body.capsuleImage ?? game.capsuleImage,
storeUrl: body.storeUrl ?? game.storeUrl,
genres: body.genres ?? game.genres,
releaseDate: body.releaseDate ?? game.releaseDate,
updatedAt: new Date(),
})
.where(eq(games.id, params.gameId))
.returning()
return { game: updated }
},
{
params: t.Object({ gameId: t.String() }),
body: t.Object({
title: t.Optional(t.String()),
developer: t.Optional(t.String()),
publisher: t.Optional(t.String()),
description: t.Optional(t.String()),
headerImage: t.Optional(t.String()),
capsuleImage: t.Optional(t.String()),
storeUrl: t.Optional(t.String()),
genres: t.Optional(t.Array(t.String())),
releaseDate: t.Optional(t.String()),
}),
}
)